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Hitmontop
#237 · HeartGold Generations · unchanged from the official games

Hitmontop

FightingIntimidate, Technician, Steadfast (hidden)

In HeartGold Generations: Not in the wild: evolve Tyrogue at level 20, when Attack equals Defence. Its type (Fighting), base stats (total 455) and abilities are the same as in the official games. 7 of its 21 level-up moves are new compared with Pokémon HeartGold & SoulSilver, including Tackle and Helping Hand.

Level-up moves 31

LvMoveTypeCatPowAccPP
1Triple Kick
A consecutive three- kick attack that becomes more powerful with each successive hit.
FightingPhys109010
1Feint
An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves.
NormalPhys3010010
1Rapid Spin
A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.
NormalPhys5010040
1Tackle
A physical attack in which the user charges and slams into the foe with its whole body.
NormalPhys4010035
1Helping Hand
A move that boosts the power of the ally’s attack in a Double Battle.
NormalStat——20
1Fake Out
An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.
NormalPhys4010010
1Focus Energy
The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks.
NormalStat——30
1Rolling Kick
The user lashes out with a quick, spinning kick. It may also make the target flinch.
FightingPhys608515
1Endeavor
An attack move that cuts down the foe’s HP to equal the user’s HP.
NormalPhys—1005
1Close Combat
The user fights the foe up close without guarding itself. It also cuts the user’s Defense and Sp. Def.
FightingPhys1201005
1Detect
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
FightingStat——5
1Revenge
An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
FightingPhys6010010
1Pursuit
An attack move that inflicts double damage if used on a foe that is switching out of battle.
DarkPhys4010020
1Quick Attack
The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
NormalPhys4010030
6Focus Energy
The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks.
NormalStat——30
9Quick Attack
The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
NormalPhys4010030
10Pursuit
An attack move that inflicts double damage if used on a foe that is switching out of battle.
DarkPhys4010020
16Revenge
An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
FightingPhys6010010
19Rapid Spin
A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.
NormalPhys5010040
23Gyro Ball
The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
SteelPhys—1005
24Sucker Punch
This move enables the user to attack first. It fails if the foe is not readying an attack, however.
DarkPhys701005
24Feint
An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves.
NormalPhys3010010
29Detect
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
FightingStat——5
32Wide Guard
The user protects itself and its allies from wide- ranged attacks.
RockStat——10
32Quick Guard
The user protects itself and its allies from priority moves.
FightingStat——15
32Agility
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
PsychicStat——30
32Dig
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
GroundPhys8010010
33Triple Kick
A consecutive three- kick attack that becomes more powerful with each successive hit.
FightingPhys109010
34Counter
A retaliation move that counters any physical attack, inflicting double the damage taken.
FightingPhys—10020
44Close Combat
The user fights the foe up close without guarding itself. It also cuts the user’s Defense and Sp. Def.
FightingPhys1201005
51Endeavor
An attack move that cuts down the foe’s HP to equal the user’s HP.
NormalPhys—1005

* a legal move, just moved to level-up · ** new to this game

TMs & HMs 32

#Move · where to get itTypePow
TM06Toxic
Poison—
TM08Bulk Up
Fighting—
TM10Hidden Power
Normal60
TM11Sunny Day
Fire—
TM17Protect
Normal—
TM18Rain Dance
Water—
TM21Frustration
Normal—
TM26Earthquake
Ground100
TM27Return
Normal—
TM28Dig
Ground80
TM31Brick Break
Fighting75
TM32Double Team
Normal—
TM37Sandstorm
Rock—
TM40Aerial Ace
Flying60
TM42Facade
Normal70
TM43Secret Power
Normal70
TM44Rest
Psychic—
TM45Attract
Normal—
TM46Thief
Dark60
TM52Focus Blast
Fighting120
TM58Endure
Normal—
TM68Giga Impact
Normal150
TM71Stone Edge
Rock100
TM74Gyro Ball
Steel—
TM78Captivate
Normal—
TM80Rock Slide
Rock75
TM82Sleep Talk
Normal—
TM83Natural Gift
Normal—
TM87Swagger
Normal—
TM90Substitute
Normal—
HM04Strength
Normal80
HM06Rock Smash
Fighting40

Where to find Hitmontop

Not found in the wild — evolve or trade for it.

Other changes in this game

  • Tutor moves: Mud-Slap, Rollout, Snore, Helping Hand, Endeavor, Vacuum Wave, Twister, Sucker Punch, Swift, Role Play, Low Kick, Headbutt