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Hitmontop

Hitmontop in Elite Redux

#237 · Fighting · see locations below

Fighting

Abilities

Steadfast, Fighting Spirit, Contrary (hidden)

Base stats

HP80
Attack95
Defense95
Sp. Attack35
Sp. Defense110
Speed70
Total485

Compared with the official games

  • Stats HP 50 → 80 (total 455 → 485)

Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Emerald, so a difference here can belong to the series rather than to this hack.

Other changes in this hack

  • Innates (always active): Technician, Intimidate, Scrappy
  • What the innates do: Technician — Moves with 60 BP or less get a 1.5x boost. · Intimidate — Lowers foes' Atk by one stage on entry. · Scrappy — Normal/Fighting can hit Ghosts. Immune to Intimidate/Scare.
  • Abilities you pick one of: Steadfast — Raises Speed by one stage if this Pokémon flinches. · Fighting Spirit — Normal moves become Fighting. Fighting moves are empowered. · Contrary — Stat raises turn into stat drops for this Pokémon and vice versa.
  • Mega Evolves into Hitmontop Mega holding the Hitmontopite
  • Tutor moves: Attract, Aura Sphere, Bulk Up, Counter, Covet, Endure, Facade, Feint, Flash Cannon, Focus Blast, Focus Punch, Foresight, Frustration, Giga Impact, Helping Hand, Hidden Power, Hyper Beam, Iron Head, Karate Chop, Knock Off, Low Kick, Low Sweep, Mach Punch, Metal Claw, One-Inch Punch, Protect, Rapid Spin, Rest, Return, Rock Slide, Rock Tomb, Rolling Kick, Secret Power, Sleep Talk, Substitute, Thief, Topsy-Turvy, Wide Guard
  • Egg groups: Human Like
  • Height 1.4 m, weight 48.0 kg

Where to find Hitmontop

Not found in the wild — evolve or trade for it.

Level-up moves

LvMoveTypeCatPowAccPP
1Brick Break
Destroys barriers such as Reflect and causes damage.
FightingPhys8510015
1Drain Punch
A punch that absorbs over 30% of damage inflicted.
FightingPhys7510010
1Meditate
Meditates peacefully to raise Attack and SpDef.
PsychicStat20
1Quick Guard
Priority +1. Protects against priority attacks for 3 turns.
FightingStat10
1Rock Smash
A rock-crushing attack that lowers the foe's Defense.
FightingPhys6010015
17Bullet Punch
Priority +1. Punches as fast as a bul-let. It always hits first.
SteelPhys4010015
17Coaching
Properly coaches allies to up their Attack and Defense.
FightingStat10
17Fake Out
Priority +3. A 1st-turn, 1st-strike move that causes flinching.
NormalPhys4010010
17Mat Block
Priority +1. Evades damaging moves for one turn.
FightingStat15
24Follow Me
Priority +2. Draws attention to make foes attack only the user.
NormalStat10020
24Mega Kick
An extremely powerful kick with intense force.
NormalPhys9510015
24Meteor Mash
Fires a meteor-like punch. May raise Attack.
SteelPhys909010
37Close Combat
A strong attack but lowers the defensive stats.
FightingPhys1201005
37Gyro Ball
A high-speed spin that does more damage to faster foes.
SteelPhys110010
37Revenge
An attack that gains power if injured by the foe.
FightingPhys6010010
46Reversal
Inflicts critical damage when the user's HP is low.
FightingPhys8010010
46Superpower
Boosts strength sharply, but lowers abilities.
FightingPhys1201005
46Triple Kick
Kicks the foe 3 times in a row with rising intensity.
FightingPhys209010
51Last Resort
Can only be used if every other move has been used.
NormalPhys1401005
51Spin Out
The user spins furiously by straining its legs. Lowers speed
SteelPhys1201005
51Storm Throw
This attack always results in a critical hit.
FightingPhys6010010
51Triple Axel
A 3-kick attack that gets more powerful with each hit.
IcePhys209010

* a legal move, just moved to level-up · ** new to this hack

TMs & HMs (0)

#Move · where to get itTypePow

Open in the interactive guide