Hitmontop in Elite Redux
#237 · Fighting · see locations below
Fighting
Abilities
Steadfast, Fighting Spirit, Contrary (hidden)
Base stats
Compared with the official games
- Stats HP 50 → 80 (total 455 → 485)
Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Emerald, so a difference here can belong to the series rather than to this hack.
Other changes in this hack
- Innates (always active): Technician, Intimidate, Scrappy
- What the innates do: Technician — Moves with 60 BP or less get a 1.5x boost. · Intimidate — Lowers foes' Atk by one stage on entry. · Scrappy — Normal/Fighting can hit Ghosts. Immune to Intimidate/Scare.
- Abilities you pick one of: Steadfast — Raises Speed by one stage if this Pokémon flinches. · Fighting Spirit — Normal moves become Fighting. Fighting moves are empowered. · Contrary — Stat raises turn into stat drops for this Pokémon and vice versa.
- Mega Evolves into Hitmontop Mega holding the Hitmontopite
- Tutor moves: Attract, Aura Sphere, Bulk Up, Counter, Covet, Endure, Facade, Feint, Flash Cannon, Focus Blast, Focus Punch, Foresight, Frustration, Giga Impact, Helping Hand, Hidden Power, Hyper Beam, Iron Head, Karate Chop, Knock Off, Low Kick, Low Sweep, Mach Punch, Metal Claw, One-Inch Punch, Protect, Rapid Spin, Rest, Return, Rock Slide, Rock Tomb, Rolling Kick, Secret Power, Sleep Talk, Substitute, Thief, Topsy-Turvy, Wide Guard
- Egg groups: Human Like
- Height 1.4 m, weight 48.0 kg
Where to find Hitmontop
Not found in the wild — evolve or trade for it.
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Brick Break Destroys barriers such as Reflect and causes damage. | Fighting | Phys | 85 | 100 | 15 |
| 1 | Drain Punch A punch that absorbs over 30% of damage inflicted. | Fighting | Phys | 75 | 100 | 10 |
| 1 | Meditate Meditates peacefully to raise Attack and SpDef. | Psychic | Stat | — | — | 20 |
| 1 | Quick Guard Priority +1. Protects against priority attacks for 3 turns. | Fighting | Stat | — | — | 10 |
| 1 | Rock Smash A rock-crushing attack that lowers the foe's Defense. | Fighting | Phys | 60 | 100 | 15 |
| 17 | Bullet Punch Priority +1. Punches as fast as a bul-let. It always hits first. | Steel | Phys | 40 | 100 | 15 |
| 17 | Coaching Properly coaches allies to up their Attack and Defense. | Fighting | Stat | — | — | 10 |
| 17 | Fake Out Priority +3. A 1st-turn, 1st-strike move that causes flinching. | Normal | Phys | 40 | 100 | 10 |
| 17 | Mat Block Priority +1. Evades damaging moves for one turn. | Fighting | Stat | — | — | 15 |
| 24 | Follow Me Priority +2. Draws attention to make foes attack only the user. | Normal | Stat | — | 100 | 20 |
| 24 | Mega Kick An extremely powerful kick with intense force. | Normal | Phys | 95 | 100 | 15 |
| 24 | Meteor Mash Fires a meteor-like punch. May raise Attack. | Steel | Phys | 90 | 90 | 10 |
| 37 | Close Combat A strong attack but lowers the defensive stats. | Fighting | Phys | 120 | 100 | 5 |
| 37 | Gyro Ball A high-speed spin that does more damage to faster foes. | Steel | Phys | 1 | 100 | 10 |
| 37 | Revenge An attack that gains power if injured by the foe. | Fighting | Phys | 60 | 100 | 10 |
| 46 | Reversal Inflicts critical damage when the user's HP is low. | Fighting | Phys | 80 | 100 | 10 |
| 46 | Superpower Boosts strength sharply, but lowers abilities. | Fighting | Phys | 120 | 100 | 5 |
| 46 | Triple Kick Kicks the foe 3 times in a row with rising intensity. | Fighting | Phys | 20 | 90 | 10 |
| 51 | Last Resort Can only be used if every other move has been used. | Normal | Phys | 140 | 100 | 5 |
| 51 | Spin Out The user spins furiously by straining its legs. Lowers speed | Steel | Phys | 120 | 100 | 5 |
| 51 | Storm Throw This attack always results in a critical hit. | Fighting | Phys | 60 | 100 | 10 |
| 51 | Triple Axel A 3-kick attack that gets more powerful with each hit. | Ice | Phys | 20 | 90 | 10 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (0)
| # | Move · where to get it | Type | Pow |
|---|