#237 · Pokémon Odyssey · changed in this game
Hitmontop
FightingIntimidate, Technician
Level-up moves 17
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Rolling Kick A quick kick from a rolling spin. It may make the foe flinch. | Fighting | Phys | 60 | 85 | 15 |
| 1 | Rapid Spin An attack that frees the user from BIND, WRAP, LEECH SEED, and SPIKES. | Normal | Phys | 50 | 100 | 40 |
| 1 | High Jump Kick A strong jumping knee kick. If it misses, the user is hurt. | Fighting | Phys | 130 | 90 | 10 |
| 1 | Helping Hand A move that boosts the power of the ally’s attack in a battle. | Normal | Stat | 0 | 0 | 20 |
| 1 | Tackle A physical attack in which the user charges, full body, into the foe. | Normal | Phys | 40 | 100 | 35 |
| 1 | Focus Energy The user takes a deep breath and focuses to raise its critical-hit ratio. | Normal | Stat | 0 | 0 | 30 |
| 1 | Fake Out An attack that hits first and causes flinching. Usable only on 1st turn. | Normal | Phys | 40 | 100 | 10 |
| 5 | Quick Attack An almost invisibly fast attack that is certain to strike first. | Normal | Phys | 40 | 100 | 30 |
| 10 | Detect Enables the user to evade all attacks. It may fail if used in succession. | Fighting | Stat | 0 | 0 | 5 |
| 15 | Revenge An attack move that gains in intensity if the target has hurt the user. | Fighting | Phys | 60 | 100 | 10 |
| 20 | Triple Kick A 3-kick attack that becomes more powerful with each successive hit. | Fighting | Phys | 10 | 90 | 10 |
| 25 | Bullet Punch The user strikes the target with tough punches as fast as bullets. This move always goes first. | Steel | Phys | 40 | 100 | 30 |
| 30 | Triple Axel A consecutive three-kick attack that becomes more powerful with each successful hit. | Ice | Phys | 20 | 90 | 10 |
| 35 | Drill Run The user crashes into its target while rotating its body like a drill. Critical hits land more easily. | Ground | Phys | 80 | 95 | 10 |
| 40 | Mach Punch A punch thrown at blinding speed. It is certain to strike first. | Fighting | Phys | 40 | 100 | 30 |
| 45 | Sucker Punch This move enables the user to attack first. It fails if the target is not readying an attack, however. | Dark | Phys | 70 | 100 | 5 |
| 50 | Close Combat The user fights the target up close without guarding itself. It also cuts the user’s Defense and Sp. Def. | Fighting | Phys | 120 | 100 | 5 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 15
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM06 | Toxic Sixth Stratum, western area | Poison | — |
| TM08 | Bulk Up Quest Reward: "Eeveelution!", Third Stratum Base | Fighting | — |
| TM11 | Sunny Day Charon | Fire | — |
| TM17 | Protect Fourth Stratum | Normal | — |
| TM18 | Rain Dance Gorge of Zanado | Water | — |
| TM21 | Frustration Charon | Normal | — |
| TM26 | Earthquake Second Stratum, right side | Ground | 100 |
| TM27 | Return Charon | Normal | — |
| TM28 | Dig Second Stratum, left side | Ground | 100 |
| TM31 | Brick Break Quest Reward: "One drink too many...", Brigit Farm | Fighting | 75 |
| TM32 | Double Team Lost Woods | Normal | — |
| TM37 | Sandstorm Desert of Golgonda | Rock | — |
| TM42 | Facade Second Stratum, left side | Normal | 70 |
| TM44 | Rest Fourth Stratum | Psychic | — |
| TM45 | Attract Talrega's Guild, TM machine near Rikkah | Normal | — |
Where to find Hitmontop
Not found in the wild — evolve or trade for it.