#237 · Pokémon GS Chronicles · unchanged from the official games
Hitmontop
FightingIntimidate, Technician, Steadfast (hidden)
Level-up moves 23
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Rolling Kick Has a chance to make the target flinch. | Fighting | Phys | 60 | 95 | 15 |
| 1 | Rolling Kick Has a chance to make the target flinch. | Fighting | Phys | 60 | 95 | 15 |
| 1 | Endeavor Lowers the target’s HP to equal the user’s. | Normal | Phys | 1 | 100 | 5 |
| 1 | Close Combat The foe is fought up close. This cuts the user's Defense and Sp. Def stats. | Fighting | Phys | 120 | 100 | 5 |
| 1 | Detect Prevents any moves from hitting the user this turn. | Fighting | Stat | — | — | 5 |
| 1 | Revenge Inflicts double damage if the user takes damage before attacking this turn. | Fighting | Phys | 60 | 100 | 10 |
| 1 | Focus Energy Increases the user’s chance to score a critical hit. | Normal | Stat | — | — | 30 |
| 1 | Pursuit Has double power against, and can hit, Pokémon attempting to switch out. | Dark | Phys | 40 | 100 | 20 |
| 1 | Quick Attack Inflicts regular damage with no additional effect. | Normal | Phys | 40 | 100 | 30 |
| 6 | Focus Energy Increases the user’s chance to score a critical hit. | Normal | Stat | — | — | 30 |
| 10 | Pursuit Has double power against, and can hit, Pokémon attempting to switch out. | Dark | Phys | 40 | 100 | 20 |
| 15 | Quick Attack Inflicts regular damage with no additional effect. | Normal | Phys | 40 | 100 | 30 |
| 19 | Rapid Spin An attack that frees the user from traps and hazards. Also raises Speed. | Normal | Phys | 50 | 100 | 40 |
| 24 | Feint An attack that hits a protected target. This also lifts the protection. | Normal | Phys | 30 | 100 | 10 |
| 28 | Counter Inflicts twice the damage the user received from the last physical hit it took. | Fighting | Phys | 1 | 100 | 20 |
| 33 | Triple Kick Hits three times, increasing power by 100% with each successful hit. | Fighting | Phys | 15 | 90 | 10 |
| 37 | Agility Raises the user’s Speed by two stages. | Psychic | Stat | — | — | 30 |
| 42 | Gyro Ball A high-speed spin. The slower the user is than the foe, the greater the damage. | Steel | Phys | 1 | 100 | 5 |
| 46 | Wide Guard The user protects itself and its allies from wide- ranged attacks. | Rock | Stat | — | — | 10 |
| 46 | Quick Guard The user protects itself and its allies from priority moves. | Fighting | Stat | — | — | 15 |
| 50 | Detect Prevents any moves from hitting the user this turn. | Fighting | Stat | — | — | 5 |
| 55 | Close Combat The foe is fought up close. This cuts the user's Defense and Sp. Def stats. | Fighting | Phys | 120 | 100 | 5 |
| 60 | Endeavor Lowers the target’s HP to equal the user’s. | Normal | Phys | 1 | 100 | 5 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs
This game's documentation doesn't publish TM compatibility, so none is listed here.
Where to find Hitmontop
Not found in the wild — evolve or trade for it.
Other changes in this game
- Hidden ability as listed in the documentation sheet, which marks its hidden-ability column "should match Gen VII, not tested".