Hitmontop in Pokémon Infinite Fusion
#237 · Fighting · see locations below
Fighting
Abilities
Intimidate, Technician, Steadfast (hidden)
Base stats
Compared with the official games
Its stats, type and abilities match the official games — this hack leaves them alone. Its level-up moves and TM list may still differ; those are listed above.
Where to find Hitmontop
Not found in the wild — evolve or trade for it.
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Close Combat The user fights the foe up close without guarding itself. It also cuts the user's Defense and Sp. Def. | Fighting | Phys | 120 | 100 | 5 |
| 1 | Detect It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Fighting | Stat | — | — | 5 |
| 1 | Endeavor An attack move that cuts down the target's HP to equal the user's HP. | Normal | Phys | 1 | 100 | 5 |
| 1 | Focus Energy The user takes a deep breath and focuses so that critical hits land more easily. | Normal | Stat | — | — | 30 |
| 1 | Pursuit An attack move that inflicts double damage if used on a target that is switching out of battle. | Dark | Phys | 40 | 100 | 20 |
| 1 | Quick Attack The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. | Normal | Phys | 40 | 100 | 30 |
| 1 | Revenge An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. | Fighting | Phys | 60 | 100 | 10 |
| 1 | Rolling Kick The user lashes out with a quick, spinning kick. It may also make the target flinch. | Fighting | Phys | 60 | 85 | 15 |
| 6 | Focus Energy The user takes a deep breath and focuses so that critical hits land more easily. | Normal | Stat | — | — | 30 |
| 10 | Pursuit An attack move that inflicts double damage if used on a target that is switching out of battle. | Dark | Phys | 40 | 100 | 20 |
| 15 | Quick Attack The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. | Normal | Phys | 40 | 100 | 30 |
| 19 | Rapid Spin A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes. | Normal | Phys | 20 | 100 | 40 |
| 24 | Feint An attack that hits a target using Protect or Detect. It also lifts the effects of those moves. | Normal | Phys | 30 | 100 | 10 |
| 28 | Counter A retaliation move that counters any physical attack, inflicting double the damage taken. | Fighting | Phys | 1 | 100 | 20 |
| 33 | Triple Kick A consecutive three-kick attack that becomes more powerful with each successive hit. | Fighting | Phys | 10 | 90 | 10 |
| 37 | Agility The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. | Psychic | Stat | — | — | 30 |
| 42 | Gyro Ball The user tackles the target with a high-speed spin. The slower the user, the greater the damage. | Steel | Phys | 1 | 100 | 5 |
| 46 | Quick Guard The user protects itself and its allies from priority moves. It may fail if used in succession. | Fighting | Stat | — | — | 15 |
| 46 | Wide Guard The user and its allies are protected from wide-ranging attacks for a turn. May fail if used in succession. | Rock | Stat | — | — | 10 |
| 50 | Detect It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Fighting | Stat | — | — | 5 |
| 55 | Close Combat The user fights the foe up close without guarding itself. It also cuts the user's Defense and Sp. Def. | Fighting | Phys | 120 | 100 | 5 |
| 60 | Endeavor An attack move that cuts down the target's HP to equal the user's HP. | Normal | Phys | 1 | 100 | 5 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (31)
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM06 | Toxic Fuchsia City Gym (given) | Poison | — |
| TM08 | Bulk Up Viridian City (on the ground) | Fighting | — |
| TM10 | Hidden Power Route 24 (on the ground) | Normal | 60 |
| TM11 | Sunny Day Cerulean City (given) | Fire | — |
| TM17 | Protect Route 34 (on the ground) | Normal | — |
| TM18 | Rain Dance Route 25 (on the ground) | Water | — |
| TM21 | Frustration Pewter Hotel (given) | Normal | 1 |
| TM26 | Earthquake Viridian City Gym (given) | Ground | 100 |
| TM27 | Return Route 15 (on the ground) · Goldenrod City (on the ground) | Normal | 1 |
| TM28 | Dig Not placed in the map data — bought, or given by an event this guide can't read | Ground | 80 |
| TM31 | Brick Break SS.Anne (on the ground) | Fighting | 75 |
| TM32 | Double Team Safari Zone Area 5 (on the ground) | Normal | — |
| TM37 | Sandstorm Mt. Moon (area 3) (on the ground) | Rock | — |
| TM40 | Aerial Ace Cerulean City (area 2) (given) | Flying | 60 |
| TM42 | Facade Not placed in the map data — bought, or given by an event this guide can't read | Normal | 70 |
| TM44 | Rest Route 13 (on the ground) | Psychic | — |
| TM45 | Attract Not placed in the map data — bought, or given by an event this guide can't read | Normal | — |
| TM46 | Thief Mt. Moon B2F (on the ground) | Dark | 60 |
| TM47 | Low Sweep Rock Tunnel (on the ground) | Fighting | 65 |
| TM48 | Round Not placed in the map data — bought, or given by an event this guide can't read | Normal | 60 |
| TM67 | Retaliate Union Cave (on the ground) | Normal | 70 |
| TM71 | Stone Edge Victory Road (area 2) (on the ground) | Rock | 100 |
| TM74 | Gyro Ball Victory Road (area 3) (on the ground) | Steel | 1 |
| TM78 | Bulldoze Route 17 (given) | Ground | 60 |
| TM80 | Rock Slide Rock Tunnel (on the ground) · Boon Island (on the ground) | Rock | 75 |
| TM83 | Work Up Route 36 (on the ground) | Normal | — |
| TM87 | Swagger Nicknaming Club (given) | Normal | — |
| TM88 | Sleep Talk Route 35 (on the ground) | Normal | — |
| TM90 | Substitute Celadon City (given) | Normal | — |
| TM94 | Rock Smash Route 3 (given) · Pinkan Island (on the ground) | Fighting | 40 |
| HM04 | Strength Route 12 (given) · Fuchsia City (area 2) (given) · Pinkan Forest (on the ground) | Normal | 80 |