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Electivire
#466 · HeartGold Generations · unchanged from the official games

Electivire

ElectricMotor Drive, Vital Spirit (hidden)

In HeartGold Generations: Not in the wild: evolve Electabuzz with Electirizer. Its type (Electric), base stats (total 540) and abilities are the same as in the official games. 4 of its 18 level-up moves are new compared with Pokémon HeartGold & SoulSilver, including Charge and Ion Deluge.

Level-up moves 20

LvMoveTypeCatPowAccPP
1Quick Attack
The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
NormalPhys4010030
1Leer
The foe is given an intimidating leer with sharp eyes. The target’s Defense stat is reduced.
NormalStat—10030
1Thunder Shock
A jolt of electricity is hurled at the foe to inflict damage. It may also leave the foe paralyzed.
ElectricSpec4010030
1Charge
The user boosts the power of the Electric move it uses next. It also raises the user’s Sp. Def stat.
ElectricStat——20
1Ion Deluge
---
ElectricStat——25
1Fire Punch
The foe is punched with a fiery fist. It may leave the target with a burn.
FirePhys7510015
1Low Kick
A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes.
FightingPhys—10020
5Thunder Shock
A jolt of electricity is hurled at the foe to inflict damage. It may also leave the foe paralyzed.
ElectricSpec4010030
12Swift
Star-shaped rays are shot at the foe. This attack never misses.
NormalSpec60—20
15Shock Wave
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
ElectricSpec60—20
19Thunder Wave
A weak electric charge is launched at the foe. It causes paralysis if it hits.
ElectricStat—9020
22Electro Ball
The user hurls an electric orb. The faster the user is than the foe, the greater the damage.
ElectricSpec—10010
25Low Kick
A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes.
FightingPhys—10020
28Thunder Punch
The foe is punched with an electrified fist. It may leave the target with paralysis.
ElectricPhys7510015
32Screech
An earsplitting screech is emitted to sharply reduce the foe’s Defense stat.
NormalStat—8540
34Discharge
A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis.
ElectricSpec8010015
39Light Screen
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
PsychicStat——30
47Thunderbolt
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
ElectricSpec9010015
56Thunder
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
ElectricSpec1107010
63Giga Impact
The user charges at the foe using every bit of its power. The user must rest on the next turn.
NormalPhys150905

* a legal move, just moved to level-up · ** new to this game

TMs & HMs 46

#Move · where to get itTypePow
TM01Focus Punch
Fighting150
TM06Toxic
Poison—
TM08Bulk Up
Fighting—
TM10Hidden Power
Normal60
TM12Taunt
Dark—
TM15Hyper Beam
Normal150
TM16Light Screen
Psychic—
TM17Protect
Normal—
TM18Rain Dance
Water—
TM21Frustration
Normal—
TM23Iron Tail
Steel100
TM24Thunderbolt
Electric90
TM25Thunder
Electric110
TM26Earthquake
Ground100
TM27Return
Normal—
TM28Dig
Ground80
TM29Psychic
Psychic90
TM31Brick Break
Fighting75
TM32Double Team
Normal—
TM33Reflect
Psychic—
TM34Shock Wave
Electric60
TM35Flamethrower
Fire90
TM38Fire Blast
Fire110
TM39Rock Tomb
Rock60
TM41Torment
Dark—
TM42Facade
Normal70
TM43Secret Power
Normal70
TM44Rest
Psychic—
TM45Attract
Normal—
TM46Thief
Dark60
TM52Focus Blast
Fighting120
TM56Fling
Dark—
TM57Charge Beam
Electric50
TM58Endure
Normal—
TM68Giga Impact
Normal150
TM70Flash
Normal—
TM73Thunder Wave
Electric—
TM78Captivate
Normal—
TM80Rock Slide
Rock75
TM82Sleep Talk
Normal—
TM83Natural Gift
Normal—
TM87Swagger
Normal—
TM90Substitute
Normal—
HM04Strength
Normal80
HM06Rock Smash
Fighting40
HM08Rock Climb
Normal90

Where to find Electivire

Not found in the wild — evolve or trade for it.

Other changes in this game

  • Tutor moves: Mud-Slap, Thunder Punch, Fire Punch, Ice Punch, Snore, Helping Hand, Signal Beam, Magnet Rise, Swift, Low Kick, Headbutt