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Electivire
#466 · Pokémon R.O.W.E

Electivire

ElectricMotor Drive, Overcharge, Vital Spirit (hidden)

Level-up moves 22

LvMoveTypeCatPowAccPP
1Charge
Charges power to boost the electric move used next.
ElectricStat10020
1Electric Terrain
Electrifies the ground for 5 turns. Prevents sleep.
ElectricStat10
1Fire Punch
A fiery punch that may burn the foe.
FirePhys7510015
1Ion Deluge
Electrifies Normal-type moves with charged atoms.
ElectricStat25
1Leer
Frightens the foe with a leer to lower Defense.
NormalStat10030
1Low Kick
A kick that inflicts more damage on heavier foes.
FightingPhys110020
1Quick Attack
An extremely fast attack that always strikes first.
NormalPhys4010030
1Thunder Shock
An electrical attack that may paralyze the foe.
ElectricSpec4010030
5Thunder Shock
An electrical attack that may paralyze the foe.
ElectricSpec4010030
13Swift
Sprays star-shaped rays that never miss.
NormalSpec6020
16Shock Wave
A fast and unavoidable electric attack.
ElectricSpec6020
19Thunder Wave
A weak jolt of electricity that paralyzes the foe.
ElectricStat9020
20Low Kick
A kick that inflicts more damage on heavier foes.
FightingPhys110020
23Electro Ball
Hurls an orb that does more damage to slower foes.
ElectricSpec110010
29Thunder Punch
An electrified punch that may paralyze the foe.
ElectricPhys7510015
35Light Screen
Creates a wall of light that lowers Sp. Atk damage.
PsychicStat30
36Discharge
Zaps the foes with electri- city. May paralyze them.
ElectricSpec8010015
38Screech
Emits a screech to sharply reduce the foe's Defense.
NormalStat8540
46Thunderbolt
A strong electrical attack that may paralyze the foe.
ElectricSpec9010015
57Thunder
A lightning attack that may cause paralysis.
ElectricSpec1107010
64Giga Impact
Powerful, but leaves the user immobile the next turn.
NormalPhys150905
65Electric Terrain
Electrifies the ground for 5 turns. Prevents sleep.
ElectricStat10

* a legal move, just moved to level-up · ** new to this game

TMs & HMs 41

#Move · where to get itTypePow
TM01Focus Punch
Not placed on any map this converter could resolve — the source doesn't say where this one comes from
Fighting150
TM06Toxic
Not placed on any map this converter could resolve — the source doesn't say where this one comes from
Poison
TM10Hidden Power
Not placed on any map this converter could resolve — the source doesn't say where this one comes from
Normal60
TM12Taunt
Not placed on any map this converter could resolve — the source doesn't say where this one comes from
Dark
TM15Hyper Beam
Not placed on any map this converter could resolve — the source doesn't say where this one comes from
Normal150
TM16Light Screen
Not placed on any map this converter could resolve — the source doesn't say where this one comes from
Psychic
TM17Protect
Not placed on any map this converter could resolve — the source doesn't say where this one comes from
Normal
TM18Rain Dance
Not placed on any map this converter could resolve — the source doesn't say where this one comes from
Water
TM21Frustration
Not placed on any map this converter could resolve — the source doesn't say where this one comes from
Normal1
TM23Iron Tail
Not placed on any map this converter could resolve — the source doesn't say where this one comes from
Steel100
TM24Thunderbolt
Not placed on any map this converter could resolve — the source doesn't say where this one comes from
Electric90
TM25Thunder
Not placed on any map this converter could resolve — the source doesn't say where this one comes from
Electric110
TM26Earthquake
Not placed on any map this converter could resolve — the source doesn't say where this one comes from
Ground100
TM27Return
Not placed on any map this converter could resolve — the source doesn't say where this one comes from
Normal1
TM28Dig
Not placed on any map this converter could resolve — the source doesn't say where this one comes from
Ground80
TM29Psychic
Not placed on any map this converter could resolve — the source doesn't say where this one comes from
Psychic90
TM31Brick Break
Not placed on any map this converter could resolve — the source doesn't say where this one comes from
Fighting75
TM32Double Team
Not placed on any map this converter could resolve — the source doesn't say where this one comes from
Normal
TM34Shock Wave
Mauville City Gym
Electric60
TM35Flamethrower
Not placed on any map this converter could resolve — the source doesn't say where this one comes from
Fire90
TM39Rock Tomb
Rustboro City Gym
Rock60
TM41Torment
Not placed on any map this converter could resolve — the source doesn't say where this one comes from
Dark
TM42Facade
Petalburg City Gym
Normal70
TM43Secret Power
Not placed on any map this converter could resolve — the source doesn't say where this one comes from
Normal60
TM44Rest
Not placed on any map this converter could resolve — the source doesn't say where this one comes from
Psychic
TM45Attract
Not placed on any map this converter could resolve — the source doesn't say where this one comes from
Normal
TM46Thief
Not placed on any map this converter could resolve — the source doesn't say where this one comes from
Dark60
TM51Low Sweep
Dewford Town Gym
Fighting65
TM52Focus Blast
Dewford Town Gym
Fighting120
TM56Darkest Lariat
Not placed on any map this converter could resolve — the source doesn't say where this one comes from
Dark85
TM57Charge Beam
Mauville City Gym
Electric50
TM68Giga Impact
Petalburg City Gym
Normal150
TM72Volt Switch
Mauville City Gym
Electric70
TM73Thunder Wave
Mauville City Gym
Electric
TM78Bulldoze
Not placed on any map this converter could resolve — the source doesn't say where this one comes from
Ground60
TM80Rock Slide
Not placed on any map this converter could resolve — the source doesn't say where this one comes from
Rock75
TM87Swagger
Dewford Town Gym
Normal
TM88Sleep Talk
Not placed on any map this converter could resolve — the source doesn't say where this one comes from
Normal
TM90Substitute
Not placed on any map this converter could resolve — the source doesn't say where this one comes from
Normal
TM93Wild Charge
Mauville City Gym
Electric90
TM100Confide
Petalburg City Gym
Normal

Where to find Electivire

Not found in the wild — evolve or trade for it.