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Electivire
#466 · Pokémon Parallel Emerald · unchanged from the official games

Electivire

ElectricMotor Drive, Vital Spirit (hidden)

In Parallel Emerald: Not in the wild: evolve Electabuzz holding a Electirizer during the day. Its type (Electric), base stats (total 540) and abilities are the same as in the official games.

Level-up moves 21

LvMoveTypeCatPowAccPP
1Electric Terrain
For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power.
ElectricStat——10
1Fire Punch
Has a chance to burn the target.
FirePhys7510015
1Ion Deluge
Changes all Normal moves to Electric moves for the rest of the turn.
ElectricStat——25
1Leer
Lowers the target’s Defense by one stage.
NormalStat—10030
1Low Kick
Inflicts more damage to heavier targets, with a maximum of 120 power.
FightingPhys—10020
1Quick Attack
Inflicts regular damage with no additional effect.
NormalPhys4010030
1Thunder Shock
Has a chance to paralyze the target.
ElectricSpec4010030
5Thunder Shock
Has a chance to paralyze the target.
ElectricSpec4010030
8Low Kick
Inflicts more damage to heavier targets, with a maximum of 120 power.
FightingPhys—10020
12Swift
Never misses.
NormalSpec60—20
15Shock Wave
Never misses.
ElectricSpec60—20
19Thunder Wave
Paralyzes the target.
ElectricStat—9020
22Electro Ball
Power is higher when the user has greater Speed than the target, up to a maximum of 150.
ElectricSpec—10010
26Light Screen
Reduces damage from special attacks by 50% for five turns.
PsychicStat——30
29ThunderPunch
Has a chance to paralyze the target.
ElectricPhys7510015
36Discharge
Has a chance to paralyze the target.
ElectricSpec8010015
42Screech
Lowers the target’s Defense by two stages.
NormalStat—8540
49Thunderbolt
Has a chance to paralyze the target.
ElectricSpec9010015
55Plasma Fists
After inflicting damage, causes all Normal-type moves to become Electric-type for the remainder of the turn.
ElectricPhys10010015
62Giga Impact
User foregoes its next turn to recharge.
NormalPhys150905
65Electric Terrain
For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power.
ElectricStat——10

* a legal move, just moved to level-up · ** new to this game

TMs & HMs 41

#Move · where to get itTypePow
TM01Close Combat
Victory Road
Fighting120
TM06Toxic
Route 127
Poison—
TM08Bulk Up
Sootopolis City
Fighting—
TM10Hidden Power
Slateport City
Normal60
TM12Taunt
Sootopolis City Gym
Dark—
TM15Hyper Beam
Victory Road
Normal150
TM16Light Screen
Mossdeep City
Psychic—
TM17Protect
Petalburg City Gym
Normal—
TM18Rain Dance
Lilycove City
Water—
TM21Frustration
Slateport City
Normal—
TM23Iron Tail
Meteor Falls
Steel100
TM24Thunderbolt
Mauville City
Electric90
TM25Thunder
Lilycove City
Electric110
TM26Earthquake
Mt. Pyre
Ground100
TM27Return
Slateport City
Normal—
TM28Dig
Route 110, Route 114
Ground80
TM29Psychic
Seafloor Cavern
Psychic90
TM31Brick Break
Jagged Pass
Fighting75
TM32Double Team
Froster Cave
Normal—
TM33Reflect
Mossdeep City
Psychic—
TM35Flamethrower
Route 122
Fire90
TM39Rock Tomb
Slateport City
Rock60
TM41Torment
Slateport City
Dark—
TM42Facade
Route 115
Normal70
TM43Secret Power
Slateport City
Normal70
TM44Rest
Rustboro City
Psychic—
TM45Attract
Route 109
Normal—
TM46Thief
Rustboro City Gym
Dark60
TM52Focus Blast
Abandoned Ship
Fighting120
TM57Charge Beam
Petalburg Woods
Electric50
TM63Rock Slide
Fallarbor Town
Rock75
TM68Giga Impact
Victory Road
Normal150
TM72Volt Switch
Mauville City Gym
Electric70
TM73Thunder Wave
Fallarbor Town
Electric—
TM78Bulldoze
Slateport City
Ground60
TM88Low Sweep
Slateport City
Fighting65
TM90Substitute
Pacifidlog Town
Normal—
TM93Wild Charge
Route 120
Electric90
HM04Strength
Dewford Town
Normal80
HM05Flash
Granite Cave
Normal—
HM06Rock Smash
Mauville City
Fighting40

Where to find Electivire

Not found in the wild — evolve or trade for it.

Other changes in this game

  • How to get it: See Encounters Tab or Evolution Family/Line.