#466 · Pokémon Parallel Emerald · unchanged from the official games
Electivire
ElectricMotor Drive, Vital Spirit (hidden)
In Parallel Emerald: Not in the wild: evolve Electabuzz holding a Electirizer during the day. Its type (Electric), base stats (total 540) and abilities are the same as in the official games.
Level-up moves 21
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Electric Terrain For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power. | Electric | Stat | — | — | 10 |
| 1 | Fire Punch Has a chance to burn the target. | Fire | Phys | 75 | 100 | 15 |
| 1 | Ion Deluge Changes all Normal moves to Electric moves for the rest of the turn. | Electric | Stat | — | — | 25 |
| 1 | Leer Lowers the target’s Defense by one stage. | Normal | Stat | — | 100 | 30 |
| 1 | Low Kick Inflicts more damage to heavier targets, with a maximum of 120 power. | Fighting | Phys | — | 100 | 20 |
| 1 | Quick Attack Inflicts regular damage with no additional effect. | Normal | Phys | 40 | 100 | 30 |
| 1 | Thunder Shock Has a chance to paralyze the target. | Electric | Spec | 40 | 100 | 30 |
| 5 | Thunder Shock Has a chance to paralyze the target. | Electric | Spec | 40 | 100 | 30 |
| 8 | Low Kick Inflicts more damage to heavier targets, with a maximum of 120 power. | Fighting | Phys | — | 100 | 20 |
| 12 | Swift Never misses. | Normal | Spec | 60 | — | 20 |
| 15 | Shock Wave Never misses. | Electric | Spec | 60 | — | 20 |
| 19 | Thunder Wave Paralyzes the target. | Electric | Stat | — | 90 | 20 |
| 22 | Electro Ball Power is higher when the user has greater Speed than the target, up to a maximum of 150. | Electric | Spec | — | 100 | 10 |
| 26 | Light Screen Reduces damage from special attacks by 50% for five turns. | Psychic | Stat | — | — | 30 |
| 29 | ThunderPunch Has a chance to paralyze the target. | Electric | Phys | 75 | 100 | 15 |
| 36 | Discharge Has a chance to paralyze the target. | Electric | Spec | 80 | 100 | 15 |
| 42 | Screech Lowers the target’s Defense by two stages. | Normal | Stat | — | 85 | 40 |
| 49 | Thunderbolt Has a chance to paralyze the target. | Electric | Spec | 90 | 100 | 15 |
| 55 | Plasma Fists After inflicting damage, causes all Normal-type moves to become Electric-type for the remainder of the turn. | Electric | Phys | 100 | 100 | 15 |
| 62 | Giga Impact User foregoes its next turn to recharge. | Normal | Phys | 150 | 90 | 5 |
| 65 | Electric Terrain For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power. | Electric | Stat | — | — | 10 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 41
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM01 | Close Combat Victory Road | Fighting | 120 |
| TM06 | Toxic Route 127 | Poison | — |
| TM08 | Bulk Up Sootopolis City | Fighting | — |
| TM10 | Hidden Power Slateport City | Normal | 60 |
| TM12 | Taunt Sootopolis City Gym | Dark | — |
| TM15 | Hyper Beam Victory Road | Normal | 150 |
| TM16 | Light Screen Mossdeep City | Psychic | — |
| TM17 | Protect Petalburg City Gym | Normal | — |
| TM18 | Rain Dance Lilycove City | Water | — |
| TM21 | Frustration Slateport City | Normal | — |
| TM23 | Iron Tail Meteor Falls | Steel | 100 |
| TM24 | Thunderbolt Mauville City | Electric | 90 |
| TM25 | Thunder Lilycove City | Electric | 110 |
| TM26 | Earthquake Mt. Pyre | Ground | 100 |
| TM27 | Return Slateport City | Normal | — |
| TM28 | Dig Route 110, Route 114 | Ground | 80 |
| TM29 | Psychic Seafloor Cavern | Psychic | 90 |
| TM31 | Brick Break Jagged Pass | Fighting | 75 |
| TM32 | Double Team Froster Cave | Normal | — |
| TM33 | Reflect Mossdeep City | Psychic | — |
| TM35 | Flamethrower Route 122 | Fire | 90 |
| TM39 | Rock Tomb Slateport City | Rock | 60 |
| TM41 | Torment Slateport City | Dark | — |
| TM42 | Facade Route 115 | Normal | 70 |
| TM43 | Secret Power Slateport City | Normal | 70 |
| TM44 | Rest Rustboro City | Psychic | — |
| TM45 | Attract Route 109 | Normal | — |
| TM46 | Thief Rustboro City Gym | Dark | 60 |
| TM52 | Focus Blast Abandoned Ship | Fighting | 120 |
| TM57 | Charge Beam Petalburg Woods | Electric | 50 |
| TM63 | Rock Slide Fallarbor Town | Rock | 75 |
| TM68 | Giga Impact Victory Road | Normal | 150 |
| TM72 | Volt Switch Mauville City Gym | Electric | 70 |
| TM73 | Thunder Wave Fallarbor Town | Electric | — |
| TM78 | Bulldoze Slateport City | Ground | 60 |
| TM88 | Low Sweep Slateport City | Fighting | 65 |
| TM90 | Substitute Pacifidlog Town | Normal | — |
| TM93 | Wild Charge Route 120 | Electric | 90 |
| HM04 | Strength Dewford Town | Normal | 80 |
| HM05 | Flash Granite Cave | Normal | — |
| HM06 | Rock Smash Mauville City | Fighting | 40 |
Where to find Electivire
Not found in the wild — evolve or trade for it.
Other changes in this game
- How to get it: See Encounters Tab or Evolution Family/Line.