#466 · Pokémon Emerald Rule-ette · unchanged from the official games
Electivire
ElectricMotor Drive, Vital Spirit (hidden)
In Emerald Rule-ette: Not in the wild: evolve Electabuzz by trading. Its type (Electric), base stats (total 540) and abilities are the same as in the official games.
Level-up moves 15
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Charge Charges power to boost the Electric move used next. | Electric | Stat | — | 100 | 20 |
| 1 | Leer Frightens the foes with a leer to lower Defense. | Normal | Stat | — | 100 | 30 |
| 1 | Quick Attack An extremely fast attack that always strikes first. | Normal | Phys | 40 | 100 | 30 |
| 1 | Thunder Shock An electrical attack that may paralyze the foe. | Electric | Spec | 40 | 100 | 30 |
| 12 | Swift Sprays star-shaped rays that never miss. | Normal | Spec | 60 | — | 20 |
| 16 | Shock Wave A fast and unavoidable electric attack. | Electric | Spec | 60 | — | 20 |
| 20 | Thunder Wave A weak jolt of electricity that paralyzes the foe. | Electric | Stat | — | 90 | 20 |
| 24 | Screech Emits a screech to sharply reduce the foe's Defense. | Normal | Stat | — | 85 | 40 |
| 28 | Thunder Punch An electrified punch that may paralyze the foe. | Electric | Phys | 75 | 100 | 15 |
| 34 | Discharge Zaps all other Pokémon with electricity. May paralyze. | Electric | Spec | 80 | 100 | 15 |
| 40 | Low Kick A kick that inflicts more damage on heavier foes. | Fighting | Phys | 1 | 100 | 20 |
| 46 | Thunderbolt A strong electrical attack that may paralyze the foe. | Electric | Spec | 90 | 100 | 15 |
| 52 | Light Screen Wall of light cuts special damage for 5 turns. | Psychic | Stat | — | — | 30 |
| 58 | Thunder A lightning attack that may cause paralysis. | Electric | Spec | 110 | 70 | 10 |
| 64 | Giga Impact | Normal | Phys | 150 | 90 | 5 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 28
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM01 | Focus Punch Route 115 (pick up) | Fighting | 150 |
| TM06 | Toxic Fiery Path (pick up) | Poison | — |
| TM08 | Bulk Up Dewford Town Gym (pick up) | Fighting | — |
| TM12 | Taunt Route 110 — Trick House End (pick up); Route 110 — Trick House Entrance (pick up) | Dark | — |
| TM15 | Hyper Beam Lilycove City — Department Store 4F (buy) | Normal | 150 |
| TM16 | Light Screen Lilycove City — Department Store 4F (buy) | Psychic | — |
| TM17 | Protect Lilycove City — Department Store 4F (buy) | Normal | — |
| TM18 | Rain Dance Abandoned Ship — Hidden Floor Rooms (pick up) | Water | — |
| TM23 | Iron Tail Meteor Falls — 1F Room 1 (pick up) | Steel | 100 |
| TM24 | Thunderbolt Mauville City (pick up); Mauville City — Game Corner (pick up) | Electric | 90 |
| TM25 | Thunder Lilycove City — Department Store 4F (buy) | Electric | 110 |
| TM26 | Earthquake Seafloor Cavern — Room 9 (pick up) | Ground | 100 |
| TM28 | Dig Route 114 — Fossil Maniac's House (pick up) | Ground | 80 |
| TM29 | Psychic Mauville City — Game Corner (pick up); Victory Road — B1F (pick up) | Psychic | 90 |
| TM31 | Brick Break Sootopolis City — House 1 (pick up) | Fighting | 75 |
| TM32 | Double Team Mauville City — Game Corner (pick up); Route 113 (hidden) | Normal | — |
| TM33 | Reflect Lilycove City — Department Store 4F (buy) | Psychic | — |
| TM34 | Shock Wave Mauville City Gym (pick up) | Electric | 60 |
| TM35 | Flamethrower Mauville City — Game Corner (pick up) | Fire | 90 |
| TM39 | Rock Tomb Rustboro City Gym (pick up) | Rock | 60 |
| TM41 | Torment Slateport City — Battle Tent Lobby (pick up) | Dark | — |
| TM42 | Facade Petalburg City Gym (pick up) | Normal | 70 |
| TM44 | Rest Lilycove City — House 2 (pick up) | Psychic | — |
| TM45 | Attract Verdanturf Town — Battle Tent Lobby (pick up) | Normal | — |
| TM46 | Thief Slateport City — Oceanic Museum 1F (pick up) | Dark | 60 |
| HM04 | Strength Rusturf Tunnel (pick up) | Normal | 80 |
| HM05 | Flash Granite Cave — 1F (pick up) | Normal | — |
| HM06 | Rock Smash Route 111 — Winstrate Family's House (pick up) | Fighting | 40 |
Where to find Electivire
Not found in the wild — evolve or trade for it.