Electivire in Elite Redux
#466 · Electric · see locations below
Electric
Abilities
Whiplash, Transistor, Fighting Spirit (hidden)
Base stats
Compared with the official games
- Stats HP 75 → 95, Defense 67 → 87, Sp. Atk 95 → 69, Sp. Def 85 → 65, Speed 95 → 101
Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Emerald, so a difference here can belong to the series rather than to this hack.
Other changes in this hack
- Innates (always active): Motor Drive, Hyper Aggressive, Overcoat
- What the innates do: Motor Drive — Boosts Speed instead of being hit by Electric-type moves. · Hyper Aggressive — Moves hit twice. Second hit does 25% damage. · Overcoat — Blocks weather dmg and powders. Takes -20% special damage.
- Abilities you pick one of: Whiplash — Physical attacks lower defense. · Transistor — Boosts the power of Electric-type moves by 1.5x. · Fighting Spirit — Normal moves become Fighting. Fighting moves are empowered.
- Tutor moves: Agility, Attract, Bulk Up, Bulldoze, Counter, Discharge, Earthquake, Electric Terrain, Electroweb, Endure, Facade, Feint, Fire Punch, Flash, Flash Cannon, Focus Punch, Giga Impact, Helping Hand, Hidden Power, Hyper Beam, Iron Head, Karate Chop, Light Screen, Low Sweep, Mach Punch, Magnet Rise, One-Inch Punch, Protect, Rain Dance, Reflect, Rest, Return, Secret Power, Seismic Toss, Sleep Talk, Stealth Rock, Substitute, Thunder, Thunder Punch, Thunder Wave, Thunderbolt, Volt Switch
- Egg groups: Human Like
- Height 1.8 m, weight 138.6 kg
Where to find Electivire
Not found in the wild — evolve or trade for it.
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Follow Me Priority +2. Draws attention to make foes attack only the user. | Normal | Stat | — | 100 | 20 |
| 1 | Iron Tail Attacks with a rock-hard tail. May lower Defense. | Steel | Phys | 90 | 100 | 10 |
| 1 | Thunder Shock An electrical attack that may flinch the foe. | Electric | Spec | 80 | 100 | 15 |
| 17 | Quick Attack Priority +2. An extremely fast attack that always strikes first. | Normal | Phys | 40 | 100 | 20 |
| 17 | Swift Priority +2. Sprays star-shaped rays that never miss. | Normal | Spec | 65 | 100 | 5 |
| 24 | Brick Break Destroys barriers such as Reflect and causes damage. | Fighting | Phys | 85 | 100 | 15 |
| 24 | Cross Chop A double-chopping attack. High critical-hit ratio. | Fighting | Phys | 40 | 100 | 15 |
| 24 | Electro Ball Hurls an orb that does more damage to slower foes. | Electric | Spec | 1 | 100 | 10 |
| 37 | Drain Punch A punch that absorbs over 30% of damage inflicted. | Fighting | Phys | 75 | 100 | 10 |
| 37 | Rising Voltage This move's power doubles when on Electric Terrain. | Electric | Spec | 70 | 100 | 20 |
| 37 | Seismic Fist A ground-breaking punch. 20% chance to drop Def. | Ground | Phys | 85 | 100 | 15 |
| 37 | Shock Wave Priority +2. A fast and unavoidable +2 priority attack. | Electric | Spec | 40 | — | 15 |
| 46 | Close Combat A strong attack but lowers the defensive stats. | Fighting | Phys | 120 | 100 | 5 |
| 46 | Double Shock Unleashes two strong shocks, then loses the Electric-type. | Electric | Phys | 60 | 100 | 5 |
| 46 | Dynamic Punch Powerful and sure to cause confusion, but inaccurate. | Fighting | Phys | 120 | 50 | 5 |
| 46 | Zap Cannon Powerful and sure to cause paralysis, but inaccurate. | Electric | Spec | 120 | 50 | 5 |
| 51 | Headlong Rush Drops Def and SpDef. | Ground | Phys | 120 | 100 | 5 |
| 51 | Meteor Mash Fires a meteor-like punch. May raise Attack. | Steel | Phys | 90 | 90 | 10 |
| 51 | Plasma Fists Hits with electrical fists. Normal moves become Electric. | Electric | Phys | 100 | 100 | 15 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (0)
| # | Move · where to get it | Type | Pow |
|---|