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Electivire
#466 · Pokémon Exceeded · unchanged from the official games

Electivire

ElectricStatic, Vital Spirit (hidden)

In Exceeded: It is not in any of this guide's encounter tables. Its type (Electric) and base stats (total 540) are the same as in the official games.

Level-up moves 24

LvMoveTypeCatPowAccPP
1Charge
Boost next electric move, S.Def and Speed.
ElectricStat——20
1Electric Terrain
Electrifies the ground for 5 turns. Prevents sleep.
ElectricStat——10
1Fire Punch
A fiery punch that may burn the foe.
FirePhys7510015
1Ion Deluge
Electrifies Normal-type moves with charged atoms.
ElectricStat——25
1Leer
Frightens the foe with a leer to lower Defense.
NormalStat—10030
1Low Kick
A kick that inflicts more damage on heavier foes.
FightingPhys110020
1Quick Attack
An extremely fast attack that always strikes first.
NormalPhys4010030
1ThunderShock
An electrical attack that may paralyze the foe.
ElectricSpec4010030
5ThunderShock
An electrical attack that may paralyze the foe.
ElectricSpec4010030
13Swift
Sprays star-shaped rays that never miss.
NormalSpec60—20
16Low Kick
A kick that inflicts more damage on heavier foes.
FightingPhys110020
16Shock Wave
A fast and unavoidable electric attack.
ElectricSpec60—20
19Thunder Wave
A weak jolt of electricity that paralyzes the foe.
ElectricStat—10020
23Electro Ball
Hurls an orb that does more damage to slower foes.
ElectricSpec110010
29ThunderPunch
An electrified punch that may paralyze the foe.
ElectricPhys7510015
32Light Screen
Creates a wall of light that lowers Sp. Atk damage.
PsychicStat——30
36Discharge
Zaps the foes with electri- city. May paralyze them.
ElectricSpec8010015
40Screech
Emits a screech to sharply reduce the foe's Defense.
NormalStat—8540
47Thunderbolt
A strong electrical attack that may paralyze the foe.
ElectricSpec9510015
56Thunder
A lightning attack that may cause paralysis.
ElectricSpec1107010
63Giga Impact
Powerful, but leaves the user immobile the next turn.
NormalPhys150905
65Electric Terrain
Electrifies the ground for 5 turns. Prevents sleep.
ElectricStat——10
69DynamicPunch
Powerful and sure to cause confusion, but inaccurate.
FightingPhys100505
75Double Shock
Discharges all electricity, losing the Electric type.
ElectricPhys1201005

* a legal move, just moved to level-up · ** new to this game

TMs & HMs 34

#Move · where to get itTypePow
TM01Focus Punch
Not handed out, sold or hidden anywhere in this game's own map data
Fighting150
TM06Toxic
Not handed out, sold or hidden anywhere in this game's own map data
Poison—
TM10Hidden Power
Slateport City
Normal60
TM12Taunt
Route 110 — Trick House End
Dark—
TM15Hyper Beam
Lilycove City — Department Store 4F
Normal150
TM16Light Screen
Lilycove City — Department Store 4F
Psychic—
TM17Protect
Lilycove City — Department Store 4F
Normal—
TM18Rain Dance
Not handed out, sold or hidden anywhere in this game's own map data
Water—
TM21Frustration
Pacifidlog Town — House 2
Normal1
TM23Iron Tail
Not handed out, sold or hidden anywhere in this game's own map data
Steel100
TM24Thunderbolt
Mauville City — Game Corner
Electric95
TM25Thunder
Lilycove City — Department Store 4F
Electric110
TM26Earthquake
Not handed out, sold or hidden anywhere in this game's own map data
Ground100
TM27Return
Fallarbor Town — Cozmo's House
Normal1
TM28Dig
Route 114 — Fossil Maniac's House
Ground80
TM29Psychic
Mauville City — Game Corner
Psychic90
TM31Brick Break
Sootopolis City — House 1
Fighting75
TM32Double Team
Mauville City — Game Corner
Normal—
TM34Shock Wave
Mauville City Gym
Electric60
TM35Flamethrower
Mauville City — Game Corner
Fire95
TM39Rock Tomb
Rustboro City Gym
Rock60
TM41Torment
Slateport City — Battle Tent Lobby
Dark—
TM42Facade
Petalburg City Gym
Normal70
TM43Secret Power
Slateport City
Normal70
TM44Rest
Lilycove City — House 2
Psychic—
TM45Attract
Verdanturf Town — Battle Tent Lobby
Normal—
TM46Thief
Slateport City — Oceanic Museum 1F
Dark60
TM59Natural Gift
Slateport City
Normal1
TM61Wild Charge
Not handed out, sold or hidden anywhere in this game's own map data
Electric90
TM66Headbutt
Petalburg Woods
Normal70
TM67Zap Cannon
Mauville City
Electric120
HM04Strength
Route 112
Fighting80
HM05Flash
Granite Cave — 1F
Normal—
HM06Rock Smash
Mauville City — House 1
Fighting40

Where to find Electivire

Not found in the wild — evolve or trade for it.

Other changes in this game

  • Has 4 abilities at once: whichever of its 2 ordinary abilities it was born with, plus 3 innates always on
  • Innates (always active): Plus, Motor Drive, No Guard
  • What the innates do: Plus — Syncs moves with Minus. · Motor Drive — Electricity raises Speed. · No Guard — Ensures that all moves hit.
  • Abilities you pick one of: Static — Paralyzes on contact. · Vital Spirit — Prevents sleep.
  • Hidden ability: Vital Spirit
  • How its abilities arrive: Minus, Motor Drive, Static from the start; Vital Spirit at Lv 10; Volt Absorb at Lv 16; Polar Guard at Lv 22; No Guard at Lv 35
  • Tutor moves: Double Lariat, Endure, Fire Punch, Ice Punch, Mud-Slap, Rock Slide, Signal Beam, Sleep Talk, Snore, Substitute, Swagger, Swift, Thunder Wave, ThunderPunch
  • Egg groups: Human Like
  • Catch rate 30