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Electivire
#466 · Pokémon Mirror Gold · changed in this game

Electivire

ElectricFightingMotor Drive, Iron Fist

In Mirror Gold: First found in Route 7 (Grass (Morning / Day), Lv 58-60). It is Electric / Fighting type here; the official games have it as Electric. Base stats total 530, down from 540; 5 of the six changed, most of all Sp. Atk (95 → 58). Abilities: it gains Iron Fist and loses Vital Spirit. 10 of its 22 level-up moves are new compared with Pokémon HeartGold & SoulSilver, including Charge and Electric Terrain.

Level-up moves 22

LvMoveTypeCatPowAccPP
1Thunder Shock
Has a chance to paralyze the target.
ElectricSpec4010030
1Leer
Lowers the target’s Defense by one stage.
NormalStat—10030
4Charge
Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
ElectricStat——20
7Quick Attack
Inflicts regular damage with no additional effect.
NormalPhys4010030
10Swift
Never misses.
NormalSpec60—20
13Screech
Lowers the target’s Defense by two stages.
NormalStat—8540
16ThunderPunch
Has a chance to paralyze the target.
ElectricPhys7510015
19Low Kick
Inflicts more damage to heavier targets, with a maximum of 120 power.
FightingPhys—10020
22Electric Terrain
For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power.
ElectricStat——10
25Thunder Wave
Paralyzes the target.
ElectricStat—9020
28Light Screen
Reduces damage from special attacks by 50% for five turns.
PsychicStat——30
31Fire Punch
Has a chance to burn the target.
FirePhys7510015
34Shock Wave
Never misses.
ElectricSpec60—20
37Drain Punch
Drains half the damage inflicted to heal the user.
FightingPhys7510010
40Zing Zap
Has a chance to make the target flinch.
ElectricPhys8010010
43Discharge
Has a chance to paralyze the target.
ElectricSpec8010015
46Bulk Up
Raises the user’s Attack and Defense by one stage.
FightingStat——20
49Close Combat
Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
FightingPhys1201005
52Wild Charge
User receives 1/4 the damage it inflicts in recoil.
ElectricPhys9010015
55Shift Gear
Raises the user’s Attack by one stage and its Speed by two stages.
SteelStat——10
58Cross Chop
Has an increased chance for a critical hit.
FightingPhys100805
64Giga Impact
User foregoes its next turn to recharge.
NormalPhys150905

* a legal move, just moved to level-up · ** new to this game

TMs & HMs 60

#Move · where to get itTypePow
TM00Mega Punch
Goldenrod Department Store 5F
Normal80
TM001Focus Punch
Fighting150
TR02Toxic
Goldenrod Department Store Lower 2F (also at Celadon Department Store Upper 2F)
Poison—
TR05Hyper Beam
Celadon Department Store Upper 2F (also at Viridian Mart)
Normal150
TR07Thunder
Goldenrod Department Store Lower 2F (also at Celadon Department Store Upper 2F)
Electric110
TM008Bulk Up
Fighting—
TR08Giga Impact
Goldenrod Department Store Lower 2F (also at Celadon Department Store Upper 2F)
Normal150
TM010Hidden Power
Normal60
TR10Earthquake
Mt. Mortar (hidden) (also at Celadon Department Store Upper 2F, Viridian Mart)
Ground100
TR11Rock Slide
Mt. Mortar 2F (hidden) (also at Celadon Department Store Upper 2F, Pewter Mart)
Rock75
TR13Thunder Wave
Blackthorn / Battle Frontier Mart (also at Celadon Department Store Upper 2F, Indigo Plateau)
Electric—
TM015Low Kick
Goldenrod Department Store 5F
Fighting—
TR15Fire Blast
Celadon Department Store Upper 2F
Fire110
TM016Light Screen
Goldenrod Department Store 5F
Psychic—
TM017Protect
Goldenrod Department Store 5F
Normal—
TM018Rain Dance
Water—
TR18Shock Wave
Blackthorn / Battle Frontier Mart (also at Celadon Department Store Upper 2F, Indigo Plateau)
Electric60
TM021Frustration
Celadon Department Store 3F
Normal—
TM024Thunderbolt
Electric90
TR26Endure
Goldenrod Department Store 4F (also at Celadon Department Store Upper 2F)
Normal—
TM027Return
Celadon Department Store 3F
Normal—
TR27Electro Ball
Goldenrod Department Store 4F (also at Celadon Department Store Upper 2F)
Electric—
TM028Dig
Celadon Department Store 3F
Ground80
TM029Psychic
Psychic90
TM031Brick Break
Fighting75
TR31Iron Tail
Blackthorn / Battle Frontier Mart (also at Celadon Department Store Upper 2F, Indigo Plateau)
Steel100
TM032Body Slam
Normal85
TR32Uproar
Lavender Mart (also at Celadon Department Store Upper 2F)
Normal90
TM033Reflect
Goldenrod Department Store 5F
Psychic—
TM035Flamethrower
Fire90
TR37Taunt
Goldenrod Department Store 4F (also at Celadon Department Store Upper 2F)
Dark—
TM038Helping Hand
Goldenrod Department Store 5F
Normal—
TM039Rock Tomb
Rock60
TM041Torment
Goldenrod Department Store Upper 2F (also at Celadon Department Store 3F)
Dark—
TM042Facade
Normal70
TM043Secret Power
Normal70
TM044Rest
Psychic—
TM045Attract
Normal—
TR45Focus Blast
Celadon Department Store Upper 2F (also at Viridian Mart)
Fighting120
TM046Thief
Dark60
TM056Fling
Dark—
TM057Charge Beam
Electric50
TM070Flash
Goldenrod Department Store 5F
Normal—
TM078Captivate
Celadon Department Store 3F
Normal—
TM082Sleep Talk
Normal—
TM083Volt Switch
Goldenrod Department Store 5F
Electric70
TM087Swagger
Celadon Department Store 3F
Normal—
TM090Substitute
Normal—
TM095Darkest Lariat
Celadon Department Store 3F (also at Fuchsia Mart)
Dark85
TM096Supercell Slam
Vermilion / Safari Mart (also at Celadon Department Store 3F)
Electric100
TM119Metal Sound
Goldenrod Department Store 5F
Steel—
TM122Electric Terrain
Vermilion / Safari Mart (also at Celadon Department Store 3F)
Electric—
TM126Wild Charge
Celadon Department Store 3F
Electric90
TM131Charge
Violet City Mart (also at Celadon Department Store 3F)
Electric—
TM139Knock Off
Celadon Department Store 3F (also at Fuchsia Mart)
Dark65
TM148Weather Ball
Celadon Department Store 3F (also at Viridian Mart)
Normal50
TM156Double-Edge
Goldenrod Department Store 5F
Normal120
HM04Strength
Normal80
HM06Rock Smash
Fighting40
HM08Rock Climb
Normal90

Where to find Electivire

AreaMethodLevel
Route 7Grass (Morning / Day)58-605% rare

Other changes in this game

  • Egg moves: Cross Chop, Dynamic Punch, Feint, Fire Punch, Hammer Arm, Ice Punch
  • Tutor moves: Bulldoze, Charge Beam, Covet, Dual Chop, Electroweb, Fire Punch, Flamethrower, Focus Punch, Giga Impact, Headbutt, Helping Hand, Hyper Beam, Ice Punch, Iron Tail, Low Kick, Magnet Rise, Mud-Slap, Psychic, Rest, Rising Voltage, Rock Slide, Rock Smash, Shock Wave, Signal Beam, Sleep Talk, Snore, Stomping Tantrum, Swift, Thunderbolt, ThunderPunch, Wild Charge
  • A wild one can hold Electirizer.