#310 · Pokémon Exceeded · unchanged from the official games
Manectric
ElectricStatic, Lightning Rod, Thunderclouds (hidden)
In Exceeded: Not in the wild: evolve Electrike at level 26. Its type (Electric) and base stats (total 475) are the same as in the official games. 6 of its 17 level-up moves are new compared with Pokémon Emerald, including Electric Terrain and Fire Fang.
Level-up moves 21
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Electric Terrain Electrifies the ground for 5 turns. Prevents sleep. | Electric | Stat | — | — | 10 |
| 1 | Fire Fang May cause flinching or leave the foe with a burn. | Fire | Phys | 65 | 95 | 15 |
| 1 | Howl Howls to raise the spirit and boosts Attack. | Normal | Stat | — | — | 40 |
| 1 | Leer Frightens the foe with a leer to lower Defense. | Normal | Stat | — | 100 | 30 |
| 1 | Tackle Charges the foe with a full- body tackle. | Normal | Phys | 35 | 95 | 35 |
| 1 | Thunder Wave A weak jolt of electricity that paralyzes the foe. | Electric | Stat | — | 100 | 20 |
| 4 | Thunder Wave A weak jolt of electricity that paralyzes the foe. | Electric | Stat | — | 100 | 20 |
| 7 | Leer Frightens the foe with a leer to lower Defense. | Normal | Stat | — | 100 | 30 |
| 10 | Howl Howls to raise the spirit and boosts Attack. | Normal | Stat | — | — | 40 |
| 13 | Quick Attack An extremely fast attack that always strikes first. | Normal | Phys | 40 | 100 | 30 |
| 16 | Shock Wave A fast and unavoidable electric attack. | Electric | Spec | 60 | — | 20 |
| 17 | Spark An electrified tackle that may paralyze the foe. | Electric | Phys | 65 | 100 | 20 |
| 21 | Odor Sleuth Negates the foe's evasion. Raises Attack and Accuracy. | Normal | Stat | — | 100 | 40 |
| 26 | Bite Bites with vicious fangs. May cause flinching. | Dark | Phys | 60 | 100 | 25 |
| 28 | Thunder Fang May cause flinching or leave the foe paralyzed. | Electric | Phys | 65 | 95 | 15 |
| 36 | Roar Makes the foe flee to end the battle. | Normal | Stat | — | 100 | 20 |
| 39 | Discharge Zaps the foes with electri- city. May paralyze them. | Electric | Spec | 80 | 100 | 15 |
| 49 | Charge Boost next electric move, S.Def and Speed. | Electric | Stat | — | — | 20 |
| 49 | Wild Charge An electrical tackle that also hurts the user. | Electric | Phys | 90 | 100 | 15 |
| 57 | Thunder A lightning attack that may cause paralysis. | Electric | Spec | 110 | 70 | 10 |
| 61 | Electric Terrain Electrifies the ground for 5 turns. Prevents sleep. | Electric | Stat | — | — | 10 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 26
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM05 | Roar Route 114 | Normal | — |
| TM06 | Toxic Not handed out, sold or hidden anywhere in this game's own map data | Poison | — |
| TM10 | Hidden Power Slateport City | Normal | 60 |
| TM15 | Hyper Beam Lilycove City — Department Store 4F | Normal | 150 |
| TM16 | Light Screen Lilycove City — Department Store 4F | Psychic | — |
| TM17 | Protect Lilycove City — Department Store 4F | Normal | — |
| TM18 | Rain Dance Not handed out, sold or hidden anywhere in this game's own map data | Water | — |
| TM21 | Frustration Pacifidlog Town — House 2 | Normal | 1 |
| TM23 | Iron Tail Not handed out, sold or hidden anywhere in this game's own map data | Steel | 100 |
| TM24 | Thunderbolt Mauville City — Game Corner | Electric | 95 |
| TM25 | Thunder Lilycove City — Department Store 4F | Electric | 110 |
| TM27 | Return Fallarbor Town — Cozmo's House | Normal | 1 |
| TM32 | Double Team Mauville City — Game Corner | Normal | — |
| TM34 | Shock Wave Mauville City Gym | Electric | 60 |
| TM35 | Flamethrower Mauville City — Game Corner | Fire | 95 |
| TM42 | Facade Petalburg City Gym | Normal | 70 |
| TM43 | Secret Power Slateport City | Normal | 70 |
| TM44 | Rest Lilycove City — House 2 | Psychic | — |
| TM45 | Attract Verdanturf Town — Battle Tent Lobby | Normal | — |
| TM46 | Thief Slateport City — Oceanic Museum 1F | Dark | 60 |
| TM50 | Overheat Lavaridge Town Gym — Gym 1F | Fire | 140 |
| TM59 | Natural Gift Slateport City | Normal | 1 |
| TM61 | Wild Charge Not handed out, sold or hidden anywhere in this game's own map data | Electric | 90 |
| TM66 | Headbutt Petalburg Woods | Normal | 70 |
| HM04 | Strength Route 112 | Fighting | 80 |
| HM05 | Flash Granite Cave — 1F | Normal | — |
Where to find Manectric
Not found in the wild — evolve or trade for it.
Other changes in this game
- Has 4 abilities at once: whichever of its 3 ordinary abilities it was born with, plus 3 innates always on
- Innates (always active): Minus, Quick Charge, Friction Mane
- What the innates do: Minus — Syncs moves with Plus. · Quick Charge — Electric moves go first. · Friction Mane — Gains charge after moves.
- Abilities you pick one of: Static — Paralyzes on contact. · Lightning Rod — Draws electrical moves. · Thunderclouds — Summons thunderclouds.
- Hidden ability: Thunderclouds
- How its abilities arrive: Intimidate, Minus from the start; Static at Lv 9; Lightning Rod at Lv 14; Quick Charge at Lv 21; Friction Mane at Lv 28; Thunderclouds at Lv 36; Afterimage at Lv 40
- Mega Evolves into Manectric (Mega) holding the Manectite
- Tutor moves: Body Slam, Double-Edge, Endure, Mimic, Mud-Slap, Signal Beam, Sleep Talk, Snore, Substitute, Swagger, Swift, Thunder Wave
- Egg groups: Field
- Catch rate 45