#249 · Pokémon Soulgold
Manectric
ElectricStatic, Lightning Rod, Minus (hidden)
Level-up moves 18
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Fire Fang May cause flinching or leave the foe with a burn. | Fire | Phys | 65 | 95 | 15 |
| 1 | Tackle Charges the foe with a full- body tackle. | Normal | Phys | 40 | 100 | 35 |
| 1 | Thunder Wave A weak jolt of electricity that paralyzes the foe. | Electric | Stat | 0 | 90 | 20 |
| 1 | Leer Frightens the foes with a leer to lower Defense. | Normal | Stat | 0 | 100 | 30 |
| 1 | Howl Howls to raise the spirit and boosts Attack. | Normal | Stat | 0 | 0 | 40 |
| 12 | Quick Attack An extremely fast attack that always strikes first. | Normal | Phys | 40 | 100 | 30 |
| 13 | Spark An electrified tackle that may paralyze the foe. | Electric | Phys | 65 | 100 | 20 |
| 16 | Shock Wave A fast and unavoidable electric attack. | Electric | Spec | 60 | 0 | 20 |
| 16 | Odor Sleuth Negate evasiveness and Ghost type's immunities. | Normal | Stat | 0 | 0 | 40 |
| 20 | Bite Bites with vicious fangs. May cause flinching. | Dark | Phys | 60 | 100 | 25 |
| 24 | Thunder Fang May cause flinching or leave the foe paralyzed. | Electric | Phys | 65 | 95 | 15 |
| 30 | Roar Switches the foe out or ends wild battle. | Normal | Stat | 0 | 0 | 20 |
| 36 | Discharge Zaps all other Pokemon with electricity. May paralyze. | Electric | Spec | 80 | 100 | 15 |
| 42 | Charge Charges power to boost the Electric move used next. | Electric | Stat | 0 | 0 | 20 |
| 48 | Wild Charge An electrical tackle that also hurts the user. | Electric | Phys | 90 | 100 | 15 |
| 54 | Thunder A lightning attack that may cause paralysis. | Electric | Spec | 110 | 70 | 10 |
| 58 | Zing Zap An electrified impact that can cause flinching. | Electric | Phys | 80 | 100 | 10 |
| 62 | Electric Terrain Electrifies the ground for 5 turns. Prevents sleep. | Electric | Stat | 0 | 0 | 10 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 27
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM06 | Toxic Lost Woods (item ball) | Poison | — |
| TM10 | Hidden Power Lake of Rage House 1 (gift) | Normal | 60 |
| TM15 | Hyper Beam Goldenrod City Department Store 5F (mart) | Normal | 150 |
| TM16 | Light Screen Goldenrod City Department Store 5F (mart) | Psychic | — |
| TM17 | Protect Goldenrod City Department Store 5F (mart) | Normal | — |
| TM18 | Rain Dance Slowpoke Well B2F (gift) | Water | — |
| TM21 | Frustration Gate Route 40 Trainer Hill Courtyard (gift) | Normal | 1 |
| TM24 | Thunderbolt Railway Cave 3F (item ball) | Electric | 90 |
| TM25 | Thunder Goldenrod City Game Corner (bought) | Electric | 110 |
| TM27 | Return Goldenrod City Department Store 5F (gift) | Normal | 1 |
| TM32 | Double Team Goldenrod City Game Corner (bought) | Normal | — |
| TM35 | Flamethrower Goldenrod City Game Corner (bought) | Fire | 90 |
| TM42 | Facade Rinto Village Mart (mart) | Normal | 70 |
| TM44 | Rest Rinto Village (gift) | Psychic | — |
| TM45 | Attract Goldenrod City Gym (gift) | Normal | — |
| TM46 | Thief Rocket Hideout B2F (item ball) | Dark | 60 |
| TM48 | Round Goldenrod City Radio Tower 3F (gift) | Normal | 60 |
| TM50 | Overheat Southern Passage (item ball) | Fire | 130 |
| TM57 | Charge Beam Olivine City Mart (mart) | Electric | 50 |
| TM68 | Giga Impact Safari Zone Gate (mart) | Normal | 150 |
| TM72 | Volt Switch Vajra Desert East (item ball) | Electric | 70 |
| TM73 | Thunder Wave Route 41 (item ball) | Electric | — |
| TM90 | Substitute Mahogany Town Shop (after rocket hideout event) | Normal | — |
| TM93 | Wild Charge Kitakami Border (item ball) | Electric | 90 |
| TM95 | Snarl Ecruteak City Mart (mart) | Dark | 55 |
| HM04 | Strength Olivine City Cafe (gift) | Normal | 80 |
| HM05 | Flash Sprout Tower 3F (gift) | Normal | — |
Where to find Manectric
| Area | Method | Level | |
|---|---|---|---|
| Tin Tower 3F | Grass | 40-45 | |
| Tin Tower 4F | Grass | 40-45 | |
| Tin Tower 5F | Grass | 40-45 | |
| Tin Tower 6F | Grass | 40-45 | |
| Tin Tower 7F | Grass | 40-45 | |
| Tin Tower 8F | Grass | 40-45 | |
| Tin Tower 9F | Grass | 40-45 |
Other changes in this game
- Innates (always active, on top of whichever ability it has): Pack Leader, Transistor, Guard Dog
- Mega Evolution (Electrite) with the Electrite