ROM Hack Guides
HomeInclement EmeraldPokémon › Manectric
#310 · Inclement Emerald

Manectric in Inclement Emerald

Electric — where to catch it, what it learns, and how it differs from the official games.

Compared with the official games

  • Abilities gains LightningRod and loses Lightning Rod

Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Emerald, so a difference here can belong to the series rather than to this hack.

Other changes in this hack

  • Move tutors: Psychic Fangs, Shock Wave, Swift, Mimic, Mud-Slap, Signal Beam, Uproar, Magnet Rise, Body Slam, Swagger, Double-Edge, Crunch, Ice Fang, Fire Fang, Thunder Fang, Electric Terrain, Aurora Beam, Rising Voltage, Agility
  • Mega Evolves with a Manectite

In the Rebalanced version

Everything above is the Standard version. In Rebalanced, its abilities are Static, LightningRod, Minus; base stats are 70 / 75 / 60 / 125 / 60 / 105.

Manectric in other guides

The same Pokémon, as 15 other hacks change it:

Where to find Manectric

AreaMethodLevel
Route 118GrassScales

Level-up moves

LvMoveTypeCatPowAccPP
1Electric Terrain
Electrifies the ground for 5 turns. Prevents sleep.
ElectricStat10
1Fire Fang
May cause flinching or leave the foe with a burn.
FirePhys659515
1Flame Burst On evolution
A bursting flame that does damage to all foes.
FireSpec7010015
1Howl
Howls to raise the spirit and boosts Attack.
NormalStat40
1Leer
Frightens the foe with a leer to lower Defense.
NormalStat10030
1Tackle
Charges the foe with a full- body tackle.
NormalPhys4010035
1Thunder Wave
A weak jolt of electricity that paralyzes the foe.
ElectricStat9020
10Quick Attack
An extremely fast attack that always strikes first.
NormalPhys4010030
13Spark
An electrified tackle that may paralyze the foe.
ElectricPhys6510020
16Odor Sleuth
Negates the foe's efforts to heighten evasiveness.
NormalStat40
19Thunder Fang
May cause flinching or leave the foe paralyzed.
ElectricPhys659515
24Bite
Bites with vicious fangs. May cause flinching.
DarkPhys6010025
30Discharge
Zaps the foes with electri- city. May paralyze them.
ElectricSpec8010015
36Roar
Makes the foe flee to end the battle.
NormalStat20
42Wild Charge
An electrical tackle that also hurts the user.
ElectricPhys9010015
48Charge
Charges power to boost the electric move used next.
ElectricStat10020
54Thunder
A lightning attack that may cause paralysis.
ElectricSpec1107010

* a legal move, just moved to level-up · ** new to this hack

TMs & HMs (22)

#Move · where to get itTypePow
TM05Roar
Route 114
Normal
TM06Toxic
Not placed on any map — the source doesn't say where this one comes from
Poison
TM10Hidden Power
Fortree City — House 2
Normal60
TM15Hyper Beam
Lilycove City — Department Store 4F
Normal150
TM16Light Screen
Lilycove City — Department Store 4F
Psychic
TM17Protect
Lilycove City — Department Store 4F
Normal
TM18Rain Dance
Not placed on any map — the source doesn't say where this one comes from
Water
TM21Frustration
Not placed on any map — the source doesn't say where this one comes from
Normal1
TM23Iron Tail
Not placed on any map — the source doesn't say where this one comes from
Steel100
TM24Thunderbolt
Mauville City
Electric90
TM25Thunder
Lilycove City — Department Store 4F
Electric110
TM27Return
Fallarbor Town — Cozmo's House
Normal1
TM32Double Team
Route 113
Normal
TM35Flamethrower
Not placed on any map — the source doesn't say where this one comes from
Fire90
TM42Facade
Petalburg City Gym
Normal70
TM43Secret Power
Not placed on any map — the source doesn't say where this one comes from
Normal70
TM44Rest
Lilycove City — House 2
Psychic
TM45Attract
Verdanturf Town — Battle Tent Lobby
Normal
TM46Thief
Slateport City — Oceanic Museum 1F
Dark60
TM49Sleep Talk
Fortree City — House 2
Normal
TM50Overheat
Lavaridge Town Gym — Gym 1F
Fire130
TM57Charge Beam
Slateport City
Electric50