#310 · Pokémon GS Chronicles · unchanged from the official games
Manectric
ElectricStatic, Lightning Rod, Minus (hidden)
Level-up moves 19
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Electric Terrain The user electrifies the ground for five turns, powering up Electric moves and eluding sleep. | Electric | Stat | — | — | 10 |
| 1 | Fire Fang The user bites the foe. It may make the foe flinch or leave it burned. | Fire | Phys | 65 | 95 | 15 |
| 1 | Tackle Inflicts regular damage with no additional effect. | Normal | Phys | 40 | 100 | 35 |
| 1 | Thunder Wave Paralyzes the target. | Electric | Stat | — | 90 | 20 |
| 1 | Leer Lowers the target’s Defense by one stage. | Normal | Stat | — | 100 | 30 |
| 1 | Howl The user howls to raise its team's spirit and boost their Attack stats. | Normal | Stat | — | — | 40 |
| 4 | Leer Lowers the target’s Defense by one stage. | Normal | Stat | — | 100 | 30 |
| 7 | Howl The user howls to raise its team's spirit and boost their Attack stats. | Normal | Stat | — | — | 40 |
| 10 | Quick Attack Inflicts regular damage with no additional effect. | Normal | Phys | 40 | 100 | 30 |
| 13 | Spark Has a chance to paralyze the target. | Electric | Phys | 65 | 100 | 20 |
| 16 | Odor Sleuth Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost. | Normal | Stat | — | — | 40 |
| 19 | Thunder Fang The user bites the foe. It may make the foe flinch or leave it paralyzed. | Electric | Phys | 65 | 95 | 15 |
| 24 | Bite Has a chance to make the target flinch. | Dark | Phys | 60 | 100 | 25 |
| 30 | Discharge The user looses an electric flare that hits all Pok\emon and may paralyze. | Electric | Spec | 80 | 100 | 15 |
| 36 | Roar Immediately ends wild battles. Forces trainers to switch Pokémon. | Normal | Stat | — | — | 20 |
| 42 | Wild Charge The user throws an electrified tackle. It may paralyze the target. | Electric | Phys | 100 | 100 | 15 |
| 48 | Charge Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn. | Electric | Stat | — | — | 20 |
| 54 | Thunder Has a chance to paralyze the target. | Electric | Spec | 110 | 70 | 10 |
| 60 | Electric Terrain The user electrifies the ground for five turns, powering up Electric moves and eluding sleep. | Electric | Stat | — | — | 10 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs
This game's documentation doesn't publish TM compatibility, so none is listed here.
Where to find Manectric
Other changes in this game
- Hidden ability as listed in the documentation sheet, which marks its hidden-ability column "should match Gen VII, not tested".