Manectric in Pokémon Radical Red
#310 · Electric · see locations below
Electric
Abilities
Static, Lightning Rod, Intimidate (hidden)
Base stats
Other changes in this hack
- Abilities changed: Hidden Minus → Intimidate
- Egg moves: Crunch, Headbutt, Uproar, Curse, Swift, Discharge, Ice Fang, Fire Fang, Thunder Fang, Switcheroo, Electro Ball, Shock Wave, Flame Burst, Eerie Impulse
- Move tutors: Seed Bomb, Zen Headbutt, Taunt, Giga Drain, Iron Head, Teleport, Focus Blast, Rising Voltage, Stone Edge, Knock Off, Earth Power, Rock Slide, U-turn, Gunk Shot, Flash Cannon, Volt Switch, Frost Breath, Snarl, Strength
- Wild held items: Yellow Shard
- Evolves into Manectric (Mega) with the Manectite
Where to find Manectric
| Area | Method | Level | |
|---|---|---|---|
| Power Plant | Grass (Night) | 63-65 |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Electric Terrain The user electrifies the ground for five turns, powering up Electric moves and eluding sleep. | Electric | Stat | — | — | 10 |
| 1 | Fire Fang The user bites the foe. It may also make the foe flinch, or leave it burned. | Fire | Phys | 65 | 100 | 15 |
| 1 | Howl The user howls to raise its spirit and boost its Attack stat. | Normal | Stat | — | — | 40 |
| 1 | Tackle A physical attack in which the user charges, full body, into the foe. | Normal | Phys | 40 | 100 | 35 |
| 1 | Thunder Wave An electric shock that causes paralysis. Can't miss if the user is Electric-type. | Electric | Stat | — | 90 | 20 |
| 4 | Leer The foe is given an intimidating look that lowers its Defense stat. | Normal | Stat | — | 100 | 30 |
| 7 | Howl The user howls to raise its spirit and boost its Attack stat. | Normal | Stat | — | — | 40 |
| 10 | Quick Attack An almost invisibly fast attack that is certain to strike first. | Normal | Phys | 40 | 100 | 30 |
| 13 | Spark An electrically charged tackle that may also paralyze the foe. | Electric | Phys | 65 | 100 | 20 |
| 16 | Odor Sleuth Completely negates the foe's efforts to heighten its ability to evade. | Normal | Stat | — | — | 40 |
| 19 | Thunder Fang The user bites the foe. It may also make the foe flinch, or paralyze it. | Electric | Phys | 65 | 100 | 15 |
| 24 | Bite The user bites with vicious fangs. It may make the foe flinch. | Dark | Phys | 60 | 100 | 25 |
| 30 | Discharge The user looses an electric flare that hits all Pokemon and may paralyze. | Electric | Spec | 80 | 100 | 15 |
| 36 | Roar The foe is made to switch out with an ally. In the wild, the battle ends. | Normal | Stat | — | — | 5 |
| 42 | Wild Charge The user throws an electrified tackle. It hurts the user a little. | Electric | Phys | 90 | 100 | 15 |
| 48 | Charge The user charges power to boost the Electric move it uses next. | Electric | Stat | — | — | 20 |
| 54 | Thunder A brutal lightning attack that may also leave the foe paralyzed. | Electric | Spec | 110 | 70 | 10 |
| 60 | Electric Terrain The user electrifies the ground for five turns, powering up Electric moves and eluding sleep. | Electric | Stat | — | — | 10 |
* legal move moved to level-up · ** new to this hack (not in the Legit build)
TMs & HMs (23)
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM05 | Roar Route 4 | Normal | — |
| TM06 | Toxic Celadon City Game Corner Exchange — for sale | Poison | — |
| TM10 | Hidden Power Silph Co. 1F | Normal | 60 |
| TM16 | Light Screen Celadon City Game Corner Exchange — for sale | Psychic | — |
| TM17 | Protect Celadon City Game Corner Exchange — for sale | Normal | — |
| TM20 | Hyper Voice Celadon City Game Corner Exchange — for sale | Normal | 90 |
| TM24 | Thunderbolt Celadon City Game Corner Exchange — for sale | Electric | 90 |
| TM25 | Thunder Power Plant | Electric | 110 |
| TM27 | Return Route 12 Gatehouse 2F | Normal | 1 |
| TM35 | Flamethrower Celadon City Game Corner Exchange — for sale | Fire | 90 |
| TM42 | Facade Route 10 | Normal | 70 |
| TM44 | Rest Diglett's Cave B1F | Psychic | — |
| TM46 | Thief Diglett's Cave 1F | Dark | 60 |
| TM50 | Overheat Victory Road 3F | Fire | 130 |
| TM58 | Rising Voltage Safari Zone Area 2 | Electric | 70 |
| TM62 | Iron Tail Route 7 | Steel | 100 |
| TM73 | Thunder Wave Silph Co. 2F | Electric | — |
| TM82 | Sleep Talk Celadon City Game Corner Exchange — for sale | Normal | — |
| TM92 | Volt Switch Vermilion City Gym | Electric | 70 |
| TM99 | Wild Charge Route 10 | Electric | 90 |
| TM108 | Snarl Cerulean City Poke Mart — for sale | Dark | 55 |
| HM04 | Strength Fuchsia City Warden's House | Normal | 80 |
| HM05 | Flash Route 2 Gatehouse | Electric | 60 |