Manectric in Elite Redux
#310 · Electric · see locations below
Electric
Abilities
Generator, Illuminate, Electric Burst (hidden)
Base stats
Compared with the official games
- Stats Attack 75 → 110, Sp. Atk 105 → 125 (total 475 → 530)
Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Emerald, so a difference here can belong to the series rather than to this hack.
Other changes in this hack
- Innates (always active): Static, Lightning Rod, Overcharge
- What the innates do: Static — 30% chance to paralyze on contact, 10% on non-contact. · Lightning Rod — Redirects Electric moves. Absorbs them, ups highest Atk. · Overcharge — Electric is super effective vs Electric. Can paralyze Electric.
- Abilities you pick one of: Generator — Charges up once on entry or when electric terrain is active. · Illuminate — Grants a 1.2x accuracy boost. · Electric Burst — Electric-type moves deal 1.35x damage but have 10% recoil.
- Mega Evolves into Manectric (Mega) holding the Manectite
- Tutor moves: Agility, Attract, Bite, Bravado, Charge Beam, Discharge, Dragon Pulse, Electric Terrain, Electroweb, Endure, Energy Wave, Facade, Flamethrower, Flash, Flash Cannon, Giga Impact, Heat Wave, Helping Hand, Hidden Power, Hyper Beam, Light Screen, Magnet Rise, Metal Sound, Metronome, Mirror Coat, Play Rough, Protect, Rain Dance, Rest, Return, Secret Power, Sleep Talk, Substitute, Taunt, Terrain Pulse, Thunder, Thunder Wave, Thunderbolt, Trick, Volt Switch, Wild Charge
- Egg groups: Field
- Height 1.5 m, weight 40.2 kg
Where to find Manectric
Not found in the wild — evolve or trade for it.
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Charge Charges power to boost the electric move used next. | Electric | Stat | — | 100 | 20 |
| 1 | Howl Howls to raise the spirit and boosts Attack. | Normal | Stat | — | — | 20 |
| 1 | Quick Attack Priority +2. An extremely fast attack that always strikes first. | Normal | Phys | 40 | 100 | 20 |
| 1 | Roar Priority -6. Makes the foe flee to end the battle. | Normal | Stat | — | — | 20 |
| 1 | Thunder Fang May cause flinching or leave the foe paralyzed. | Electric | Phys | 80 | 100 | 15 |
| 17 | Fire Fang May cause flinching or leave the foe with a burn. | Fire | Phys | 80 | 100 | 15 |
| 17 | Ice Fang May cause flinching or leave the foe frostbiten. | Ice | Phys | 80 | 100 | 15 |
| 17 | Spark Priority +2. An electrified tackle with +2 priority. May paralyze. | Electric | Phys | 40 | 100 | 15 |
| 24 | Electro Ball Hurls an orb that does more damage to slower foes. | Electric | Spec | 1 | 100 | 10 |
| 24 | Flame Burst Priority +1. Also hits the foe's ally for 1/4 dmg. Has +1 priority. | Fire | Spec | 40 | 100 | 15 |
| 37 | Shock Wave Priority +2. A fast and unavoidable +2 priority attack. | Electric | Spec | 40 | — | 15 |
| 37 | Smite Attacks from above with strong electricity. Smack Down effect. | Electric | Phys | 120 | 80 | 15 |
| 46 | Natural Gift The effectiveness varies with the held Berry. | Normal | Phys | 1 | 100 | 15 |
| 46 | Overheat Allows a full-power attack, but sharply lowers SpAtk | Fire | Spec | 130 | 100 | 5 |
| 46 | Rising Voltage This move's power doubles when on Electric Terrain. | Electric | Spec | 70 | 100 | 20 |
| 46 | Thunderclap Priority +1. Preempts the foe's attack with a flash of lightning. | Electric | Spec | 70 | 100 | 5 |
| 51 | Beat Up Summons party Pokémon to join in the attack. | Dark | Phys | 1 | 100 | 10 |
| 51 | Extreme Speed Priority +2. An extremely fast and powerful attack. | Normal | Phys | 80 | 100 | 5 |
| 56 | Boiling Flame Deals damage. Does increase damage in rain. | Fire | Spec | 80 | 100 | 15 |
| 56 | Electro Shot gathers electricity for a high-voltage shot. +1 SPA | Electric | Spec | 120 | 100 | 10 |
| 61 | Electrify Electrifies the foe, making its next move Electric-type. | Electric | Stat | — | — | 3 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (0)
| # | Move · where to get it | Type | Pow |
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