Dusknoir
#295 · Pokémon Omega Ruby Origins · changed in this game

Dusknoir

GhostPressure

In Omega Ruby Origins: Not in the wild: evolve Dusclops with the Link Cable. Its type (Ghost) and base stats (total 525) are the same as in the official games. Abilities: it loses Frisk.

Level-up moves 20

LvMoveTypeCatPowAccPP
1Astonish
An attack that may shock the foe into flinching.
GhostPhys3010015
1Bind
Binds and squeezes the foe for 2 to 5 turns.
NormalPhys158520
1Bulldoze
It lowers hit Pokémon's Speed.
GroundPhys6010020
1Disable
Psychically disables one of the foe's moves.
NormalStat010020
1Fire Punch
A fiery punch that may burn the foe.
FirePhys7510015
1Haze
Creates a black haze that eliminates all stat changes.
IceStat0030
1Ice Punch
An icy punch that may freeze the foe.
IcePhys7510015
1Leer
Frightens the foe with a leer to lower DEFENSE.
NormalStat010030
1Pain Split
Adds the user and foe's HP, then shares them equally.
NormalStat010020
1Shadow Punch
An unavoidable punch that is thrown from shadows.
GhostPhys60020
1Shadow Sneak
Inflics regular damage.
GhostPhys4010030
1Thunder Punch
An electrified punch that may paralyze the foe.
ElectricPhys7510015
12Confuse Ray
A sinister ray that confuses the foe.
GhostStat010010
16Night Shade
Inflicts damage identical to the user's level.
GhostSpec110015
24Will-O-Wisp
Inflicts a burn on the foe with intense fire.
FireStat08515
28Mean Look
Fixes the foe with a mean look that prevents escape.
NormalStat01005
36Curse
A move that functions differently for GHOSTS.
GhostStat0010
42Shadow Ball
Hurls a black blob that may lower the foe's SP. DEF.
GhostSpec8010015
48Future Sight
Heightens inner power to strike 2 turns later.
PsychicSpec12010010
54Destiny Bond
If the user faints, the foe is also made to faint.
GhostStat005

* a legal move, just moved to level-up · ** new to this game

TMs & HMs

This game's documentation doesn't publish TM compatibility, so none is listed here.

Where to find Dusknoir

Not found in the wild — evolve or trade for it.

Other changes in this game

  • Can be taught by TM or HM: Power-up P., Calm Mind, Toxic, Grass Knot, Hidden Power, Sunny Day, Taunt, Ice Beam, Blizzard, Hyper Beam, Protect, Rain Dance, Frustration, Earthquake, Return, Shadow Ball, Brick Break, Double Team, Rock Tomb, Facade, Secret Power, Rest, Thief, Focus Blast, Strength, Flash, Rock Smash