Dusknoir in Blaze Black & Volt White
#477 · Ghost · see locations below
Ghost
Abilities
Pressure, Cursed Body, Frisk (hidden)
Base stats
Compared with the official games
- Abilities gains Cursed Body
Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Black / White, so a difference here can belong to the series rather than to this hack.
In the Clean version
Everything above is the Regular version. In Clean, its abilities are Pressure, Pressure, Frisk.
Where to find Dusknoir
Not found in the wild — evolve or trade for it.
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Bind Prevents the target from fleeing and inflicts damage for 2-5 turns. | Normal | Phys | 15 | 85 | 20 |
| 1 | Disable Disables the target’s last used move for 1-8 turns. | Normal | Stat | — | 100 | 20 |
| 1 | Fire Punch Has a chance to burn the target. | Fire | Phys | 80 | 100 | 15 |
| 1 | Gravity Disables moves and immunities that involve flying or levitating for five turns. | Psychic | Stat | — | — | 5 |
| 1 | Ice Punch Has a chance to freeze the target. | Ice | Phys | 80 | 100 | 15 |
| 1 | Leer Lowers the target’s Defense by one stage. | Normal | Stat | — | 100 | 30 |
| 1 | Night Shade Inflicts damage equal to the user’s level. | Ghost | Spec | — | 100 | 15 |
| 1 | ThunderPunch Has a chance to paralyze the target. | Electric | Phys | 80 | 100 | 15 |
| 6 | Disable Disables the target’s last used move for 1-8 turns. | Normal | Stat | — | 100 | 20 |
| 9 | Foresight Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost. | Normal | Stat | — | — | 40 |
| 14 | Astonish Has a chance to make the target flinch. | Ghost | Phys | 30 | 100 | 15 |
| 17 | Confuse Ray Confuses the target. | Ghost | Stat | — | 100 | 10 |
| 22 | Shadow Sneak Inflicts regular damage with no additional effect. | Ghost | Phys | 40 | 100 | 30 |
| 25 | Pursuit Has double power against, and can hit, Pokémon attempting to switch out. | Dark | Phys | 40 | 100 | 20 |
| 30 | Curse Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | Ghost | Stat | — | — | 10 |
| 33 | Will-O-Wisp Burns the target. | Fire | Stat | — | 75 | 15 |
| 37 | Shadow Punch Never misses. | Ghost | Phys | 70 | — | 20 |
| 42 | Hex Has double power if the target has a major status ailment. | Ghost | Spec | 50 | 100 | 10 |
| 49 | Mean Look Prevents the target from leaving battle. | Normal | Stat | — | — | 5 |
| 58 | Payback Power is doubled if the target has already moved this turn. | Dark | Phys | 50 | 100 | 10 |
| 61 | Future Sight Hits the target two turns later. | Psychic | Spec | 100 | 100 | 10 |
| 61 | Trick** New to this hack User and target swap items. | Psychic | Stat | — | 100 | 10 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (42)
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM04 | Calm Mind Castelia City — in an item ball | Psychic | — |
| TM06 | Toxic Same place as Black and White | Poison | — |
| TM10 | Hidden Power Striaton City — in an item ball | Normal | 1 |
| TM11 | Sunny Day Same place as Black and White | Fire | — |
| TM12 | Taunt Same place as Black and White | Dark | — |
| TM13 | Ice Beam Icirrus City — given to you | Ice | 95 |
| TM14 | Blizzard Same place as Black and White | Ice | 120 |
| TM15 | Hyper Beam Same place as Black and White | Normal | 150 |
| TM17 | Protect Same place as Black and White | Normal | — |
| TM18 | Rain Dance Same place as Black and White | Water | — |
| TM19 | Telekinesis Celestial Tower — in an item ball | Psychic | — |
| TM21 | Frustration Same place as Black and White | Normal | — |
| TM26 | Earthquake Route 10 — in an item ball | Ground | 100 |
| TM27 | Return Same place as Black and White | Normal | — |
| TM29 | Psychic Dragonspiral Tower — in an item ball | Psychic | 90 |
| TM30 | Shadow Ball Same place as Black and White | Ghost | 90 |
| TM31 | Brick Break Same place as Black and White | Fighting | 75 |
| TM32 | Double Team Route 13 — in an item ball | Normal | — |
| TM39 | Rock Tomb Same place as Black and White | Rock | 50 |
| TM41 | Torment Same place as Black and White | Dark | — |
| TM42 | Facade Same place as Black and White | Normal | 70 |
| TM44 | Rest Same place as Black and White | Psychic | — |
| TM45 | Attract Same place as Black and White | Normal | — |
| TM46 | Thief Same place as Black and White | Dark | 40 |
| TM48 | Round Castelia City — given to you | Normal | 60 |
| TM52 | Focus Blast Same place as Black and White | Fighting | 120 |
| TM56 | Fling Same place as Black and White | Dark | — |
| TM57 | Charge Beam Same place as Black and White | Electric | 50 |
| TM61 | Will-O-Wisp Same place as Black and White | Fire | — |
| TM63 | Embargo Same place as Black and White | Dark | — |
| TM66 | Payback Same place as Black and White | Dark | 50 |
| TM68 | Giga Impact Same place as Black and White | Normal | 150 |
| TM70 | Flash Same place as Black and White | Normal | — |
| TM77 | Psych Up Route 3 — in an item ball | Normal | — |
| TM78 | Bulldoze Same place as Black and White | Ground | 80 |
| TM80 | Rock Slide Same place as Black and White | Rock | 80 |
| TM85 | Dream Eater Same place as Black and White | Psychic | 100 |
| TM87 | Swagger Route 18 — in an item ball | Normal | — |
| TM90 | Substitute Same place as Black and White | Normal | — |
| TM92 | Trick Room Same place as Black and White | Psychic | — |
| TM94 | Rock Smash Same place as Black and White | Fighting | 40 |
| HM04 | Strength Nimbasa City — same as Black and White | Rock | 85 |