#477 · Pokémon Emerald Rule-ette · unchanged from the official games
Dusknoir
GhostPressure, Frisk (hidden)
In Emerald Rule-ette: Not in the wild: evolve Dusclops by trading. Its type (Ghost), base stats (total 525) and abilities are the same as in the official games.
Level-up moves 20
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Astonish An attack that may shock the foe into flinching. | Ghost | Phys | 30 | 100 | 15 |
| 1 | Bind Binds and squeezes the foe for 4 or 5 turns. | Normal | Phys | 15 | 85 | 20 |
| 1 | Disable For 4 turns, prevents foe from using last used move. | Normal | Stat | — | 100 | 20 |
| 1 | Fire Punch A fiery punch that may burn the foe. | Fire | Phys | 75 | 100 | 15 |
| 1 | Gravity Gravity is intensified negating levitation. | Psychic | Stat | — | — | 5 |
| 1 | Ice Punch An icy punch that may freeze the foe. | Ice | Phys | 75 | 100 | 15 |
| 1 | Leer Frightens the foes with a leer to lower Defense. | Normal | Stat | — | 100 | 30 |
| 1 | Shadow Punch An unavoidable punch that is thrown from shadows. | Ghost | Phys | 60 | — | 20 |
| 1 | Shadow Sneak Extends the user's shadow to strike first. | Ghost | Phys | 40 | 100 | 30 |
| 1 | Thunder Punch An electrified punch that may paralyze the foe. | Electric | Phys | 75 | 100 | 15 |
| 12 | Confuse Ray A sinister ray that confuses the foe. | Ghost | Stat | — | 100 | 10 |
| 16 | Night Shade Inflicts damage identical to the user's level. | Ghost | Spec | 1 | 100 | 15 |
| 20 | Payback An attack that gains power if the user moves last. | Dark | Phys | 50 | 100 | 10 |
| 24 | Will-O-Wisp Inflicts a burn on the foe with intense fire. | Fire | Stat | — | 85 | 15 |
| 28 | Mean Look Fixes the foe with a mean look that prevents escape. | Normal | Stat | — | — | 5 |
| 32 | Hex Does double damage if the foe has a status problem. | Ghost | Spec | 65 | 100 | 10 |
| 36 | Curse A move that functions differently for GHOSTS. | Ghost | Stat | — | — | 10 |
| 42 | Shadow Ball Hurls a black blob that may lower the foe's Sp. Def. | Ghost | Spec | 80 | 100 | 15 |
| 48 | Future Sight Heightens inner power to strike 2 turns later. | Psychic | Spec | 120 | 100 | 10 |
| 54 | Destiny Bond If the user faints, the foe is also made to faint. | Ghost | Stat | — | — | 5 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 26
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM01 | Focus Punch Route 115 (pick up) | Fighting | 150 |
| TM04 | Calm Mind Mossdeep City Gym (pick up) | Psychic | — |
| TM06 | Toxic Fiery Path (pick up) | Poison | — |
| TM11 | Sunny Day Scorched Slab (pick up) | Fire | — |
| TM12 | Taunt Route 110 — Trick House End (pick up); Route 110 — Trick House Entrance (pick up) | Dark | — |
| TM13 | Ice Beam Mauville City — Game Corner (pick up); Abandoned Ship — Room B1F (pick up) | Ice | 90 |
| TM14 | Blizzard Lilycove City — Department Store 4F (buy) | Ice | 110 |
| TM15 | Hyper Beam Lilycove City — Department Store 4F (buy) | Normal | 150 |
| TM17 | Protect Lilycove City — Department Store 4F (buy) | Normal | — |
| TM18 | Rain Dance Abandoned Ship — Hidden Floor Rooms (pick up) | Water | — |
| TM26 | Earthquake Seafloor Cavern — Room 9 (pick up) | Ground | 100 |
| TM29 | Psychic Mauville City — Game Corner (pick up); Victory Road — B1F (pick up) | Psychic | 90 |
| TM30 | Shadow Ball Mt. Pyre — 6F (pick up) | Ghost | 80 |
| TM31 | Brick Break Sootopolis City — House 1 (pick up) | Fighting | 75 |
| TM32 | Double Team Mauville City — Game Corner (pick up); Route 113 (hidden) | Normal | — |
| TM39 | Rock Tomb Rustboro City Gym (pick up) | Rock | 60 |
| TM41 | Torment Slateport City — Battle Tent Lobby (pick up) | Dark | — |
| TM42 | Facade Petalburg City Gym (pick up) | Normal | 70 |
| TM44 | Rest Lilycove City — House 2 (pick up) | Psychic | — |
| TM45 | Attract Verdanturf Town — Battle Tent Lobby (pick up) | Normal | — |
| TM46 | Thief Slateport City — Oceanic Museum 1F (pick up) | Dark | 60 |
| TM48 | Skill Swap Mt. Pyre — Exterior (pick up) | Psychic | — |
| TM49 | Snatch SS Tidal Rooms (pick up) | Dark | — |
| HM04 | Strength Rusturf Tunnel (pick up) | Normal | 80 |
| HM05 | Flash Granite Cave — 1F (pick up) | Normal | — |
| HM06 | Rock Smash Route 111 — Winstrate Family's House (pick up) | Fighting | 40 |
Where to find Dusknoir
Not found in the wild — evolve or trade for it.