#356 · Pokémon Emerald Blitz · unchanged from the official games
Dusclops
GhostPressure, Frisk (hidden)
In Emerald Blitz: Not in the wild: evolve Duskull at Level 37. Its type (Ghost), base stats (total 455) and abilities are the same as in the official games. 8 of its 19 level-up moves are new compared with Pokémon Emerald, including Fire Punch and Gravity.
Level-up moves 19
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Bind Binds and squeezes the foe for turns. | Normal | Phys | 15 | 85 | 20 |
| 1 | Fire Punch A fiery punch that may burn the foe. | Fire | Phys | 75 | 100 | 15 |
| 1 | Gravity Gravity is intensified negating levitation. | Psychic | Stat | — | — | 5 |
| 1 | Ice Punch An icy punch that may freeze the foe. | Ice | Phys | 75 | 100 | 15 |
| 1 | Leer Frightens the foes with a leer to lower Defense. | Normal | Stat | — | 100 | 30 |
| 1 | Night Shade Inflicts damage identical to the user's level. | Ghost | Spec | 1 | 100 | 15 |
| 1 | Shadow Punch On evolution An unavoidable punch that is thrown from shadows. | Ghost | Phys | 60 | — | 20 |
| 1 | Thunder Punch An electrified punch that may paralyze the foe. | Electric | Phys | 75 | 100 | 15 |
| 6 | Disable For 4 turns, prevents foe from using last used move. | Normal | Stat | — | 100 | 20 |
| 9 | Astonish An attack that may shock the foe into flinching. | Ghost | Phys | 30 | 100 | 15 |
| 17 | Shadow Sneak Extends the user's shadow to strike first. | Ghost | Phys | 40 | 100 | 30 |
| 22 | Pursuit Inflicts bad damage if used on a foe switching out. | Dark | Phys | 40 | 100 | 20 |
| 25 | Will-O-Wisp Inflicts a burn on the foe with intense fire. | Fire | Stat | — | 85 | 15 |
| 30 | Confuse Ray A sinister ray that confuses the foe. | Ghost | Stat | — | 100 | 10 |
| 40 | Hex Does double damage if the foe has a status problem. | Ghost | Spec | 65 | 100 | 10 |
| 45 | Shadow Ball Hurls a black blob that may lower the foe's Sp. Def. | Ghost | Spec | 80 | 100 | 15 |
| 52 | Mean Look Fixes the foe with a mean look that prevents escape. | Normal | Stat | — | — | 5 |
| 57 | Payback An attack that gains power if the user moves last. | Dark | Phys | 50 | 100 | 10 |
| 64 | Future Sight Heightens inner power to strike 2 turns later. | Psychic | Spec | 120 | 100 | 10 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 23
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM04 | Calm Mind Mossdeep City Gym | Psychic | — |
| TM10 | Rock Slide Not sold by the Outdoor Market and not found on any map — not placed in the game | Rock | 75 |
| TM11 | Sunny Day Slateport City, from the Outdoor Market's Power TM clerk, once you hold 4 badges | Fire | — |
| TM12 | Taunt Slateport City, from the Outdoor Market's Power TM clerk, once you hold 1 badge | Dark | — |
| TM13 | Ice Beam Not sold by the Outdoor Market and not found on any map — not placed in the game | Ice | 90 |
| TM14 | Blizzard Slateport City, from the Outdoor Market's Power TM clerk, once you hold 6 badges | Ice | 110 |
| TM15 | Hyper Beam Not sold by the Outdoor Market and not found on any map — not placed in the game | Normal | 150 |
| TM17 | Protect Slateport City, from the Outdoor Market's Power TM clerk, once you hold 4 badges | Normal | — |
| TM18 | Rain Dance Slateport City, from the Outdoor Market's Power TM clerk, once you hold 4 badges | Water | — |
| TM26 | Earthquake Not sold by the Outdoor Market and not found on any map — not placed in the game | Ground | 100 |
| TM29 | Psychic Not sold by the Outdoor Market and not found on any map — not placed in the game | Psychic | 90 |
| TM30 | Shadow Ball Not sold by the Outdoor Market and not found on any map — not placed in the game | Ghost | 80 |
| TM31 | Brick Break Sootopolis City | Fighting | 75 |
| TM32 | Icy Wind Slateport City, from the Outdoor Market's Power TM clerk, once you hold 1 badge | Ice | 55 |
| TM39 | Rock Tomb Rustboro City Gym | Rock | 60 |
| TM42 | Facade Petalburg City Gym | Normal | 70 |
| TM44 | Rest Lilycove City | Psychic | — |
| TM46 | Thief SS Tidal Rooms | Dark | 60 |
| TM49 | Trick Room Slateport City, from the Outdoor Market's Power TM clerk, once you hold 4 badges | Psychic | — |
| TM51 | Ice Punch Not sold by the Outdoor Market and not found on any map — not placed in the game | Ice | 75 |
| TM52 | Thunder Punch Not sold by the Outdoor Market and not found on any map — not placed in the game | Electric | 75 |
| TM53 | Fire Punch Not sold by the Outdoor Market and not found on any map — not placed in the game | Fire | 75 |
| TM56 | Dark Pulse Not sold by the Outdoor Market and not found on any map — not placed in the game | Dark | 80 |
Where to find Dusclops
Not found in the wild — evolve or trade for it.
Other changes in this game
- Evolves into Dusknoir when traded while holding a Reaper Cloth
- Evolves into Dusknoir with a Linking Cord