Level-up moves 28
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Astonish An attack that may shock the foe into flinching. | Ghost | Phys | 30 | 100 | 15 |
| 1 | Bind Binds and squeezes the foe for 2 to 5 turns. | Normal | Phys | 15 | 85 | 20 |
| 1 | Disable Psychically disables one of the foe's moves. | Normal | Stat | — | 100 | 20 |
| 1 | Fire Punch A fiery punch that may burn the foe. | Fire | Phys | 75 | 100 | 15 |
| 1 | Future Sight Heightens inner power to strike 2 turns later. | Psychic | Spec | 120 | 100 | 10 |
| 1 | Gravity Gravity is intensified negating levitation. | Psychic | Stat | — | — | 5 |
| 1 | Ice Punch An icy punch that may freeze the foe. | Ice | Phys | 75 | 100 | 15 |
| 1 | Leer Frightens the foe with a leer to lower Defense. | Normal | Stat | — | 100 | 30 |
| 1 | Night Shade Inflicts damage identical to the user's level. | Ghost | Spec | 1 | 100 | 15 |
| 1 | Shadow Punch An unavoidable punch that is thrown from shadows. | Ghost | Phys | 80 | — | 20 |
| 1 | Shadow Sneak Extends the user's shadow to strike first. | Ghost | Phys | 40 | 100 | 30 |
| 1 | Thunder Punch An electrified punch that may paralyze the foe. | Electric | Phys | 75 | 100 | 15 |
| 6 | Disable Psychically disables one of the foe's moves. | Normal | Stat | — | 100 | 20 |
| 10 | Foresight Negates the foe's efforts to heighten evasiveness. | Normal | Stat | — | — | 40 |
| 12 | Astonish An attack that may shock the foe into flinching. | Ghost | Phys | 30 | 100 | 15 |
| 16 | Night Shade Inflicts damage identical to the user's level. | Ghost | Spec | 1 | 100 | 15 |
| 17 | Confuse Ray A sinister ray that confuses the foe. | Ghost | Stat | — | 100 | 10 |
| 20 | Shadow Sneak Extends the user's shadow to strike first. | Ghost | Phys | 40 | 100 | 30 |
| 24 | Pursuit Inflicts bad damage if used on a foe switching out. | Dark | Phys | 40 | 100 | 20 |
| 28 | Will-o-Wisp Inflicts a burn on the foe with intense fire. | Fire | Stat | — | 85 | 15 |
| 32 | Curse A move that functions differently for Ghosts. | Ghost | Stat | — | — | 10 |
| 36 | Hex Does double damage if the foe has a status problem. | Ghost | Spec | 65 | 100 | 10 |
| 37 | Shadow Punch An unavoidable punch that is thrown from shadows. | Ghost | Phys | 80 | — | 20 |
| 40 | Mean Look Fixes the foe with a mean look that prevents escape. | Normal | Stat | — | — | 5 |
| 42 | Payback An attack that gains power if the user moves last. | Dark | Phys | 50 | 100 | 10 |
| 43 | Shadow Ball Hurls a black blob that may lower the foe's Sp. Def. | Ghost | Spec | 80 | 100 | 15 |
| 54 | Destiny Bond If the user faints, the foe is also made to faint. | Ghost | Stat | — | — | 5 |
| 56 | Future Sight Heightens inner power to strike 2 turns later. | Psychic | Spec | 120 | 100 | 10 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 45
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM01 | Focus Punch Not placed on any map this converter could resolve — the source doesn't say where this one comes from | Fighting | 150 |
| TM04 | Calm Mind Mossdeep City Gym | Psychic | — |
| TM06 | Toxic Not placed on any map this converter could resolve — the source doesn't say where this one comes from | Poison | — |
| TM10 | Hidden Power Not placed on any map this converter could resolve — the source doesn't say where this one comes from | Normal | 60 |
| TM11 | Sunny Day Not placed on any map this converter could resolve — the source doesn't say where this one comes from | Fire | — |
| TM12 | Taunt Not placed on any map this converter could resolve — the source doesn't say where this one comes from | Dark | — |
| TM13 | Ice Beam Not placed on any map this converter could resolve — the source doesn't say where this one comes from | Ice | 90 |
| TM14 | Blizzard Not placed on any map this converter could resolve — the source doesn't say where this one comes from | Ice | 110 |
| TM15 | Hyper Beam Not placed on any map this converter could resolve — the source doesn't say where this one comes from | Normal | 150 |
| TM17 | Protect Not placed on any map this converter could resolve — the source doesn't say where this one comes from | Normal | — |
| TM18 | Rain Dance Not placed on any map this converter could resolve — the source doesn't say where this one comes from | Water | — |
| TM21 | Frustration Not placed on any map this converter could resolve — the source doesn't say where this one comes from | Normal | 1 |
| TM26 | Earthquake Not placed on any map this converter could resolve — the source doesn't say where this one comes from | Ground | 100 |
| TM27 | Return Not placed on any map this converter could resolve — the source doesn't say where this one comes from | Normal | 1 |
| TM29 | Psychic Not placed on any map this converter could resolve — the source doesn't say where this one comes from | Psychic | 90 |
| TM30 | Shadow Ball Not placed on any map this converter could resolve — the source doesn't say where this one comes from | Ghost | 80 |
| TM31 | Brick Break Not placed on any map this converter could resolve — the source doesn't say where this one comes from | Fighting | 75 |
| TM32 | Double Team Not placed on any map this converter could resolve — the source doesn't say where this one comes from | Normal | — |
| TM39 | Rock Tomb Rustboro City Gym | Rock | 60 |
| TM41 | Torment Not placed on any map this converter could resolve — the source doesn't say where this one comes from | Dark | — |
| TM42 | Facade Petalburg City Gym | Normal | 70 |
| TM43 | Secret Power Not placed on any map this converter could resolve — the source doesn't say where this one comes from | Normal | 60 |
| TM44 | Rest Not placed on any map this converter could resolve — the source doesn't say where this one comes from | Psychic | — |
| TM45 | Attract Not placed on any map this converter could resolve — the source doesn't say where this one comes from | Normal | — |
| TM46 | Thief Not placed on any map this converter could resolve — the source doesn't say where this one comes from | Dark | 60 |
| TM48 | Skill Swap Not placed on any map this converter could resolve — the source doesn't say where this one comes from | Psychic | — |
| TM49 | Snatch Not placed on any map this converter could resolve — the source doesn't say where this one comes from | Dark | — |
| TM52 | Focus Blast Dewford Town Gym | Fighting | 120 |
| TM56 | Darkest Lariat Not placed on any map this converter could resolve — the source doesn't say where this one comes from | Dark | 85 |
| TM57 | Charge Beam Mauville City Gym | Electric | 50 |
| TM61 | Will-o-Wisp Lavaridge Town Gym | Fire | — |
| TM63 | Embargo Not placed on any map this converter could resolve — the source doesn't say where this one comes from | Dark | — |
| TM66 | Payback Not placed on any map this converter could resolve — the source doesn't say where this one comes from | Dark | 50 |
| TM68 | Giga Impact Petalburg City Gym | Normal | 150 |
| TM77 | Psych Up Not placed on any map this converter could resolve — the source doesn't say where this one comes from | Normal | — |
| TM78 | Bulldoze Not placed on any map this converter could resolve — the source doesn't say where this one comes from | Ground | 60 |
| TM80 | Rock Slide Not placed on any map this converter could resolve — the source doesn't say where this one comes from | Rock | 75 |
| TM83 | Infestation Not placed on any map this converter could resolve — the source doesn't say where this one comes from | Bug | 50 |
| TM85 | Dream Eater Mossdeep City Gym | Psychic | 100 |
| TM87 | Swagger Dewford Town Gym | Normal | — |
| TM88 | Sleep Talk Not placed on any map this converter could resolve — the source doesn't say where this one comes from | Normal | — |
| TM90 | Substitute Not placed on any map this converter could resolve — the source doesn't say where this one comes from | Normal | — |
| TM92 | Trick Room Mossdeep City Gym | Psychic | — |
| TM97 | Dark Pulse Not placed on any map this converter could resolve — the source doesn't say where this one comes from | Dark | 80 |
| TM100 | Confide Petalburg City Gym | Normal | — |
Where to find Dusknoir
Not found in the wild — evolve or trade for it.