Level-up moves 24
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Astonish Attack that may shock the foe into flinching. | Ghost | Phys | 30 | 100 | 15 |
| 1 | Bind Binds and squeezes the foe for turns. | Normal | Phys | 15 | 85 | 20 |
| 1 | Disable For 4 turns, prevents foe from using last used move. | Normal | Stat | — | 100 | 20 |
| 1 | Fire Punch A fiery punch that may burn the foe. | Fire | Phys | 75 | 100 | 15 |
| 1 | Future Sight Heightens inner power to strike 2 turns later. | Psychic | Spec | 120 | 100 | 10 |
| 1 | Gravity Gravity is intensified negating levitation. | Psychic | Stat | — | — | 5 |
| 1 | Ice Punch An icy punch that may freeze the foe. | Ice | Phys | 75 | 100 | 15 |
| 1 | Leer Frightens the foes with a leer to lower Defense. | Normal | Stat | — | 100 | 30 |
| 1 | Night Shade Inflicts damage identical to the user's level. | Ghost | Spec | 1 | 100 | 15 |
| 1 | Shadow Punch An unavoidable punch that is thrown from shadows. | Ghost | Phys | 60 | — | 20 |
| 1 | Thunder Punch An electrified punch that may paralyze the foe. | Electric | Phys | 75 | 100 | 15 |
| 6 | Disable For 4 turns, prevents foe from using last used move. | Normal | Stat | — | 100 | 20 |
| 9 | Astonish Attack that may shock the foe into flinching. | Ghost | Phys | 30 | 100 | 15 |
| 14 | Foresight Negates the foe's efforts to heighten evasiveness. | Normal | Stat | — | — | 40 |
| 17 | Shadow Sneak Extends the user's shadow to strike first. | Ghost | Phys | 40 | 100 | 30 |
| 22 | Pursuit Inflicts bad damage if used on a foe switching out. | Dark | Phys | 40 | 100 | 20 |
| 25 | Will-O-Wisp Inflicts a burn on the foe with intense fire. | Fire | Stat | — | 85 | 15 |
| 30 | Confuse Ray A sinister ray that confuses the foe. | Ghost | Stat | — | 100 | 10 |
| 33 | Curse A move that functions differently for GHOSTS. | B_UPDATED_MOVE_TYPES >= GEN_5 ? TYPE_GHOST : TYPE_MYSTERY | Stat | — | — | 10 |
| 40 | Hex Does double damage if the foe has a status problem. | Ghost | Spec | 65 | 100 | 10 |
| 45 | Shadow Ball Hurls a black blob that may lower the foe's Sp. Def. | Ghost | Spec | 80 | 100 | 15 |
| 52 | Mean Look Fixes the foe with a mean look that prevents escape. | Normal | Stat | — | — | 5 |
| 57 | Payback Attack that gains power if the user moves last. | Dark | Phys | 50 | 100 | 10 |
| 64 | Future Sight Heightens inner power to strike 2 turns later. | Psychic | Spec | 120 | 100 | 10 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 48
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM01 | Focus Punch Cianwood City Gym | Fighting | 150 |
| TM04 | Calm Mind Goldenrod City | Psychic | — |
| TM06 | Toxic Route 17 | Poison | — |
| TM10 | Hidden Power Lake of Rage | Normal | 60 |
| TM11 | Sunny Day Goldenrod City | Fire | — |
| TM12 | Taunt Burned Tower | Dark | — |
| TM13 | Ice Beam Goldenrod City | Ice | 90 |
| TM14 | Blizzard Goldenrod City | Ice | 110 |
| TM15 | Hyper Beam Goldenrod City | Normal | 150 |
| TM17 | Protect Goldenrod City | Normal | — |
| TM18 | Rain Dance Slowpoke Well | Water | — |
| TM21 | Frustration Celadon City | Normal | 1 |
| TM26 | Earthquake Victory Road | Ground | 100 |
| TM27 | Return Goldenrod City | Normal | 1 |
| TM29 | Psychic Saffron City | Psychic | 90 |
| TM30 | Shadow Ball Ecruteak City Gym | Ghost | 80 |
| TM31 | Brick Break Route 17 | Fighting | 75 |
| TM32 | Double Team Not placed on any map in the source — the game doesn't say where this one comes from | Normal | — |
| TM39 | Rock Tomb Union Cave | Rock | 60 |
| TM41 | Torment Route 8 | Dark | — |
| TM42 | Facade Route 15 | Normal | 70 |
| TM43 | Secret Power Lake of Rage | Normal | 70 |
| TM44 | Rest Goldenrod City | Psychic | — |
| TM45 | Attract Goldenrod City Gym | Normal | — |
| TM46 | Thief Rocket Hideout | Dark | 60 |
| TM48 | Skill Swap Saffron City Gym | Psychic | — |
| TM49 | Snatch Route 39 | Dark | — |
| TM52 | Focus Blast Goldenrod City | Fighting | 120 |
| TM56 | Fling Rock Tunnel | Dark | 1 |
| TM57 | Charge Beam Olivine City | Electric | 50 |
| TM58 | Endure Celadon City | Normal | — |
| TM61 | Will-O-Wisp Route 14 | Fire | — |
| TM63 | Embargo Route 34 | Dark | — |
| TM66 | Payback Route 35 | Dark | 50 |
| TM68 | Giga Impact Celadon City | Normal | 150 |
| TM77 | Psych Up Viridian Forest | Normal | — |
| TM78 | Captivate Celadon City | Normal | — |
| TM79 | Dark Pulse Celadon City | Dark | 80 |
| TM80 | Rock Slide Pewter City Gym | Rock | 75 |
| TM82 | Sleep Talk Celadon City | Normal | — |
| TM83 | Natural Gift Goldenrod City | Normal | 1 |
| TM85 | Dream Eater Celadon City | Psychic | 100 |
| TM87 | Swagger Olivine Lighthouse | Normal | — |
| TM90 | Substitute Goldenrod City | Normal | — |
| TM92 | Trick Room Viridian City Gym | Psychic | — |
| HM04 | Strength Olivine City | Normal | 80 |
| HM05 | Flash Sprout Tower | Normal | — |
| HM06 | Rock Smash Route 36 | Fighting | 40 |
Where to find Dusknoir
Not found in the wild — evolve or trade for it.
Other changes in this game
- Move tutors: Dream Eater, Endure, Psych Up, Rock Slide, Sleep Talk, Substitute, Swagger, Body Slam, Bulldoze, Confide, Fire Punch, Headbutt, Ice Punch, Icy Wind, Infestation, Leech Life, Mega Kick, Mega Punch, Metronome, Mimic, Mud-Slap, Round, Snore, Swift, Thunder Punch