Dusknoir
#109 · Pokémon Emerald Seaglass · changed in this game

Dusknoir

GhostPressure, Frisk (hidden)

In Emerald Seaglass: Not in the wild: evolve Dusclops with a Reaper Cloth. Its type (Ghost) and abilities are the same as in the official games. Base stats total 540, up from 525; only HP changed (45 → 60).

Level-up moves 28

LvMoveTypeCatPowAccPP
1Bind
Binds and squeezes the foe for turns.
NormalPhys158520
1Fire Punch
A fiery punch that may burn the foe.
FirePhys7510015
1Future Sight
Heightens inner power to strike 2 turns later.
PsychicSpec12010010
1Gravity
Gravity is intensified negating levitation.
PsychicStat——5
1Ice Punch
An icy punch that may freeze the foe.
IcePhys7510015
1Leer
Frightens the foe with a leer to lower Defense.
NormalStat—10030
1Night Shade
Inflicts damage identical to the user's level.
GhostSpec110015
1Raging Fury On evolution
A rampage of 2 to 3 turns that confuses the user.
FirePhys10010010
1Raging Fury
A rampage of 2 to 3 turns that confuses the user.
FirePhys10010010
1Shadow Punch
An unavoidable punch that is thrown from shadows.
GhostPhys60—20
1Thunder Punch
An electrified punch that may paralyze the foe.
ElectricPhys7510015
6Disable
Psychically disables one of the foe's moves.
NormalStat—10020
9Astonish
An attack that may shock the foe into flinching.
GhostPhys3010015
14Foresight
Negates the foe's efforts to heighten evasiveness.
NormalStat——40
17Shadow Sneak
Extends the user's shadow to strike first.
GhostPhys4010030
22Pursuit
Inflicts bad damage if used on a foe switching out.
DarkPhys4010020
25Will-O-Wisp
Inflicts a burn on the foe with intense fire.
FireStat—8515
27Headbutt
A ramming attack that may cause flinching.
NormalPhys7010015
30Confuse Ray
A sinister ray that confuses the foe.
GhostStat—10010
33Curse
A move that functions differently for GHOSTS.
GhostStat——10
38Hex
Does double damage if the foe has a status problem.
GhostSpec6510010
41Shadow Ball
Hurls a black blob that may lower the foe's Sp. Def.
GhostSpec8010015
43Body Slam
A full-body slam that may cause paralysis.
NormalPhys8510015
45Infernal Parade
Hurts a foe harder if it has an ailment. May leave a burn.
GhostSpec6510015
46Mean Look
Fixes the foe with a mean look that prevents escape.
NormalStat——5
49Payback
An attack that gains power if the user moves last.
DarkPhys5010010
51Fiery Wrath
An attack fueled by your wrath. May cause flinching.
DarkSpec9010010
54Future Sight
Heightens inner power to strike 2 turns later.
PsychicSpec12010010

* a legal move, just moved to level-up · ** new to this game

TMs & HMs 23

#Move · where to get itTypePow
TM01Focus Punch
Sootopolis City (shop)
Fighting150
TM04Calm Mind
Mossdeep City Gym
Psychic—
TM06Toxic
Sootopolis City (shop)
Poison—
TM11Sunny Day
Sootopolis City (shop)
Fire—
TM12Taunt
Route 110
Dark—
TM13Ice Beam
Sootopolis City Gym
Ice90
TM14Blizzard
Lilycove City (shop)
Ice110
TM15Hyper Beam
Lilycove City (shop)
Normal150
TM17Protect
Lilycove City (shop)
Normal—
TM18Rain Dance
Sootopolis City (shop)
Water—
TM26Earthquake
Sootopolis City (shop)
Ground100
TM29Psychic
Sootopolis City (shop)
Psychic90
TM30Shadow Ball
Sootopolis City (shop)
Ghost80
TM31Brick Break
Sootopolis City
Fighting75
TM32Double Team
Sootopolis City (shop)
Normal—
TM39Rock Tomb
Rustboro City Gym
Rock60
TM41Torment
Slateport City
Dark—
TM42Facade
Petalburg City Gym
Normal70
TM44Rest
Lilycove City
Psychic—
TM45Attract
Lilycove City
Normal—
TM46Thief
Slateport City
Dark60
TM48Skill Swap
Sootopolis City (shop)
Psychic—
TM49Snatch
SS Tidal Rooms
Dark—

Where to find Dusknoir

Not found in the wild — evolve or trade for it.