#362 · Pokémon Omega Ruby Origins · changed in this game
Dusclops
GhostPressure
In Omega Ruby Origins: First found in Meteor Falls Section 2 (Super Rod, Lv 30-39), and in 6 more areas. Its type (Ghost) and base stats (total 455) are the same as in the official games. Abilities: it loses Frisk. 5 of its 16 level-up moves are new compared with Pokémon Ruby & Sapphire, including Fire Punch and Ice Punch.
Level-up moves 16
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Astonish An attack that may shock the foe into flinching. | Ghost | Phys | 30 | 100 | 15 |
| 1 | Bind Binds and squeezes the foe for 2 to 5 turns. | Normal | Phys | 15 | 85 | 20 |
| 1 | Disable Psychically disables one of the foe's moves. | Normal | Stat | 0 | 100 | 20 |
| 1 | Fire Punch A fiery punch that may burn the foe. | Fire | Phys | 75 | 100 | 15 |
| 1 | Ice Punch An icy punch that may freeze the foe. | Ice | Phys | 75 | 100 | 15 |
| 1 | Leer Frightens the foe with a leer to lower DEFENSE. | Normal | Stat | 0 | 100 | 30 |
| 1 | Shadow Sneak Inflics regular damage. | Ghost | Phys | 40 | 100 | 30 |
| 1 | Thunder Punch An electrified punch that may paralyze the foe. | Electric | Phys | 75 | 100 | 15 |
| 12 | Confuse Ray A sinister ray that confuses the foe. | Ghost | Stat | 0 | 100 | 10 |
| 16 | Night Shade Inflicts damage identical to the user's level. | Ghost | Spec | 1 | 100 | 15 |
| 24 | Will-O-Wisp Inflicts a burn on the foe with intense fire. | Fire | Stat | 0 | 85 | 15 |
| 28 | Mean Look Fixes the foe with a mean look that prevents escape. | Normal | Stat | 0 | 100 | 5 |
| 36 | Curse A move that functions differently for GHOSTS. | Ghost | Stat | 0 | 0 | 10 |
| 37 | Shadow Punch An unavoidable punch that is thrown from shadows. | Ghost | Phys | 60 | 0 | 20 |
| 42 | Shadow Ball Hurls a black blob that may lower the foe's SP. DEF. | Ghost | Spec | 80 | 100 | 15 |
| 48 | Future Sight Heightens inner power to strike 2 turns later. | Psychic | Spec | 120 | 100 | 10 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs
This game's documentation doesn't publish TM compatibility, so none is listed here.
Where to find Dusclops
| Area | Method | Level | |
|---|---|---|---|
| Meteor Falls Section 2 | Super Rod | 30-39 | |
| Meteor Falls Section 3 | Super Rod | 35-39 | |
| Cave Of Origin Section 5 | Grass | 44-52 | |
| Victory Road | Grass | 48-56 | |
| Abandoned Ship Section 2 | Super Rod | 47-50 | |
| Sky Pillar | Grass | 50-53 | |
| Sky Pillar Section 2 | Grass | 54-57 |
Other changes in this game
- Evolves into Dusknoir with the Link Cable
- Can be taught by TM or HM: Power-up P., Calm Mind, Toxic, Hidden Power, Sunny Day, Taunt, Ice Beam, Blizzard, Hyper Beam, Protect, Rain Dance, Frustration, Earthquake, Return, Psychic, Shadow Ball, Double Team, Rock Tomb, Facade, Secret Power, Rest, Thief, Strength, Flash, Rock Smash
- A wild one can be holding: Spell Tag