Dusclops
#362 · Pokémon Omega Ruby Origins · changed in this game

Dusclops

GhostPressure

In Omega Ruby Origins: First found in Meteor Falls Section 2 (Super Rod, Lv 30-39), and in 6 more areas. Its type (Ghost) and base stats (total 455) are the same as in the official games. Abilities: it loses Frisk. 5 of its 16 level-up moves are new compared with Pokémon Ruby & Sapphire, including Fire Punch and Ice Punch.

Level-up moves 16

LvMoveTypeCatPowAccPP
1Astonish
An attack that may shock the foe into flinching.
GhostPhys3010015
1Bind
Binds and squeezes the foe for 2 to 5 turns.
NormalPhys158520
1Disable
Psychically disables one of the foe's moves.
NormalStat010020
1Fire Punch
A fiery punch that may burn the foe.
FirePhys7510015
1Ice Punch
An icy punch that may freeze the foe.
IcePhys7510015
1Leer
Frightens the foe with a leer to lower DEFENSE.
NormalStat010030
1Shadow Sneak
Inflics regular damage.
GhostPhys4010030
1Thunder Punch
An electrified punch that may paralyze the foe.
ElectricPhys7510015
12Confuse Ray
A sinister ray that confuses the foe.
GhostStat010010
16Night Shade
Inflicts damage identical to the user's level.
GhostSpec110015
24Will-O-Wisp
Inflicts a burn on the foe with intense fire.
FireStat08515
28Mean Look
Fixes the foe with a mean look that prevents escape.
NormalStat01005
36Curse
A move that functions differently for GHOSTS.
GhostStat0010
37Shadow Punch
An unavoidable punch that is thrown from shadows.
GhostPhys60020
42Shadow Ball
Hurls a black blob that may lower the foe's SP. DEF.
GhostSpec8010015
48Future Sight
Heightens inner power to strike 2 turns later.
PsychicSpec12010010

* a legal move, just moved to level-up · ** new to this game

TMs & HMs

This game's documentation doesn't publish TM compatibility, so none is listed here.

Where to find Dusclops

AreaMethodLevel
Meteor Falls Section 2Super Rod30-39
Meteor Falls Section 3Super Rod35-39
Cave Of Origin Section 5Grass44-52
Victory RoadGrass48-56
Abandoned Ship Section 2Super Rod47-50
Sky PillarGrass50-53
Sky Pillar Section 2Grass54-57

Other changes in this game

  • Evolves into Dusknoir with the Link Cable
  • Can be taught by TM or HM: Power-up P., Calm Mind, Toxic, Hidden Power, Sunny Day, Taunt, Ice Beam, Blizzard, Hyper Beam, Protect, Rain Dance, Frustration, Earthquake, Return, Psychic, Shadow Ball, Double Team, Rock Tomb, Facade, Secret Power, Rest, Thief, Strength, Flash, Rock Smash
  • A wild one can be holding: Spell Tag