#340 · HeartGold Generations · unchanged from the official games
Whiscash
WaterGroundOblivious, Anticipation, Hydration (hidden)
In HeartGold Generations: First found in Violet City (Super Rod (swarm), Lv 40). Its type (Water / Ground), base stats (total 468) and abilities are the same as in the official games. 3 of its 19 level-up moves are new compared with Pokémon HeartGold & SoulSilver, including Thrash and Belch.
Level-up moves 24
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Thrash The user rampages and attacks for two to three turns. It then becomes confused, however. | Normal | Phys | 120 | 100 | 10 |
| 1 | Belch The user lets out a damaging belch at the target. The user must eat a held Berry to use this move. | Poison | Spec | 120 | 90 | 10 |
| 1 | Zen Headbutt The user focuses its willpower to its head and rams the foe. It may also make the target flinch. | Psychic | Phys | 80 | 90 | 15 |
| 1 | Tickle The user tickles the foe into laughing, reducing its Attack and Defense stats. | Normal | Stat | — | 100 | 20 |
| 1 | Mud-Slap The user hurls mud in the foe’s face to inflict damage and lower its accuracy. | Ground | Spec | 20 | 100 | 10 |
| 1 | Water Gun The foe is blasted with a forceful shot of water. | Water | Spec | 40 | 100 | 25 |
| 1 | Rest The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. | Psychic | Stat | — | — | 5 |
| 1 | Snore An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | Normal | Spec | 50 | 100 | 15 |
| 1 | Mud Sport The user covers itself with mud. It weakens Electric- type moves while the user is in the battle. | Ground | Stat | — | — | 15 |
| 1 | Water Sport The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. | Water | Stat | — | — | 15 |
| 6 | Mud Sport The user covers itself with mud. It weakens Electric- type moves while the user is in the battle. | Ground | Stat | — | — | 15 |
| 6 | Water Sport The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. | Water | Stat | — | — | 15 |
| 9 | Water Gun The foe is blasted with a forceful shot of water. | Water | Spec | 40 | 100 | 25 |
| 13 | Mud Bomb The user launches a hard-packed mud ball to attack. It may also lower the target’s accuracy. | Ground | Spec | 65 | 85 | 10 |
| 14 | Water Pulse The user attacks the foe with a pulsing blast of water. It may also confuse the foe. | Water | Spec | 60 | 100 | 20 |
| 16 | Amnesia The user temporarily empties its mind to forget its concerns. It sharply raises the user’s Sp. Def stat. | Psychic | Stat | — | — | 20 |
| 20 | Magnitude The user looses a ground-shaking quake affecting everyone in battle. Its power varies. | Ground | Phys | — | 100 | 30 |
| 25 | Aqua Tail The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | Water | Phys | 90 | 90 | 10 |
| 25 | Rest The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. | Psychic | Stat | — | — | 5 |
| 25 | Snore An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | Normal | Spec | 50 | 100 | 15 |
| 35 | Muddy Water The user attacks by shooting out muddy water. It may also lower the foe’s accuracy. | Water | Spec | 90 | 85 | 10 |
| 37 | Earthquake The user sets off an earthquake that hits all the Pokémon in the battle. | Ground | Phys | 100 | 100 | 10 |
| 46 | Future Sight Two turns after this move is used, the foe is attacked with a hunk of psychic energy. | Psychic | Spec | 120 | 100 | 10 |
| 54 | Fissure The user opens up a fissure in the ground and drops the foe in. The target instantly faints if it hits. | Ground | Phys | — | 30 | 5 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 36
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM03 | Water Pulse | Water | 60 |
| TM06 | Toxic | Poison | — |
| TM07 | Hail | Ice | — |
| TM10 | Hidden Power | Normal | 60 |
| TM11 | Sunny Day | Fire | — |
| TM13 | Ice Beam | Ice | 90 |
| TM14 | Blizzard | Ice | 110 |
| TM15 | Hyper Beam | Normal | 150 |
| TM17 | Protect | Normal | — |
| TM18 | Rain Dance | Water | — |
| TM21 | Frustration | Normal | — |
| TM26 | Earthquake | Ground | 100 |
| TM27 | Return | Normal | — |
| TM32 | Double Team | Normal | — |
| TM37 | Sandstorm | Rock | — |
| TM39 | Rock Tomb | Rock | 60 |
| TM40 | Aerial Ace | Flying | 60 |
| TM42 | Facade | Normal | 70 |
| TM43 | Secret Power | Normal | 70 |
| TM44 | Rest | Psychic | — |
| TM45 | Attract | Normal | — |
| TM58 | Endure | Normal | — |
| TM68 | Giga Impact | Normal | 150 |
| TM71 | Stone Edge | Rock | 100 |
| TM76 | Stealth Rock | Rock | — |
| TM78 | Captivate | Normal | — |
| TM80 | Rock Slide | Rock | 75 |
| TM82 | Sleep Talk | Normal | — |
| TM83 | Natural Gift | Normal | — |
| TM87 | Swagger | Normal | — |
| TM90 | Substitute | Normal | — |
| HM03 | Surf | Water | 90 |
| HM04 | Strength | Normal | 80 |
| HM05 | Whirlpool | Water | 35 |
| HM06 | Rock Smash | Fighting | 40 |
| HM07 | Waterfall | Water | 80 |
Where to find Whiscash
| Area | Method | Level | |
|---|---|---|---|
| Violet City | Super Rod (swarm) | 40 |
Other changes in this game
- Tutor moves: Dive, Mud-Slap, Icy Wind, Aqua Tail, Snore, Zen Headbutt, Earth Power, Bounce, Headbutt