Whiscash in Emerald Imperium
Water / Ground — where to catch it, what it learns, and how it differs from the official games.
Compared with the official games
- Abilities gains Water Bubble and loses Oblivious, Anticipation
Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Emerald, so a difference here can belong to the series rather than to this hack.
Whiscash in other guides
The same Pokémon, as 16 other hacks change it:
UnboundEmerald RogueInfinite FusionRadical RedLazarusGaiaBlaze Black 2 Redux & Volt White 2 ReduxInclement EmeraldElite ReduxEmerald KaizoBlaze Black 2 & Volt White 2Sacred Gold & Storm SilverRenegade PlatinumRising Ruby & Sinking SapphireBlaze Black & Volt WhiteFire Red Omega
Where to find Whiscash
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Belch Lets out a loud belch. Must eat a Berry to use it. | Poison | Spec | 120 | 100 | 10 |
| 1 | Mud Sport Covers the user in mud to raise electrical resistance. | Ground | Stat | — | 100 | 15 |
| 1 | Mud-Slap Hurls mud in the foe's face to reduce its accuracy. | Ground | Spec | 40 | 100 | 10 |
| 1 | Thrash On evolution A rampage of 2 to 3 turns that confuses the user. | Normal | Phys | 120 | 100 | 10 |
| 1 | Thrash A rampage of 2 to 3 turns that confuses the user. | Normal | Phys | 120 | 100 | 10 |
| 1 | Tickle Makes the foe laugh to lower Attack and Defense. | Normal | Stat | — | 100 | 20 |
| 1 | Water Gun Squirts water to attack the foe. | Water | Spec | 40 | 100 | 25 |
| 1 | Water Sport The user becomes soaked to raise resistance to fire. | Water | Stat | — | 100 | 15 |
| 1 | Zen Headbutt Hits with a strong head- butt. May cause flinching. | Psychic | Phys | 80 | 100 | 15 |
| 6 | Mud Sport Covers the user in mud to raise electrical resistance. | Ground | Stat | — | 100 | 15 |
| 6 | Water Sport The user becomes soaked to raise resistance to fire. | Water | Stat | — | 100 | 15 |
| 9 | Water Gun Squirts water to attack the foe. | Water | Spec | 40 | 100 | 25 |
| 13 | Mud Bomb Throws a blob of mud to damage and cut accuracy. | Ground | Spec | 65 | 100 | 10 |
| 15 | Amnesia Forgets about something and sharply raises Sp. Def. | Psychic | Stat | — | — | 20 |
| 17 | Water Pulse Attacks with ultrasonic waves. May confuse the foe. | Water | Spec | 60 | 100 | 20 |
| 20 | Magnitude A ground-shaking attack of random intensity. | Ground | Phys | 1 | 100 | 30 |
| 25 | Rest The user sleeps for 2 turns, restoring HP and status. | Psychic | Stat | — | — | 5 |
| 25 | Snore A loud attack that can be used only while asleep. | Normal | Spec | 50 | 100 | 15 |
| 28 | Water Pulse Attacks with ultrasonic waves. May confuse the foe. | Water | Spec | 60 | 100 | 20 |
| 34 | Earthquake A powerful quake, but has no effect on flying foes. | Ground | Phys | 100 | 100 | 10 |
| 39 | Muddy Water Attacks with muddy water. May lower accuracy. | Water | Spec | 95 | 85 | 10 |
| 45 | Future Sight Heightens inner power to strike 2 turns later. | Psychic | Spec | 120 | 100 | 10 |
| 52 | Dragon Dance A mystical dance that ups Attack and Speed. | Dragon | Stat | — | — | 20 |
| 72 | Wave Crash A slam shrouded in water. It also hurts the user. | Water | Phys | 120 | 100 | 10 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (28)
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM07 | Snowscape | Ice | — |
| TM13 | Ice Beam | Ice | 90 |
| TM14 | Blizzard | Ice | 110 |
| TM18 | Rain Dance | Water | — |
| TM21 | Icy Wind | Ice | 55 |
| TM26 | Earthquake | Ground | 100 |
| TM37 | Sandstorm | Rock | — |
| TM39 | Rock Tomb | Rock | 60 |
| TM40 | Aerial Ace | Flying | 60 |
| TM41 | Dragon Dance | Dragon | — |
| TM71 | Stone Edge | Rock | 100 |
| TM76 | Stealth Rock | Rock | — |
| TM80 | Rock Slide | Rock | 75 |
| TM83 | Scald | Water | 80 |
| TM85 | Future Sight | Psychic | 120 |
| TM96 | Bulldoze | Ground | 60 |
| TM110 | Stomping Tantrum | Ground | 75 |
| TM120 | Liquidation | Water | 85 |
| TM121 | Hydro Pump | Water | 110 |
| TM125 | Zen Headbutt | Psychic | 80 |
| TM126 | Weather Ball | Normal | 50 |
| TM142 | Earth Power | Ground | 90 |
| TM160 | Water Pulse | Water | 60 |
| TM169 | Spikes | Ground | — |
| HM03 | Surf | Water | 90 |
| HM04 | Strength | Normal | 80 |
| HM06 | Rock Smash | Fighting | 60 |
| HM07 | Waterfall | Water | 80 |