#340 · Pokémon R.O.W.E
Whiscash
WaterGroundOblivious, Anticipation, Slimy (hidden)
Level-up moves 36
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Belch Lets out a loud belch. Must eat a Berry to use it. | Poison | Spec | 120 | 90 | 10 |
| 1 | Dragon Dance On evolution A mystical dance that ups Attack and Speed. | Dragon | Stat | — | — | 20 |
| 1 | Mud Sport Covers the user in mud to raise electrical resistance. | Ground | Stat | — | 100 | 15 |
| 1 | Mud-Slap Hurls mud in the foe's face to reduce its accuracy. | Ground | Spec | 20 | 100 | 10 |
| 1 | Rest The user sleeps for 2 turns, restoring HP and status. | Psychic | Stat | — | — | 10 |
| 1 | Snore A loud attack that can be used only while asleep. | Normal | Spec | 50 | 100 | 15 |
| 1 | Stomping Tantrum Stomps around angrily. Stronger after a failure. | Ground | Phys | 75 | 100 | 10 |
| 1 | Thrash On evolution A rampage of 2 to 3 turns that confuses the user. | Normal | Phys | 120 | 100 | 10 |
| 1 | Thrash A rampage of 2 to 3 turns that confuses the user. | Normal | Phys | 120 | 100 | 10 |
| 1 | Tickle Makes the foe laugh to lower Attack and Defense. | Normal | Stat | — | 100 | 20 |
| 1 | Water Gun Squirts water to attack the foe. | Water | Spec | 40 | 100 | 25 |
| 1 | Water Sport The user becomes soaked to raise resistance to fire. | Water | Stat | — | 100 | 15 |
| 1 | Zen Headbutt Hits with a strong head- butt. May cause flinching. | Psychic | Phys | 80 | 90 | 15 |
| 6 | Mud Sport Covers the user in mud to raise electrical resistance. | Ground | Stat | — | 100 | 15 |
| 6 | Water Sport The user becomes soaked to raise resistance to fire. | Water | Stat | — | 100 | 15 |
| 9 | Water Gun Squirts water to attack the foe. | Water | Spec | 40 | 100 | 25 |
| 13 | Mud Bomb Throws a blob of mud to damage and cut accuracy. | Ground | Spec | 65 | 85 | 10 |
| 15 | Icy Wind A chilling attack that lowers the foe's Speed. | Ice | Spec | 55 | 95 | 15 |
| 17 | Amnesia Forgets about something and sharply raises Sp. Def. | Psychic | Stat | — | — | 20 |
| 17 | Water Pulse Attacks with ultrasonic waves. May confuse the foe. | Water | Spec | 60 | 100 | 20 |
| 19 | Bulldoze Stomps down on the ground. Lowers Speed. | Ground | Phys | 60 | 100 | 20 |
| 23 | Magnitude A ground-shaking attack of random intensity. | Ground | Phys | 1 | 100 | 30 |
| 25 | Ice Shard Hurls a chunk of ice that always strike first. | Ice | Phys | 40 | 100 | 30 |
| 27 | Rock Throw Throws small rocks to strike the foe. | Rock | Phys | 50 | 90 | 15 |
| 29 | Rest The user sleeps for 2 turns, restoring HP and status. | Psychic | Stat | — | — | 10 |
| 29 | Snore A loud attack that can be used only while asleep. | Normal | Spec | 50 | 100 | 15 |
| 30 | Zen Headbutt Hits with a strong head- butt. May cause flinching. | Psychic | Phys | 80 | 90 | 15 |
| 31 | Aqua Tail The user swings its tail like a wave to attack. | Water | Phys | 90 | 90 | 10 |
| 35 | Muddy Water Attacks with muddy water. May lower accuracy. | Water | Spec | 90 | 85 | 10 |
| 38 | Liquidation Slams the foe with water. Can lower Defense. | Water | Phys | 85 | 100 | 10 |
| 40 | Earthquake A powerful quake, but has no effect on flying foes. | Ground | Phys | 100 | 100 | 10 |
| 42 | Rock Slide Large boulders are hurled. May cause flinching. | Rock | Phys | 75 | 90 | 10 |
| 45 | Bounce Bounces up, then down the next turn. May paralyze. | Flying | Phys | 85 | 85 | 5 |
| 48 | Future Sight Heightens inner power to strike 2 turns later. | Psychic | Spec | 120 | 100 | 10 |
| 55 | Fissure A one-hit KO move that drops the foe in a fissure. | Ground | Phys | 1 | 30 | 5 |
| 58 | Stone Edge Stabs the foe with stones. High critical-hit ratio. | Rock | Phys | 100 | 80 | 5 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 33
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM03 | Water Pulse Sootopolis City Gym | Water | 60 |
| TM06 | Toxic Not placed on any map this converter could resolve — the source doesn't say where this one comes from | Poison | — |
| TM07 | Hail Not placed on any map this converter could resolve — the source doesn't say where this one comes from | Ice | — |
| TM10 | Hidden Power Not placed on any map this converter could resolve — the source doesn't say where this one comes from | Normal | 60 |
| TM13 | Ice Beam Not placed on any map this converter could resolve — the source doesn't say where this one comes from | Ice | 90 |
| TM14 | Blizzard Not placed on any map this converter could resolve — the source doesn't say where this one comes from | Ice | 110 |
| TM15 | Hyper Beam Not placed on any map this converter could resolve — the source doesn't say where this one comes from | Normal | 150 |
| TM17 | Protect Not placed on any map this converter could resolve — the source doesn't say where this one comes from | Normal | — |
| TM18 | Rain Dance Not placed on any map this converter could resolve — the source doesn't say where this one comes from | Water | — |
| TM21 | Frustration Not placed on any map this converter could resolve — the source doesn't say where this one comes from | Normal | 1 |
| TM26 | Earthquake Not placed on any map this converter could resolve — the source doesn't say where this one comes from | Ground | 100 |
| TM27 | Return Not placed on any map this converter could resolve — the source doesn't say where this one comes from | Normal | 1 |
| TM32 | Double Team Not placed on any map this converter could resolve — the source doesn't say where this one comes from | Normal | — |
| TM37 | Sandstorm Not placed on any map this converter could resolve — the source doesn't say where this one comes from | Rock | — |
| TM39 | Rock Tomb Rustboro City Gym | Rock | 60 |
| TM42 | Facade Petalburg City Gym | Normal | 70 |
| TM43 | Secret Power Not placed on any map this converter could resolve — the source doesn't say where this one comes from | Normal | 60 |
| TM44 | Rest Not placed on any map this converter could resolve — the source doesn't say where this one comes from | Psychic | — |
| TM45 | Attract Not placed on any map this converter could resolve — the source doesn't say where this one comes from | Normal | — |
| TM55 | Scald Sootopolis City Gym | Water | 80 |
| TM68 | Giga Impact Petalburg City Gym | Normal | 150 |
| TM71 | Stone Edge Rustboro City Gym | Rock | 100 |
| TM78 | Bulldoze Not placed on any map this converter could resolve — the source doesn't say where this one comes from | Ground | 60 |
| TM80 | Rock Slide Not placed on any map this converter could resolve — the source doesn't say where this one comes from | Rock | 75 |
| TM87 | Swagger Dewford Town Gym | Normal | — |
| TM88 | Sleep Talk Not placed on any map this converter could resolve — the source doesn't say where this one comes from | Normal | — |
| TM90 | Substitute Not placed on any map this converter could resolve — the source doesn't say where this one comes from | Normal | — |
| TM94 | Surf Sootopolis City Gym | Water | 90 |
| TM98 | Waterfall Sootopolis City Gym | Water | 80 |
| TM100 | Confide Petalburg City Gym | Normal | — |
| TM102 | Liquidation Sootopolis City Gym | Water | 85 |
| TM108 | Earth Power Not placed on any map this converter could resolve — the source doesn't say where this one comes from | Ground | 90 |
| TM116 | Dragon Dance Not placed on any map this converter could resolve — the source doesn't say where this one comes from | Dragon | — |
Where to find Whiscash
Not found in the wild — evolve or trade for it.