Whiscash in Elite Redux
#340 · Water / Ground · see locations below
WaterGround
Abilities
Unaware, Water Absorb, Field Explorer (hidden)
Base stats
Compared with the official games
- Stats Attack 78 → 98, Defense 73 → 103, Sp. Atk 76 → 98 (total 468 → 540)
Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Emerald, so a difference here can belong to the series rather than to this hack.
Other changes in this hack
- Innates (always active): Transistor, Aftershock, Earth Eater
- What the innates do: Transistor — Boosts the power of Electric-type moves by 1.5x. · Aftershock — Triggers Magnitude 4-7 after using a damaging move. · Earth Eater — Heals 25% of max HP when hit by a Ground move.
- Abilities you pick one of: Unaware — Ignores foes' stat changes, both positive and negative ones. · Water Absorb — Heals 25% of max HP when hit by a Water-type move. · Field Explorer — Boosts field moves by 50%. Cut, Surf, Strength etc.
- Tutor moves: Aqua Ring, Attract, Bulldoze, Calm Mind, Charge Beam, Clear Smog, Dig, Discharge, Dive, Dragon Cheer, Earth Power, Earthquake, Electric Terrain, Endure, Facade, Flip Turn, Gastro Acid, Giga Impact, Headbutt, Helping Hand, Hidden Power, Hyper Beam, Metronome, Mist, Protect, Rain Dance, Rest, Return, Rock Slide, Safeguard, Secret Power, Sleep Talk, Snore, Soak, Stealth Rock, Stone Edge, Substitute, Surf, Thunder, Thunder Wave, Thunderbolt, Water Pulse, Weather Ball, Whirlpool, Wide Guard, Zen Headbutt
- Egg groups: Water 2
- Height 0.9 m, weight 23.6 kg
Where to find Whiscash
| Area | Method | Level | |
|---|---|---|---|
| Route 114 | Super Rod | — | |
| Meteor Falls 1F 1R | Super Rod | — | |
| Meteor Falls 1F 2R | Super Rod | — | |
| Meteor Falls B1F 1R | Super Rod | — | |
| Meteor Falls B1F 2R | Super Rod | — | |
| Route 120 | Super Rod | — | |
| Scorched Slab | Good Rod | — | |
| Scorched Slab | Super Rod | — | |
| Scorched Slab B1F | Good Rod | — | |
| Scorched Slab B1F | Super Rod | — | |
| Victory Road B2F | Super Rod | — | |
| Altering Cave | Surfing | — | |
| Altering Cave | Good Rod | — | |
| Altering Cave | Super Rod | — | |
| Altering Cave B1F | Surfing | — | |
| Altering Cave B1F | Good Rod | — | |
| Altering Cave B1F | Super Rod | — |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Body Slam A full-body slam that may cause paralysis. | Normal | Phys | 85 | 100 | 15 |
| 1 | Future Sight Heightens inner power to strike 2 turns later. | Psychic | Spec | 120 | 100 | 10 |
| 1 | Magnitude A ground-shaking attack of random intensity. | Ground | Phys | 1 | 100 | 20 |
| 1 | Mud-Slap Hurls mud in the foe's face dealing repeated damage. | Ground | Spec | 25 | 100 | 10 |
| 1 | Stomping Tantrum Stomps around angrily. Stronger after a failure. | Ground | Phys | 75 | 100 | 10 |
| 1 | Waterfall Charges the foe with speed to climb waterfalls. | Water | Phys | 85 | 100 | 15 |
| 17 | Charge Charges power to boost the electric move used next. | Electric | Stat | — | 100 | 20 |
| 17 | Mud Shot Priority +1. 10% Speed drop chance. Has +1 priority. | Ground | Spec | 40 | 100 | 15 |
| 17 | Smack Down Throws a rock to knock the foe down to the ground. | Rock | Phys | 70 | 100 | 15 |
| 17 | Wave Crash A life-risking tackle that with 33% recoil damage. | Water | Phys | 120 | 100 | 10 |
| 24 | Amnesia Forgets about something and sharply raises Sp. Def. | Psychic | Stat | — | — | 20 |
| 24 | Electrify Electrifies the foe, making its next move Electric-type. | Electric | Stat | — | — | 3 |
| 24 | Mind Reader Priority +4. Reads the opponent's mind to dodge their attack. | Psychic | Stat | — | — | 10 |
| 24 | Spark Priority +2. An electrified tackle with +2 priority. May paralyze. | Electric | Phys | 40 | 100 | 15 |
| 24 | Supercell Slam Tackles with its shock body. Hurts on miss. | Electric | Phys | 100 | 95 | 10 |
| 37 | Brine Deals Super Effective damage vs Water. | Water | Spec | 70 | 100 | 10 |
| 37 | Dragon Dance A mystical dance that ups Attack and Speed. | Dragon | Stat | — | — | 20 |
| 37 | Eerie Impulse Exposes the foe to a pulse that sharply cuts SpAtk | Electric | Stat | — | 100 | 15 |
| 37 | Smite Attacks from above with strong electricity. Smack Down effect. | Electric | Phys | 120 | 80 | 15 |
| 37 | Stockpile Charges up power for up to 3 turns. | Normal | Stat | — | — | 5 |
| 46 | Belch Lets out a loud belch. Must eat a Berry to use it. | Poison | Spec | 120 | 100 | 5 |
| 46 | Fissure Very powerful attack. Hits both foes. | Ground | Phys | 120 | 85 | 5 |
| 46 | Nuzzle Rubs its cheeks against the foe, paralyzing it. | Electric | Phys | 20 | 100 | 20 |
| 46 | Triple Dive Hits 3 times. | Water | Phys | 20 | 90 | 10 |
| 51 | Electro Shot gathers electricity for a high-voltage shot. +1 SPA | Electric | Spec | 120 | 100 | 10 |
| 51 | Spit Up Spits up stored stockpiles for heavy damage. | Normal | Spec | 120 | 100 | 2 |
| 51 | Swallow Swallows down Stockpiles to restore HP. | Normal | Stat | — | — | 2 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (0)
| # | Move · where to get it | Type | Pow |
|---|