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Whiscash
#340 · Pokémon Exceeded · unchanged from the official games

Whiscash

WaterGroundOblivious, Anticipation, Sheer Force (hidden)

In Exceeded: First found in Meteor Falls (Super Rod), and in 2 more areas. Its type (Water / Ground) and base stats (total 468) are the same as in the official games. 8 of its 20 level-up moves are new compared with Pokémon Emerald, including Thrash and Belch.

Level-up moves 27

LvMoveTypeCatPowAccPP
0Thrash
A rampage of 2 to 3 turns that confuses the user.
NormalPhys9010020
1Belch
Ups damage for each berry eaten. Halves if none.
PoisonPhys1209010
1Mud Sport
Covers the user in mud to raise electrical resistance.
GroundStat—10015
1Mud-Slap
Can hit Flying foes. Reduce its accuracy.
GroundSpec2010010
1Rest
The user sleeps for 2 turns, restoring HP and status.
PsychicStat——5
1Snore
Can be used while asleep and deals double damage.
NormalSpec5010015
1Spicy Breath
Ups damage and burn chance for each berry eaten.
FirePhys6010020
1Thrash
A rampage of 2 to 3 turns that confuses the user.
NormalPhys9010020
1Tickle
Makes the foe laugh to lower Attack and Defense.
NormalStat—10020
1Water Gun
Squirts water to attack the foe.
WaterSpec4010025
1Water Sport
The user becomes soaked to raise resistance to fire.
WaterStat—10015
1Zen Headbutt
Hits with a strong head- butt. May cause flinching.
PsychicPhys809015
6Mud Sport
Covers the user in mud to raise electrical resistance.
GroundStat—10015
6Water Sport
The user becomes soaked to raise resistance to fire.
WaterStat—10015
9Water Gun
Squirts water to attack the foe.
WaterSpec4010025
13Mud Bomb
Can hit Flying foes. Lowers foe accuracy.
GroundSpec6510010
17Amnesia
Forgets about something and sharply raises Sp. Def.
PsychicStat——20
17Water Pulse
Attacks with ultrasonic waves. May confuse the foe.
WaterSpec6010020
22Magnitude
A ground-shaking attack of random intensity.
GroundPhys110030
29Rest
The user sleeps for 2 turns, restoring HP and status.
PsychicStat——5
29Snore
Can be used while asleep and deals double damage.
NormalSpec5010015
30Zen Headbutt
Hits with a strong head- butt. May cause flinching.
PsychicPhys809015
31Aqua Tail
The user swings its tail like a wave to attack.
WaterPhys9010010
36Muddy Water
Can hit Flying foes. May lower speed.
GroundSpec909510
39Earthquake
A powerful quake, but has no effect on flying foes.
GroundPhys10010010
48Future Sight
Heightens inner power to strike 2 turns later.
PsychicSpec12010010
55Fissure
Knocks down the foe's held item to prevent its use.
GroundPhys120705

* a legal move, just moved to level-up · ** new to this game

TMs & HMs 27

#Move · where to get itTypePow
TM03Water Pulse
Sootopolis City Gym — Gym 1F
Water60
TM06Toxic
Not handed out, sold or hidden anywhere in this game's own map data
Poison—
TM07Hail
Not handed out, sold or hidden anywhere in this game's own map data
Ice—
TM10Hidden Power
Slateport City
Normal60
TM13Ice Beam
Mauville City — Game Corner
Ice95
TM14Blizzard
Lilycove City — Department Store 4F
Ice110
TM15Hyper Beam
Lilycove City — Department Store 4F
Normal150
TM17Protect
Lilycove City — Department Store 4F
Normal—
TM18Rain Dance
Not handed out, sold or hidden anywhere in this game's own map data
Water—
TM21Frustration
Pacifidlog Town — House 2
Normal1
TM26Earthquake
Not handed out, sold or hidden anywhere in this game's own map data
Ground100
TM27Return
Fallarbor Town — Cozmo's House
Normal1
TM32Double Team
Mauville City — Game Corner
Normal—
TM37Sandstorm
Not handed out, sold or hidden anywhere in this game's own map data
Rock—
TM39Rock Tomb
Rustboro City Gym
Rock60
TM42Facade
Petalburg City Gym
Normal70
TM43Secret Power
Slateport City
Normal70
TM44Rest
Lilycove City — House 2
Psychic—
TM45Attract
Verdanturf Town — Battle Tent Lobby
Normal—
TM59Natural Gift
Slateport City
Normal1
TM66Headbutt
Petalburg Woods
Normal70
TM68Chilling Water
Not handed out, sold or hidden anywhere in this game's own map data
Water50
HM03Surf
Petalburg City — Wally's House
Water90
HM04Strength
Route 112
Fighting80
HM06Rock Smash
Mauville City — House 1
Fighting40
HM07Waterfall
Sootopolis City
Water80
HM08Dive
Mossdeep City — Steven's House
Water80

Where to find Whiscash

AreaMethodLevel
Meteor FallsSuper Rod
Route 111Super Rod5% rare
Route 111Surf
Route 120Super Rod

Other changes in this game

  • Has 4 abilities at once: whichever of its 3 ordinary abilities it was born with, plus 3 innates always on
  • Innates (always active): Electrocytes, Galvanize, Dry Skin
  • What the innates do: Electrocytes — Adds Electric-type to Pokémon. · Galvanize — Normal moves turn Electric. · Dry Skin — Prefers moisture to heat.
  • Abilities you pick one of: Oblivious — Prevents attraction. · Anticipation — Senses dangerous moves. · Sheer Force — Trades effects for power.
  • Hidden ability: Sheer Force
  • How its abilities arrive: Oblivious from the start; Anticipation at Lv 8; Electrocytes at Lv 14; Dry Skin at Lv 20; Sheer Force at Lv 26; Galvanize at Lv 29
  • Tutor moves: Double-Edge, Endure, Icy Wind, Mimic, Mud-Slap, Rock Slide, Sleep Talk, Snore, Substitute, Swagger, Water Ball
  • Egg groups: Water 2
  • Catch rate 75