Home › HeartGold Generations › Pokémon › Mime Jr.
Mime Jr.
#439 · HeartGold Generations · changed in this game

Mime Jr.

PsychicFairySoundproof, Filter

In HeartGold Generations: It is not in any of this guide's encounter tables. Its type (Psychic / Fairy) and base stats (total 310) are the same as in the official games. Abilities: it loses Technician. 5 of its 23 level-up moves are new compared with Pokémon HeartGold & SoulSilver, including Pound and Protect.

Level-up moves 25

LvMoveTypeCatPowAccPP
1Pound
The foe is physically pounded with a long tail or a foreleg, etc.
NormalPhys4010035
1Copycat
The user mimics the move used immediately before it. The move fails if no other move has been used yet.
NormalStat——20
1Barrier
The user throws up a sturdy wall that sharply raises its Defense stat.
PsychicStat——20
1Confusion
The foe is hit by a weak telekinetic force. It may also leave the foe confused.
PsychicSpec5010025
1Tickle
The user tickles the foe into laughing, reducing its Attack and Defense stats.
NormalStat—10020
4Copycat
The user mimics the move used immediately before it. The move fails if no other move has been used yet.
NormalStat——20
8Meditate
The user meditates to awaken the power deep within its body and raise its Attack stat.
PsychicStat——40
11Double Slap
The foe is slapped repeatedly, back and forth, two to five times in a row.
NormalPhys158510
12Encore
The user compels the foe to keep using only the move it last used for three to seven turns.
NormalStat—1005
12Confusion
The foe is hit by a weak telekinetic force. It may also leave the foe confused.
PsychicSpec5010025
20Protect
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
NormalStat——10
23Baton Pass
The user switches places with a party Pokémon in waiting, passing along any stat changes.
NormalStat——40
24Mimic
The user copies the move last used by the foe. The move can be used for the rest of the battle.
NormalStat——10
26Psybeam
The foe is attacked with a peculiar ray. It may also leave the target confused.
PsychicSpec6510020
27Recycle
The user recycles a held item that has been used in battle so it can be used again.
NormalStat——10
28Role Play
The user mimics the foe completely, copying the foe’s natural ability.
PsychicStat——10
29Light Screen
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
PsychicStat——30
29Reflect
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
PsychicStat——20
29Substitute
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
NormalStat——10
36Trick
The user catches the foe off guard and swaps the foe’s held item with its own.
PsychicStat—10010
40Sucker Punch
This move enables the user to attack first. It fails if the foe is not readying an attack, however.
DarkPhys701005
42Safeguard
The user creates a protective field that prevents status problems for five turns.
NormalStat——25
43Psychic
The foe is hit by a strong telekinetic force. It may also reduce the foe’s Sp. Def stat.
PsychicSpec9010010
44Dazzling Gleam
The user damages opposing Pokémon by emitting a powerful flash.
FairySpec8010010
52Teeter Dance
The user performs a wobbly dance that confuses all the Pokémon in battle.
NormalStat—10020

* a legal move, just moved to level-up · ** new to this game

TMs & HMs 0

#Move · where to get itTypePow

Where to find Mime Jr.

Not found in the wild — evolve or trade for it.

Other changes in this game

  • Evolves into Mr. Mime — on levelling up while it knows Mimic
  • Egg moves: Future Sight, Hypnosis, Mimic, Psych Up, Fake Out, Trick, Confuse Ray, Wake-Up Slap, Teeter Dance, Healing Wish, Charm, Nasty Plot