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Mime Jr.
#439 · Pokémon Exceeded · unchanged from the official games

Mime Jr.

PsychicFairySoundproof, Psychic Barrier, Technician (hidden)

In Exceeded: First found in Safari Zone (Grass). Its type (Psychic / Fairy) and base stats (total 310) are the same as in the official games.

Level-up moves 26

LvMoveTypeCatPowAccPP
1Barrier
Creates a barrier that sharply raises Defense.
PsychicStat——30
1Confusion
A psychic attack that may cause confusion.
PsychicSpec5010025
1Copycat
The user mimics the last move used by a foe.
NormalStat1—20
1Pound
Pounds the foe with forelegs or tail.
NormalPhys4010035
1Tickle
Makes the foe laugh to lower Attack and Defense.
NormalStat—10020
4Copycat
The user mimics the last move used by a foe.
NormalStat1—20
8Meditate
Meditates to raise Attack, Sp. Attack and Sp. Defense.
PsychicStat——10
12Confusion
A psychic attack that may cause confusion.
PsychicSpec5010025
12DoubleSlap
Repeatedly slaps the foe 2 to 5 times.
FairyPhys259010
13Encore
Makes the foe repeat its last move over 2 to 6 turns.
NormalStat—1005
20Mimic
Copies a move used by the foe, immediately use it.
NormalStat1—10
20Protect
Evades attack, but may fail if used in succession.
NormalStat——10
25Light Screen
Creates a wall of light that lowers Sp. Atk damage.
PsychicStat——30
25Psybeam
Fires a peculiar ray that may confuse the foe.
PsychicSpec7510010
25Reflect
Creates a wall of light that weakens physical attacks.
PsychicStat——20
29Substitute
Creates a decoy using 1/4 of the user's maximum HP.
NormalStat——10
30Recycle
Recycles a used item for one more use.
NormalStat—10010
32Psyshield
Creates a shield of 1/2 of the user's maximum HP.
PsychicStat——5
35Baton Pass
Switches out the user while keeping effects in play.
NormalStat——40
36Role Play
Mimics the target and copies all special ability.
PsychicStat——10
36Trick
Tricks the foe into trading all held items.
PsychicStat—10010
40Sucker Punch
Strikes first if the foe is preparing an attack.
DarkPhys801005
41Psychic
A powerful psychic attack that may lower Sp. Def.
PsychicSpec9010010
44Dazzling Gleam
Damages foes by emitting a bright flash.
FairySpec8010010
46Safeguard
Prevents all status problems and reduces 25% all damage.
NormalStat——25
52Teeter Dance
Confuses all Pokémon on the scene.
NormalStat—10020

* a legal move, just moved to level-up · ** new to this game

TMs & HMs 32

#Move · where to get itTypePow
TM01Focus Punch
Not handed out, sold or hidden anywhere in this game's own map data
Fighting150
TM04Calm Mind
Mossdeep City Gym
Psychic—
TM06Toxic
Not handed out, sold or hidden anywhere in this game's own map data
Poison—
TM10Hidden Power
Slateport City
Normal60
TM11Sunny Day
Not handed out, sold or hidden anywhere in this game's own map data
Fire—
TM12Taunt
Route 110 — Trick House End
Dark—
TM16Light Screen
Lilycove City — Department Store 4F
Psychic—
TM17Protect
Lilycove City — Department Store 4F
Normal—
TM18Rain Dance
Not handed out, sold or hidden anywhere in this game's own map data
Water—
TM20Safeguard
Lilycove City — Department Store 4F
Normal—
TM21Frustration
Pacifidlog Town — House 2
Normal1
TM22SolarBeam
Not handed out, sold or hidden anywhere in this game's own map data
Grass120
TM24Thunderbolt
Mauville City — Game Corner
Electric95
TM25Thunder
Lilycove City — Department Store 4F
Electric110
TM27Return
Fallarbor Town — Cozmo's House
Normal1
TM29Psychic
Mauville City — Game Corner
Psychic90
TM30Shadow Ball
Not handed out, sold or hidden anywhere in this game's own map data
Ghost80
TM31Brick Break
Sootopolis City — House 1
Fighting75
TM32Double Team
Mauville City — Game Corner
Normal—
TM33Reflect
Lilycove City — Department Store 4F
Psychic—
TM34Shock Wave
Mauville City Gym
Electric60
TM41Torment
Slateport City — Battle Tent Lobby
Dark—
TM42Facade
Petalburg City Gym
Normal70
TM43Secret Power
Slateport City
Normal70
TM44Rest
Lilycove City — House 2
Psychic—
TM45Attract
Verdanturf Town — Battle Tent Lobby
Normal—
TM46Thief
Slateport City — Oceanic Museum 1F
Dark60
TM48Skill Swap
Not handed out, sold or hidden anywhere in this game's own map data
Psychic—
TM49Snatch
SS Tidal Rooms
Dark—
TM59Natural Gift
Slateport City
Normal1
TM66Headbutt
Petalburg Woods
Normal70
HM05Flash
Granite Cave — 1F
Normal—

Where to find Mime Jr.

AreaMethodLevel
Safari ZoneGrass

Other changes in this game

  • Has 2 abilities at once: whichever of its 3 ordinary abilities it was born with, plus 1 innate always on
  • Innates (always active): Filter
  • What the innates do: Filter — Weakens “supereffective”.
  • Abilities you pick one of: Soundproof — Avoids sound-based moves. · Psychic Barrier — Summons a psychic barrier. · Technician — Boosts weaker moves.
  • Hidden ability: Technician
  • How its abilities arrive: Soundproof from the start; Technician at Lv 16; Fast Learning at Lv 20; Filter at Lv 25
  • Becomes Mr. Mime
  • Tutor moves: Dream Eater, Endure, Icy Wind, Mimic, Mud-Slap, Psych Up, Signal Beam, Sleep Talk, Snore, Substitute, Swagger, Thunder Wave
  • Egg moves: Charm, Confuse Ray, Fake Out, Future Sight, Healing Wish, Hypnosis, Icy Wind, Magic Room, Mimic, Nasty Plot, Power Split, Psych Up, Psychic Terrain, Teeter Dance, Tickle, Trick, Wake Up Slap
  • Egg groups: Undiscovered
  • Catch rate 145