ROM Hack Guides
Mime Jr.

Mime Jr. in Pokémon Infinite Fusion

#439 · Psychic / Fairy · see locations below

PsychicFairy

Abilities

Soundproof, Filter, Technician (hidden)

Base stats

HP20
Attack25
Defense45
Sp. Attack70
Sp. Defense90
Speed60
Total310

Compared with the official games

Its stats, type and abilities match the official games — this hack leaves them alone. Its level-up moves and TM list may still differ; those are listed above.

Other changes in this hack

  • Egg moves: Charm, Confuse Ray, Fake Out, Future Sight, Healing Wish, Hypnosis, Icy Wind, Magic Room, Mimic, Nasty Plot, Power Split, Teeter Dance, Trick, Wake-Up Slap
  • Evolves into: Mr. Mime (Has Move Mimic)

Where to find Mime Jr.

AreaMethodLevel
Route 1Grass (Night) (Classic)2-55% rare
Route 22Grass (Day) (Remix)2-5
Route 22Grass (Morning) (Remix)2-5
Secret GardenGrass (Day) (Classic)2-55% rare
Secret GardenGrass (Night) (Classic)2-5
Route 8Grass (Morning) (Remix)15-21
Pinkan IslandGrass (Classic)7-13

Level-up moves

LvMoveTypeCatPowAccPP
1Barrier
The user throws up a sturdy wall that sharply raises its Defense stat.
PsychicStat20
1Confusion
The target is hit by a weak telekinetic force. It may also leave the target confused.
PsychicSpec5010025
1Pound
The target is physically pounded with a long tail or a foreleg, etc.
NormalPhys4010035
1Tickle
The user tickles the target into laughing, reducing its Attack and Defense stats.
NormalStat10020
4Copycat
The user mimics the move used immediately before it. The move fails if no other move has been used yet.
NormalStat20
8Meditate
The user meditates to awaken the power deep within its body and raise its Attack stat.
PsychicStat40
11Double Slap
The target is slapped repeatedly, back and forth, two to five times in a row.
NormalPhys158510
15Mimic
The user copies the move last used by the foe. The move can be used until the user is switched out.
NormalStat10
18Encore
The user compels the target to keep using only the move it last used for three turns.
NormalStat1005
22Light Screen
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
PsychicStat30
22Reflect
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
PsychicStat20
25Psybeam
The target is attacked with a peculiar ray. It may also cause confusion.
PsychicSpec6510020
29Substitute
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
NormalStat10
32Recycle
The user recycles a held item that has been used in battle so it can be used again.
NormalStat10
36Trick
The user catches the target off guard and swaps its held item with its own.
PsychicStat10010
39Psychic
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
PsychicSpec9010010
43Role Play
The user mimics the target completely, copying the target's natural Ability.
PsychicStat10
46Baton Pass
The user switches places with a party Pokémon in waiting, passing along any stat changes.
NormalStat40
50Safeguard
The user creates a protective field that prevents status problems for five turns.
NormalStat25

* a legal move, just moved to level-up · ** new to this hack

TMs & HMs (45)

#Move · where to get itTypePow
TM03Psyshock
Saffron City Gym (given)
Psychic80
TM04Calm Mind
Cerulean Cave (area 2) (on the ground)
Psychic
TM06Toxic
Fuchsia City Gym (given)
Poison
TM10Hidden Power
Route 24 (on the ground)
Normal60
TM11Sunny Day
Cerulean City (given)
Fire
TM12Taunt
Route 46 (on the ground)
Dark
TM16Light Screen
Brine Road (on the ground)
Psychic
TM17Protect
Route 34 (on the ground)
Normal
TM18Rain Dance
Route 25 (on the ground)
Water
TM19Telekinesis
Route 24 (on the ground)
Psychic
TM20Safeguard
Cerulean Cave (on the ground)
Normal
TM21Frustration
Pewter Hotel (given)
Normal1
TM22Solar Beam
Celadon City Gym (given)
Grass120
TM24Thunderbolt
Vermillion City Gym (area 2) (given) · Team Rocket Hideout (area 4) (given) · Game Corner (given)
Electric90
TM25Thunder
Power Plant (area 3) (on the ground)
Electric110
TM27Return
Route 15 (on the ground) · Goldenrod City (on the ground)
Normal1
TM29Psychic
Saffron City (area 4) (given)
Psychic90
TM30Shadow Ball
Route 27 (on the ground)
Ghost80
TM31Brick Break
SS.Anne (on the ground)
Fighting75
TM32Double Team
Safari Zone Area 5 (on the ground)
Normal
TM33Reflect
Power Plant (area 2) (on the ground)
Psychic
TM41Torment
Lavender Town (on the ground)
Dark
TM42Facade
Not placed in the map data — bought, or given by an event this guide can't read
Normal70
TM44Rest
Route 13 (on the ground)
Psychic
TM45Attract
Not placed in the map data — bought, or given by an event this guide can't read
Normal
TM46Thief
Mt. Moon B2F (on the ground)
Dark60
TM48Round
Not placed in the map data — bought, or given by an event this guide can't read
Normal60
TM51Ally Switch
Route 9 (area 2) (on the ground)
Psychic
TM56Fling
Not placed in the map data — bought, or given by an event this guide can't read
Dark1
TM57Charge Beam
Power Plant (on the ground)
Electric50
TM73Thunder Wave
Vermillion City Gym (given)
Electric
TM77Psych Up
Slowpoke Well (given)
Normal
TM85Dream Eater
Berry Forest (area 2) (on the ground)
Psychic100
TM86Grass Knot
Kindle Road (on the ground)
Grass1
TM87Swagger
Nicknaming Club (given)
Normal
TM88Sleep Talk
Route 35 (on the ground)
Normal
TM90Substitute
Celadon City (given)
Normal
TM92Trick Room
new 5F (on the ground)
Psychic
TM97Nasty Plot
Ecruteak City Gym (given)
Dark
TM106Draining Kiss
Mt. Moon (area 2) (on the ground)
Fairy50
TM112Focus Punch
Not placed in the map data — bought, or given by an event this guide can't read
Fighting150
TM113Infestation
Not placed in the map data — bought, or given by an event this guide can't read
Bug20
TM116Shock Wave
Not placed in the map data — bought, or given by an event this guide can't read
Electric60
HM07Teleport
Vermillion City (given)
Psychic
HM08Flash
Not placed in the map data — bought, or given by an event this guide can't read
Normal

Open in the interactive guide