Mime Jr. in Emerald Imperium
Psychic / Fairy — where to catch it, what it learns, and how it differs from the official games.
Compared with the official games
Its stats, type and abilities match the official games — this hack leaves them alone. Its level-up moves and TM list may still differ; those are listed above.
Other changes in this hack
- Evolves into Mr. Mime once it knows Mimic
- Evolves into Mr. Mime (Galar) with an Ice Stone
- Egg moves: Future Sight, Hypnosis, Mimic, Fake Out, Trick, Confuse Ray, Wake-Up Slap, Teeter Dance, Healing Wish, Charm, Nasty Plot, Power Split, Magic Room, Icy Wind, Psychic Terrain
Mime Jr. in other guides
The same Pokémon, as 14 other hacks change it:
UnboundEmerald RogueInfinite FusionRadical RedGaiaBlaze Black 2 Redux & Volt White 2 ReduxInclement EmeraldElite ReduxPolished CrystalBlaze Black 2 & Volt White 2Sacred Gold & Storm SilverRenegade PlatinumRising Ruby & Sinking SapphireBlaze Black & Volt White
Where to find Mime Jr.
| Area | Method | Level | |
|---|---|---|---|
| Route 110 Trick House Puzzle 3 | Grass | 27-30 |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Barrier Creates a barrier that sharply raises Defense. | Psychic | Stat | — | — | 20 |
| 1 | Confusion A psychic attack that may cause confusion. | Psychic | Spec | 50 | 100 | 25 |
| 1 | Pound Pounds the foe with forelegs or tail. | Normal | Phys | 40 | 100 | 35 |
| 1 | Tickle Makes the foe laugh to lower Attack and Defense. | Normal | Stat | — | 100 | 20 |
| 4 | Copycat The user mimics the last move used by a foe. | Normal | Stat | — | — | 20 |
| 8 | Meditate Meditates in a peaceful fashion to raise Attack. | Psychic | Stat | — | — | 40 |
| 11 | Double Slap Repeatedly slaps the foe 2 to 5 times. | Normal | Phys | 15 | 100 | 10 |
| 15 | Mimic Copies a move used by the foe during one battle. | Normal | Stat | — | — | 10 |
| 18 | Encore Makes the foe repeat its last move over 2 to 6 turns. | Normal | Stat | — | 100 | 5 |
| 22 | Light Screen Creates a wall of light that lowers Sp. Atk damage. | Psychic | Stat | — | — | 30 |
| 22 | Reflect Creates a wall of light that weakens physical attacks. | Psychic | Stat | — | — | 20 |
| 25 | Psybeam Fires a peculiar ray that may confuse the foe. | Psychic | Spec | 65 | 100 | 20 |
| 29 | Substitute Creates a decoy using 1/4 of the user's maximum HP. | Normal | Stat | — | — | 5 |
| 32 | Recycle Recycles a used item for one more use. | Normal | Stat | — | 100 | 10 |
| 36 | Taunt Taunts the foe into only using attack moves. | Dark | Stat | — | 100 | 20 |
| 39 | Psychic A powerful psychic attack that may lower Sp. Def. | Psychic | Spec | 90 | 100 | 10 |
| 43 | Role Play Mimics the target and copies its special ability. | Psychic | Stat | — | — | 10 |
| 50 | Safeguard A mystical force prevents all status problems. | Normal | Stat | — | — | 25 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (27)
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM01 | Focus Punch | Fighting | 150 |
| TM04 | Calm Mind | Psychic | — |
| TM11 | Sunny Day | Fire | — |
| TM12 | Taunt | Dark | — |
| TM16 | Light Screen | Psychic | — |
| TM18 | Rain Dance | Water | — |
| TM21 | Icy Wind | Ice | 55 |
| TM22 | Solar Beam | Grass | 120 |
| TM24 | Thunderbolt | Electric | 90 |
| TM25 | Thunder | Electric | 110 |
| TM29 | Psychic | Psychic | 90 |
| TM30 | Shadow Ball | Ghost | 80 |
| TM31 | Brick Break | Fighting | 75 |
| TM33 | Reflect | Psychic | — |
| TM46 | Thief | Dark | 60 |
| TM55 | Expanding Force | Psychic | 80 |
| TM57 | Charge Beam | Electric | 50 |
| TM60 | Drain Punch | Fighting | 75 |
| TM66 | Dazzling Gleam | Fairy | 80 |
| TM72 | Psyshock | Psychic | 80 |
| TM73 | Thunder Wave | Electric | — |
| TM85 | Future Sight | Psychic | 120 |
| TM86 | Grass Knot | Grass | 1 |
| TM106 | Trick Room | Psychic | — |
| TM141 | Nasty Plot | Dark | — |
| TM151 | Stored Power | Psychic | 20 |
| HM05 | Flash | Electric | 60 |