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Mime Jr..

Mime Jr.. in Elite Redux

#439 · Psychic / Fairy · see locations below

PsychicFairy

Abilities

Filter, Mimicry, Prankster (hidden)

Base stats

HP20
Attack25
Defense45
Sp. Attack70
Sp. Defense90
Speed60
Total310

Compared with the official games

Its stats, type and abilities match the official games — this hack leaves them alone. Its level-up moves and TM list may still differ; those are listed above.

Other changes in this hack

  • Innates (always active): Soundproof, Cute Charm, Magic Bounce
  • What the innates do: Soundproof — Immune to sound-based moves. · Cute Charm — 50% chance to attract on contact. Also works on offense. · Magic Bounce — Bounces back the effect of status moves to their user.
  • Abilities you pick one of: Filter — Takes 35% less damage from Super-effective moves. · Mimicry — Changes type depending on active Terrain. · Prankster — Status moves have +1 priority but fail on opposing Dark-types.
  • Evolves into Mr. Mime at level 23
  • Evolves into Mr. Mime (Galar) at level 23
  • Tutor moves: Attract, Aura Sphere, Blood Shot, Calm Mind, Charm, Confuse Ray, Copycat, Counter, Dazzling Gleam, Defog, Endure, Energy Ball, Focus Blast, Focus Punch, Force Palm, Giga Impact, Hail, Helping Hand, Hidden Power, Iron Defense, Karate Chop, Light Screen, Miracle Eye, Mirror Coat, Nasty Plot, Play Rough, Power-Up Punch, Protect, Psychic, Psychic Terrain, Reflect, Rest, Return, Secret Power, Seismic Toss, Skill Swap, Sleep Talk, Substitute, Torment, Trick, Trick Room, Wide Guard, Zen Headbutt
  • Egg groups: Undiscovered
  • Height 0.6 m, weight 13.0 kg

Where to find Mime Jr..

AreaMethodLevel
Dewford Manor 1FGrass5% rare

Level-up moves

LvMoveTypeCatPowAccPP
1Baton Pass
Switches out the user while keeping effects in play.
NormalStat20
1Lucky Chant
Prevents the foe from landing critical hits.
NormalStat20
1Meditate
Meditates peacefully to raise Attack and SpDef.
PsychicStat20
1Quash
Suppresses distortions that let battlers move first.
PsychicStat1005
1Teleport
Priority -6. A psychic move for fleeing from battle instantly.
PsychicStat20
17Encore
Makes the foe repeat its last move over 2 to 6 turns.
NormalStat1005
17Fake Out
Priority +3. A 1st-turn, 1st-strike move that causes flinching.
NormalPhys4010010
17Quick Guard
Priority +1. Protects against priority attacks for 3 turns.
FightingStat10
17Teeter Dance
Confuses all Pokémon on the scene.
NormalStat10020
24Cutsie Slap
Slaps the foe cutely. May cause infatuation.
FairyPhys8510010
24Mimic
Copies a move used by the foe during one battle.
NormalStat10
37After You
Helps out the foe, letting it move next.
NormalStat15
37Coaching
Properly coaches allies to up their Attack and Defense.
FightingStat10
37Confusion
A psychic attack that causes confusion.
PsychicSpec5010020
37Instruct
Orders the target to use its last move again.
PsychicStat15
37Me First
Executes the foe's attack with greater power.
NormalStat20
37Psywave
Priority +1. Quick wave of psychic energy. Has +1 priority.
PsychicSpec4010015
37Slack Off
Slacks off and restores half the maximum HP.
NormalStat1005
46Expanding Force
Power goes up and damages all foes on Psychic Terrain.
PsychicSpec8010010

* a legal move, just moved to level-up · ** new to this hack

TMs & HMs (0)

#Move · where to get itTypePow

Open in the interactive guide