Mime Jr.. in Elite Redux
#439 · Psychic / Fairy · see locations below
PsychicFairy
Abilities
Filter, Mimicry, Prankster (hidden)
Base stats
Compared with the official games
Its stats, type and abilities match the official games — this hack leaves them alone. Its level-up moves and TM list may still differ; those are listed above.
Other changes in this hack
- Innates (always active): Soundproof, Cute Charm, Magic Bounce
- What the innates do: Soundproof — Immune to sound-based moves. · Cute Charm — 50% chance to attract on contact. Also works on offense. · Magic Bounce — Bounces back the effect of status moves to their user.
- Abilities you pick one of: Filter — Takes 35% less damage from Super-effective moves. · Mimicry — Changes type depending on active Terrain. · Prankster — Status moves have +1 priority but fail on opposing Dark-types.
- Evolves into Mr. Mime at level 23
- Evolves into Mr. Mime (Galar) at level 23
- Tutor moves: Attract, Aura Sphere, Blood Shot, Calm Mind, Charm, Confuse Ray, Copycat, Counter, Dazzling Gleam, Defog, Endure, Energy Ball, Focus Blast, Focus Punch, Force Palm, Giga Impact, Hail, Helping Hand, Hidden Power, Iron Defense, Karate Chop, Light Screen, Miracle Eye, Mirror Coat, Nasty Plot, Play Rough, Power-Up Punch, Protect, Psychic, Psychic Terrain, Reflect, Rest, Return, Secret Power, Seismic Toss, Skill Swap, Sleep Talk, Substitute, Torment, Trick, Trick Room, Wide Guard, Zen Headbutt
- Egg groups: Undiscovered
- Height 0.6 m, weight 13.0 kg
Where to find Mime Jr..
| Area | Method | Level | |
|---|---|---|---|
| Dewford Manor 1F | Grass | — | 5% rare |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Baton Pass Switches out the user while keeping effects in play. | Normal | Stat | — | — | 20 |
| 1 | Lucky Chant Prevents the foe from landing critical hits. | Normal | Stat | — | — | 20 |
| 1 | Meditate Meditates peacefully to raise Attack and SpDef. | Psychic | Stat | — | — | 20 |
| 1 | Quash Suppresses distortions that let battlers move first. | Psychic | Stat | — | 100 | 5 |
| 1 | Teleport Priority -6. A psychic move for fleeing from battle instantly. | Psychic | Stat | — | — | 20 |
| 17 | Encore Makes the foe repeat its last move over 2 to 6 turns. | Normal | Stat | — | 100 | 5 |
| 17 | Fake Out Priority +3. A 1st-turn, 1st-strike move that causes flinching. | Normal | Phys | 40 | 100 | 10 |
| 17 | Quick Guard Priority +1. Protects against priority attacks for 3 turns. | Fighting | Stat | — | — | 10 |
| 17 | Teeter Dance Confuses all Pokémon on the scene. | Normal | Stat | — | 100 | 20 |
| 24 | Cutsie Slap Slaps the foe cutely. May cause infatuation. | Fairy | Phys | 85 | 100 | 10 |
| 24 | Mimic Copies a move used by the foe during one battle. | Normal | Stat | — | — | 10 |
| 37 | After You Helps out the foe, letting it move next. | Normal | Stat | — | — | 15 |
| 37 | Coaching Properly coaches allies to up their Attack and Defense. | Fighting | Stat | — | — | 10 |
| 37 | Confusion A psychic attack that causes confusion. | Psychic | Spec | 50 | 100 | 20 |
| 37 | Instruct Orders the target to use its last move again. | Psychic | Stat | — | — | 15 |
| 37 | Me First Executes the foe's attack with greater power. | Normal | Stat | — | — | 20 |
| 37 | Psywave Priority +1. Quick wave of psychic energy. Has +1 priority. | Psychic | Spec | 40 | 100 | 15 |
| 37 | Slack Off Slacks off and restores half the maximum HP. | Normal | Stat | — | 100 | 5 |
| 46 | Expanding Force Power goes up and damages all foes on Psychic Terrain. | Psychic | Spec | 80 | 100 | 10 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (0)
| # | Move · where to get it | Type | Pow |
|---|