Mime Jr. in Blaze Black & Volt White
#439 · Psychic / Fairy · see locations below
PsychicFairy
Abilities
Technician, Filter, Technician (hidden)
Base stats
Compared with the official games
- Abilities loses Soundproof
Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Black / White, so a difference here can belong to the series rather than to this hack.
In the Clean version
Everything above is the Regular version. In Clean, its abilities are Soundproof, Filter, Technician.
Where to find Mime Jr.
| Area | Method | Level | |
|---|---|---|---|
| Route 5 | Grass | — | 5% rare |
| Route 6 — Spring / Summer / Autumn | Grass | — | 5% rare |
| Route 6 — Winter | Grass | — | 5% rare |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Barrier Raises the user’s Defense by two stages. | Psychic | Stat | — | — | 30 |
| 1 | Confusion Has a chance to confuse the target. | Psychic | Spec | 50 | 100 | 25 |
| 1 | Tickle Lowers the target’s Attack and Defense by one stage. | Normal | Stat | — | 100 | 20 |
| 4 | Copycat Uses the target’s last used move. | Normal | Stat | — | — | 20 |
| 8 | Meditate Raises the user’s Attack by one stage. | Psychic | Stat | — | — | 40 |
| 11 | Encore Forces the target to repeat its last used move every turn for 2 to 6 turns. | Normal | Stat | — | 100 | 5 |
| 13 | Hypnosis** New to this hack Puts the target to sleep. | Psychic | Stat | — | 60 | 20 |
| 15 | DoubleSlap Hits 2-5 times in one turn. | Normal | Phys | 15 | 85 | 10 |
| 18 | Mimic Copies the target’s last used move. | Normal | Stat | — | — | 10 |
| 22 | Light Screen Reduces damage from special attacks by 50% for five turns. | Psychic | Stat | — | — | 30 |
| 22 | Reflect Reduces damage from physical attacks by half. | Psychic | Stat | — | — | 20 |
| 25 | Psybeam Has a chance to confuse the target. | Psychic | Spec | 65 | 100 | 20 |
| 27 | Nasty Plot** New to this hack Raises the user’s Special Attack by two stages. | Dark | Stat | — | — | 20 |
| 29 | Substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | Normal | Stat | — | — | 10 |
| 32 | Recycle User recovers the item it last used up. | Normal | Stat | — | — | 10 |
| 36 | Trick User and target swap items. | Psychic | Stat | — | 100 | 10 |
| 39 | Psychic Has a chance to lower the target’s Special Defense by one stage. | Psychic | Spec | 90 | 100 | 10 |
| 43 | Role Play Copies the target’s ability. | Psychic | Stat | — | — | 10 |
| 46 | Baton Pass Allows the trainer to switch out the user and pass effects along to its replacement. | Normal | Stat | — | — | 40 |
| 50 | Safeguard Protects the user’s field from major status ailments and confusion for five turns. | Normal | Stat | — | — | 25 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (37)
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM03 | Psyshock Route 16 — in an item ball | Psychic | 80 |
| TM04 | Calm Mind Castelia City — in an item ball | Psychic | — |
| TM06 | Toxic Same place as Black and White | Poison | — |
| TM10 | Hidden Power Striaton City — in an item ball | Normal | 1 |
| TM11 | Sunny Day Same place as Black and White | Fire | — |
| TM12 | Taunt Same place as Black and White | Dark | — |
| TM16 | Light Screen Same place as Black and White | Psychic | — |
| TM17 | Protect Same place as Black and White | Normal | — |
| TM18 | Rain Dance Same place as Black and White | Water | — |
| TM19 | Telekinesis Celestial Tower — in an item ball | Psychic | — |
| TM20 | Safeguard Same place as Black and White | Normal | — |
| TM21 | Frustration Same place as Black and White | Normal | — |
| TM22 | Solar Beam Same place as Black and White | Grass | 120 |
| TM24 | Thunderbolt Same place as Black and White | Electric | 95 |
| TM25 | Thunder Same place as Black and White | Electric | 120 |
| TM27 | Return Same place as Black and White | Normal | — |
| TM29 | Psychic Dragonspiral Tower — in an item ball | Psychic | 90 |
| TM30 | Shadow Ball Same place as Black and White | Ghost | 90 |
| TM31 | Brick Break Same place as Black and White | Fighting | 75 |
| TM32 | Double Team Route 13 — in an item ball | Normal | — |
| TM33 | Reflect Same place as Black and White | Psychic | — |
| TM41 | Torment Same place as Black and White | Dark | — |
| TM42 | Facade Same place as Black and White | Normal | 70 |
| TM44 | Rest Same place as Black and White | Psychic | — |
| TM45 | Attract Same place as Black and White | Normal | — |
| TM46 | Thief Same place as Black and White | Dark | 40 |
| TM48 | Round Castelia City — given to you | Normal | 60 |
| TM56 | Fling Same place as Black and White | Dark | — |
| TM57 | Charge Beam Same place as Black and White | Electric | 50 |
| TM70 | Flash Same place as Black and White | Normal | — |
| TM73 | Thunder Wave Same place as Black and White | Electric | — |
| TM77 | Psych Up Route 3 — in an item ball | Normal | — |
| TM85 | Dream Eater Same place as Black and White | Psychic | 100 |
| TM86 | Grass Knot Same place as Black and White | Grass | — |
| TM87 | Swagger Route 18 — in an item ball | Normal | — |
| TM90 | Substitute Same place as Black and White | Normal | — |
| TM92 | Trick Room Same place as Black and White | Psychic | — |