#439 · Pokémon Heart & Soul
Mime Jr.
PsychicFairySoundproof, Filter, Technician (hidden)
Level-up moves 22
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Barrier Creates a barrier that sharply raises Defense. | Psychic | Stat | — | — | 20 |
| 1 | Confusion A psychic attack that may cause confusion. | Psychic | Spec | 50 | 100 | 25 |
| 1 | Pound Pounds the foe with forelegs or tail. | Normal | Phys | 40 | 100 | 35 |
| 1 | Tickle Makes the foe laugh to lower Attack and Defense. | Normal | Stat | — | 100 | 20 |
| 4 | Copycat The user mimics the last move used by a foe. | Normal | Stat | — | — | 20 |
| 8 | Meditate Meditates in a peaceful fashion to raise Attack. | Psychic | Stat | — | — | 40 |
| 11 | Double Slap Repeatedly slaps the foe 2 to 5 times. | Normal | Phys | 15 | 85 | 10 |
| 13 | Fairy Wind Stirs up a fairy wind to strike the foe. | Fairy | Spec | 40 | 100 | 30 |
| 15 | Mimic Copies last move used by the foe during one battle. | Normal | Stat | — | — | 10 |
| 18 | Encore Makes the foe repeat its last move over 3 turns. | Normal | Stat | — | 100 | 5 |
| 22 | Light Screen Wall of light cuts special damage for 5 turns. | Psychic | Stat | — | — | 30 |
| 22 | Reflect Wall of light cuts physical damage for 5 turns. | Psychic | Stat | — | — | 20 |
| 25 | Psybeam Fires a peculiar ray that may confuse the foe. | Psychic | Spec | 65 | 100 | 20 |
| 29 | Substitute Creates a decoy using 1/4 of the user's maximum HP. | Normal | Stat | — | — | 10 |
| 31 | Dazzling Gleam Damages foes by emitting a bright flash. | Fairy | Spec | 80 | 100 | 10 |
| 32 | Recycle Recycles a used item for one more use. | Normal | Stat | — | — | 10 |
| 36 | Trick Tricks the foe into trading held items. | Psychic | Stat | — | 100 | 10 |
| 39 | Psychic A powerful psychic attack that may lower Sp. Def. | Psychic | Spec | 90 | 100 | 10 |
| 41 | Crafty Shield Evades status moves for one turn. | Fairy | Stat | — | — | 10 |
| 43 | Role Play Mimics the target and copies its Ability. | Psychic | Stat | — | — | 10 |
| 46 | Baton Pass Switches out the user while keeping effects in play. | Normal | Stat | — | — | 40 |
| 50 | Safeguard Protects allies from status problems for 5 turns. | Normal | Stat | — | — | 25 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 45
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM01 | Focus Punch Cianwood City Gym | Fighting | 150 |
| TM04 | Calm Mind Goldenrod City | Psychic | — |
| TM06 | Toxic Route 17 | Poison | — |
| TM10 | Hidden Power Lake of Rage | Normal | 60 |
| TM11 | Sunny Day Goldenrod City | Fire | — |
| TM12 | Taunt Burned Tower | Dark | — |
| TM16 | Light Screen Goldenrod City | Psychic | — |
| TM17 | Protect Goldenrod City | Normal | — |
| TM18 | Rain Dance Slowpoke Well | Water | — |
| TM20 | Safeguard Celadon City | Normal | — |
| TM21 | Frustration Celadon City | Normal | 1 |
| TM22 | Solar Beam Goldenrod City | Grass | 120 |
| TM24 | Thunderbolt Goldenrod City | Electric | 90 |
| TM25 | Thunder Goldenrod City | Electric | 110 |
| TM27 | Return Goldenrod City | Normal | 1 |
| TM29 | Psychic Saffron City | Psychic | 90 |
| TM30 | Shadow Ball Ecruteak City Gym | Ghost | 80 |
| TM31 | Brick Break Route 17 | Fighting | 75 |
| TM32 | Double Team Not placed on any map in the source — the game doesn't say where this one comes from | Normal | — |
| TM33 | Reflect Goldenrod City | Psychic | — |
| TM34 | Shock Wave Vermilion City Gym | Electric | 60 |
| TM41 | Torment Route 8 | Dark | — |
| TM42 | Facade Route 15 | Normal | 70 |
| TM43 | Secret Power Lake of Rage | Normal | 70 |
| TM44 | Rest Goldenrod City | Psychic | — |
| TM45 | Attract Goldenrod City Gym | Normal | — |
| TM46 | Thief Rocket Hideout | Dark | 60 |
| TM48 | Skill Swap Saffron City Gym | Psychic | — |
| TM49 | Snatch Route 39 | Dark | — |
| TM56 | Fling Rock Tunnel | Dark | 1 |
| TM57 | Charge Beam Olivine City | Electric | 50 |
| TM58 | Endure Celadon City | Normal | — |
| TM60 | Drain Punch Route 39 | Fighting | 75 |
| TM67 | Recycle Celadon City | Normal | — |
| TM73 | Thunder Wave Route 14 | Electric | — |
| TM77 | Psych Up Viridian Forest | Normal | — |
| TM78 | Captivate Celadon City | Normal | — |
| TM82 | Sleep Talk Celadon City | Normal | — |
| TM83 | Natural Gift Goldenrod City | Normal | 1 |
| TM85 | Dream Eater Celadon City | Psychic | 100 |
| TM86 | Grass Knot Route 11 | Grass | 1 |
| TM87 | Swagger Olivine Lighthouse | Normal | — |
| TM90 | Substitute Goldenrod City | Normal | — |
| TM92 | Trick Room Viridian City Gym | Psychic | — |
| HM05 | Flash Sprout Tower | Normal | — |
Where to find Mime Jr.
Not found in the wild — evolve or trade for it.
Other changes in this game
- Egg moves: Future Sight, Hypnosis, Mimic, Fake Out, Trick, Confuse Ray, Wake-Up Slap, Teeter Dance, Healing Wish, Charm, Nasty Plot, Power Split, Magic Room, Icy Wind, Psychic Terrain
- Move tutors: Dream Eater, Endure, Psych Up, Sleep Talk, Substitute, Swagger, Thunder Wave, Confide, Dazzling Gleam, Headbutt, Icy Wind, Infestation, Mimic, Mud-Slap, Psyshock, Round, Snore
- Evolves into Mr. Mime while it knows Mimic while outside the Galar region
- Evolves into Mr. Mime-G while it knows Mimic while in the Galar region