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Jirachi
#385 · HeartGold Generations · unchanged from the official games

Jirachi

SteelPsychicSerene Grace

In HeartGold Generations: It is not in any of this guide's encounter tables. Its type (Steel / Psychic), base stats (total 600) and abilities are the same as in the official games. 3 of its 18 level-up moves are new compared with Pokémon HeartGold & SoulSilver, including Life Dew and Lucky Chant.

Level-up moves 18

LvMoveTypeCatPowAccPP
1Confusion
The foe is hit by a weak telekinetic force. It may also leave the foe confused.
PsychicSpec5010025
1Wish
A self-healing move. The user restores its own HP by up to half of its maximum HP in the next turn.
NormalStat——10
8Swift
Star-shaped rays are shot at the foe. This attack never misses.
NormalSpec60—20
14Helping Hand
A move that boosts the power of the ally’s attack in a Double Battle.
NormalStat——20
21Life Dew
---
WaterStat——10
25Refresh
The user rests to cure itself of a poisoning, burn, or paralysis.
NormalStat——20
30Lucky Chant
The user chants an incantation toward the sky, preventing the foe from landing critical hits.
NormalStat——30
31Zen Headbutt
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
PsychicPhys809015
31Psychic
The foe is hit by a strong telekinetic force. It may also reduce the foe’s Sp. Def stat.
PsychicSpec9010010
35Rest
The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.
PsychicStat——5
39Gravity
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.
PsychicStat——5
49Meteor Mash
The foe is hit with a hard punch fired like a meteor. It may also raise the user’s Attack.
SteelPhys909010
53Healing Wish
The user faints. In return, the Pokémon taking its place will have its HP restored and status cured.
PsychicStat——10
59Double-Edge
A reckless, life- risking tackle. It also damages the user by a fairly large amount, however.
NormalPhys12010015
63Future Sight
Two turns after this move is used, the foe is attacked with a hunk of psychic energy.
PsychicSpec12010010
72Cosmic Power
The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.
PsychicStat——20
78Last Resort
This move can be used only after the user has used all the other moves it knows in the battle.
NormalPhys1401005
84Doom Desire
Two turns after this move is used, the user blasts the foe with a concentrated bundle of light.
SteelSpec1401005

* a legal move, just moved to level-up · ** new to this game

TMs & HMs 44

#Move · where to get itTypePow
TM03Water Pulse
Water60
TM04Calm Mind
Psychic—
TM06Toxic
Poison—
TM10Hidden Power
Normal60
TM11Sunny Day
Fire—
TM15Hyper Beam
Normal150
TM16Light Screen
Psychic—
TM17Protect
Normal—
TM18Rain Dance
Water—
TM20Safeguard
Normal—
TM21Frustration
Normal—
TM24Thunderbolt
Electric90
TM25Thunder
Electric110
TM27Return
Normal—
TM29Psychic
Psychic90
TM30Shadow Ball
Ghost80
TM32Double Team
Normal—
TM33Reflect
Psychic—
TM34Shock Wave
Electric60
TM37Sandstorm
Rock—
TM42Facade
Normal70
TM43Secret Power
Normal70
TM44Rest
Psychic—
TM48Skill Swap
Psychic—
TM53Energy Ball
Grass90
TM56Fling
Dark—
TM57Charge Beam
Electric50
TM58Endure
Normal—
TM60Drain Punch
Fighting75
TM67Recycle
Normal—
TM68Giga Impact
Normal150
TM70Flash
Normal—
TM73Thunder Wave
Electric—
TM76Stealth Rock
Rock—
TM77Psych Up
Normal—
TM82Sleep Talk
Normal—
TM83Natural Gift
Normal—
TM85Dream Eater
Psychic100
TM86Grass Knot
Grass—
TM87Swagger
Normal—
TM89U-turn
Bug70
TM90Substitute
Normal—
TM91Flash Cannon
Steel80
TM92Trick Room
Psychic—

Where to find Jirachi

Not found in the wild — evolve or trade for it.

Other changes in this game

  • Tutor moves: Mud-Slap, Icy Wind, Thunder Punch, Fire Punch, Ice Punch, Iron Head, Snore, Helping Hand, Ancient Power, Signal Beam, Zen Headbutt, Iron Defense, Last Resort, Trick, Swift, Uproar, Gravity, Magic Coat, Headbutt