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Jirachi
#385 · Pokémon Exceeded · unchanged from the official games

Jirachi

SteelPsychicForewarn

In Exceeded: It is not in any of this guide's encounter tables. Its type (Steel / Psychic) and base stats (total 600) are the same as in the official games. 11 of its 22 level-up moves are new compared with Pokémon Emerald, including Falling Stars and Life Dew.

Level-up moves 22

LvMoveTypeCatPowAccPP
1Confusion
A psychic attack that may cause confusion.
PsychicSpec5010025
1Falling Stars
Falling stars from the skies begins to fall.
SteelPhys209010
1Wish
A wish that restores HP. It takes time to work.
NormalStat——5
9Swift
Sprays star-shaped rays that never miss.
NormalSpec60—20
14Helping Hand
Boosts the power of the recipient's moves.
NormalStat—10020
21Life Dew
Scatters water to restore the HP of itself and allies.
WaterStat——5
22Rest
The user sleeps for 2 turns, restoring HP and status.
PsychicStat——5
25Psychic
A powerful psychic attack that may lower Sp. Def.
PsychicSpec9010010
25Refresh
Heals poisoning, paralysis, or a burn.
NormalStat—10020
30Lucky Chant
Prevents the foe from landing critical hits.
NormalStat——30
33Zen Headbutt
Hits with a strong head- butt. May cause flinching.
PsychicPhys809015
42Gravity
Gravity is intensified negating levitation.
PsychicStat——5
45Extrasensory
Attacks with a peculiar power. May cause flinching.
PsychicSpec8010030
48Double-Edge
A life-risking tackle that also hurts the user.
NormalPhys12010015
49Meteor Mash
Fires a meteor-like punch. May raise Attack.
SteelPhys1008510
51Healing Wish
The user faints to heal up the recipient.
PsychicStat——10
57Future Sight
Heightens inner power to strike 2 turns later.
PsychicSpec12010010
64Cosmic Power
Raises Defense and Sp. Def with a mystic power.
PsychicStat——20
71Last Resort
Can only be used if every other move has been used.
NormalPhys1401005
74Doom Desire
Summons strong sunlight to attack 2 turns later.
SteelSpec1401005
77Comet
A fire comet starts to fall above the user.
FirePhys180805
88Revival Blessing
Revives a fainted party Pokemon and restores half of its HP.
NormalStat——1

* a legal move, just moved to level-up · ** new to this game

TMs & HMs 28

#Move · where to get itTypePow
TM03Water Pulse
Sootopolis City Gym — Gym 1F
Water60
TM04Calm Mind
Mossdeep City Gym
Psychic—
TM06Toxic
Not handed out, sold or hidden anywhere in this game's own map data
Poison—
TM10Hidden Power
Slateport City
Normal60
TM11Sunny Day
Not handed out, sold or hidden anywhere in this game's own map data
Fire—
TM15Hyper Beam
Lilycove City — Department Store 4F
Normal150
TM16Light Screen
Lilycove City — Department Store 4F
Psychic—
TM17Protect
Lilycove City — Department Store 4F
Normal—
TM18Rain Dance
Not handed out, sold or hidden anywhere in this game's own map data
Water—
TM20Safeguard
Lilycove City — Department Store 4F
Normal—
TM21Frustration
Pacifidlog Town — House 2
Normal1
TM24Thunderbolt
Mauville City — Game Corner
Electric95
TM25Thunder
Lilycove City — Department Store 4F
Electric110
TM27Return
Fallarbor Town — Cozmo's House
Normal1
TM29Psychic
Mauville City — Game Corner
Psychic90
TM30Shadow Ball
Not handed out, sold or hidden anywhere in this game's own map data
Ghost80
TM32Double Team
Mauville City — Game Corner
Normal—
TM33Reflect
Lilycove City — Department Store 4F
Psychic—
TM34Shock Wave
Mauville City Gym
Electric60
TM37Sandstorm
Not handed out, sold or hidden anywhere in this game's own map data
Rock—
TM40Aerial Ace
Fortree City Gym
Flying60
TM42Facade
Petalburg City Gym
Normal70
TM43Secret Power
Slateport City
Normal70
TM44Rest
Lilycove City — House 2
Psychic—
TM48Skill Swap
Not handed out, sold or hidden anywhere in this game's own map data
Psychic—
TM59Natural Gift
Slateport City
Normal1
TM66Headbutt
Petalburg Woods
Normal70
HM05Flash
Granite Cave — 1F
Normal—

Where to find Jirachi

Not found in the wild — evolve or trade for it.

Other changes in this game

  • Has 4 abilities at once: its one ordinary ability, plus 3 innates always on
  • Innates (always active): Levitate, Clairvoyant, Serene Grace
  • What the innates do: Levitate — Not hit by Ground attacks. · Clairvoyant — Extrasensory see future. · Serene Grace — Promotes added effects.
  • Ability: Forewarn — Determines a foe's move.
  • How its abilities arrive: Forewarn, Levitate (always on) from the start; Scry at Lv 10; Serene Grace at Lv 22; Clairvoyant at Lv 30; Sixth Sense at Lv 35; Starlight Veil at Lv 44; Third Eye at Lv 50; Wish Upon A Star at Lv 63; Millenium Comet at Lv 77; Oracles Prophecy at Lv 85
  • Tutor moves: AncientPower, Body Slam, Defense Curl, Double-Edge, Dream Eater, DynamicPunch, Endure, Fire Punch, Ice Punch, Icy Wind, Metronome, Mimic, Mud-Slap, Psych Up, Signal Beam, Sleep Talk, Snore, Substitute, Swagger, Swift, Thunder Wave, ThunderPunch
  • Egg groups: Undiscovered
  • Catch rate 3