Jirachi in Pokémon Radical Red
#385 · Steel / Psychic · see locations below
SteelPsychic
Abilities
Serene Grace
Base stats
Other changes in this hack
- Move tutors: Dragon Claw, Seed Bomb, Zen Headbutt, Hidden Power, Taunt, Giga Drain, Hyper Voice, Icy Wind, Earthquake, Brick Break, Reflect, Flamethrower, High Horsepower, Fire Blast, Hurricane, Expanding Force, Temper Flare, Rising Voltage, Steel Beam, Poltergeist, Dual Chop, Knock Off, Volt Switch, Fire Punch, Dual Wingbeat, Scorching Sands, Surf, Strength
- Wild held items: Star Piece
Where to find Jirachi
| Area | Method | Level | |
|---|---|---|---|
| Victory Road 2F | Raid Den 5★ |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Confusion A weak telekinetic attack that may also leave the foe confused. | Psychic | Spec | 50 | 100 | 25 |
| 1 | Wish A self-healing move that restores half the full HP on the next turn. | Normal | Stat | — | — | 10 |
| 5 | Rest The user sleeps for two turns to fully restore HP and heal any status problem. | Psychic | Stat | — | — | 5 |
| 10 | Swift Star-shaped rays that never miss are fired at all foes in battle. | Normal | Spec | 60 | — | 20 |
| 15 | Helping Hand A move that boosts the power of the ally's attack in a battle. | Normal | Stat | — | — | 20 |
| 20 | Psychic A strong telekinetic attack. It may also lower the foe's Sp. Def stat. | Psychic | Spec | 90 | 100 | 10 |
| 25 | Refresh A self-healing move that cures the user of a poisoning, burn, or paralysis. | Normal | Stat | — | — | 20 |
| 30 | Lucky Chant The user chants an incantation that prevents foes from landing critical hits for five turns. | Normal | Stat | — | — | 30 |
| 35 | Zen Headbutt The user focuses and rams the foe. It may also make the foe flinch. | Psychic | Phys | 80 | 100 | 15 |
| 40 | Double-Edge A reckless, life- risking tackle that also hurts the user a little. | Normal | Phys | 120 | 100 | 15 |
| 45 | Gravity Gravity intensifies for five turns, preventing moves that use flight and negating Levitate. | Psychic | Stat | — | — | 5 |
| 49 | Meteor Mash The foe is hit with a hard, fast punch. It may also raise the user's Attack. | Steel | Phys | 90 | 90 | 10 |
| 50 | Healing Wish The user faints, but will fully heal the Pokemon taking its place. | Psychic | Stat | — | — | 10 |
| 55 | Future Sight Two turns after this move is used, the foe is attacked psychically. | Psychic | Spec | 120 | 100 | 10 |
| 60 | Cosmic Power The user absorbs a mystic power to raise its Defense and Sp. Def. | Psychic | Stat | — | — | 20 |
| 65 | Last Resort It can only be used after the user has exhausted all other moves it knows in battle. | Normal | Phys | 140 | 100 | 5 |
| 70 | Doom Desire A move that attacks the foe with a blast of light two turns after use. | Steel | Spec | 140 | 100 | 5 |
* legal move moved to level-up · ** new to this hack (not in the Legit build)
TMs & HMs (37)
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM06 | Toxic Celadon City Game Corner Exchange — for sale | Poison | — |
| TM08 | Zen Headbutt Silph Co. 7F | Psychic | 80 |
| TM10 | Hidden Power Silph Co. 1F | Normal | 60 |
| TM16 | Light Screen Celadon City Game Corner Exchange — for sale | Psychic | — |
| TM17 | Protect Celadon City Game Corner Exchange — for sale | Normal | — |
| TM21 | Icy Wind Cerulean City Poke Mart — for sale | Ice | 55 |
| TM23 | Iron Head Rock Tunnel 1F | Steel | 80 |
| TM24 | Thunderbolt Celadon City Game Corner Exchange — for sale | Electric | 90 |
| TM25 | Thunder Power Plant | Electric | 110 |
| TM27 | Return Route 12 Gatehouse 2F | Normal | 1 |
| TM29 | Psychic Saffron City Mr. Psychic's House | Psychic | 90 |
| TM30 | Shadow Ball Lavender Town Mr. Fuji's House | Ghost | 80 |
| TM32 | Aura Sphere Safari Zone Area 4 | Fighting | 80 |
| TM33 | Reflect Celadon City Game Corner Exchange — for sale | Psychic | — |
| TM42 | Facade Route 10 | Normal | 70 |
| TM44 | Rest Diglett's Cave B1F | Psychic | — |
| TM53 | Energy Ball Celadon City Game Corner Exchange — for sale | Grass | 90 |
| TM55 | Expanding Force Safari Zone Area 4 | Psychic | 80 |
| TM60 | Drain Punch Saffron City Fighting Dojo | Fighting | 75 |
| TM66 | Steel Beam Two Island | Steel | 140 |
| TM73 | Thunder Wave Silph Co. 2F | Electric | — |
| TM77 | Thunder Punch Route 24 | Electric | 75 |
| TM82 | Sleep Talk Celadon City Game Corner Exchange — for sale | Normal | — |
| TM85 | Future Sight Route 13 | Psychic | 120 |
| TM86 | Grass Knot Celadon City Gym | Grass | 1 |
| TM87 | Aerial Ace Cerulean City Poke Mart — for sale | Flying | 60 |
| TM89 | U-turn Route 25 | Bug | 70 |
| TM91 | Flash Cannon Celadon City Game Corner Exchange — for sale | Steel | 80 |
| TM95 | Cosmic Power Berry Forest | Psychic | — |
| TM98 | Fire Punch Route 11 | Fire | 75 |
| TM101 | Ice Punch Route 9 | Ice | 75 |
| TM102 | Dazzling Gleam Celadon City Game Corner Exchange — for sale | Fairy | 80 |
| TM104 | Psyshock Underground Path Horizontal | Psychic | 80 |
| TM105 | Psychic Noise Rocket Hideout B3F | Psychic | 75 |
| TM113 | Play Rough Celadon City Department Store 3F | Fairy | 90 |
| TM116 | Trick Room Saffron City Gym | Psychic | — |
| HM05 | Flash Route 2 Gatehouse | Electric | 60 |