Jirachi in Blaze Black 2 & Volt White 2
#385 · Steel / Psychic · Jirachi takes the Lati twins' original place in the Dreamyard. It'll be there as soon as you enter it for the first time, appearing at Level 65 after the chase.
Abilities
Serene Grace, Magic Guard, Magic Bounce (hidden)
Base stats
Compared with the official games
- Abilities gains Magic Guard, Magic Bounce
Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Black 2 / White 2, so a difference here can belong to the series rather than to this hack.
In the Vanilla version
Everything above is the Complete version. In Vanilla, its abilities are Serene Grace, Serene Grace.
Where to find Jirachi
Not found in the wild — Jirachi takes the Lati twins' original place in the Dreamyard. It'll be there as soon as you enter it for the first time, appearing at Level 65 after the chase..
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Confusion Has a chance to confuse the target. | Psychic | Spec | 50 | 100 | 25 |
| 1 | Wish User will recover half its max HP at the end of the next turn. | Normal | Stat | — | — | 10 |
| 5 | Rest User sleeps for two turns, completely healing itself. | Psychic | Stat | — | — | 5 |
| 10 | Swift Never misses. | Normal | Spec | 60 | — | 20 |
| 15 | Helping Hand Ally’s next move inflicts half more damage. | Normal | Stat | — | — | 20 |
| 20 | Psychic Has a chance to lower the target’s Special Defense by one stage. | Psychic | Spec | 90 | 100 | 10 |
| 25 | Refresh Cleanses the user of a burn, paralysis, or poison. | Normal | Stat | — | — | 20 |
| 30 | Rest User sleeps for two turns, completely healing itself. | Psychic | Stat | — | — | 5 |
| 35 | Zen Headbutt Has a chance to make the target flinch. | Psychic | Phys | 80 | 90 | 15 |
| 40 | Double-Edge User receives 1/3 the damage inflicted in recoil. | Normal | Phys | 120 | 100 | 15 |
| 45 | Gravity Disables moves and immunities that involve flying or levitating for five turns. | Psychic | Stat | — | — | 5 |
| 50 | Healing Wish User faints. Its replacement has its HP fully restored and any major status effect removed. | Psychic | Stat | — | — | 10 |
| 55 | Future Sight Hits the target two turns later. | Psychic | Spec | 100 | 100 | 10 |
| 60 | Cosmic Power Raises the user’s Defense and Special Defense by one stage. | Psychic | Stat | — | — | 20 |
| 65 | Last Resort Can only be used after all of the user’s other moves have been used. | Normal | Phys | 140 | 100 | 5 |
| 70 | Doom Desire Hits the target two turns later. | Steel | Spec | 140 | 100 | 5 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (38)
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM03 | Psyshock Route 4 — given to you | Psychic | 80 |
| TM04 | Calm Mind Same place as Black 2 / White 2 | Psychic | — |
| TM06 | Toxic Same place as Black 2 / White 2 | Poison | — |
| TM10 | Hidden Power Relic Passage — in an item ball | Normal | 1 |
| TM11 | Sunny Day Same place as Black 2 / White 2 | Fire | — |
| TM15 | Hyper Beam Same place as Black 2 / White 2 | Normal | 150 |
| TM16 | Light Screen Same place as Black 2 / White 2 | Psychic | — |
| TM17 | Protect Village Bridge — in an item ball | Normal | — |
| TM18 | Rain Dance Same place as Black 2 / White 2 | Water | — |
| TM19 | Telekinesis Same place as Black 2 / White 2 | Psychic | — |
| TM20 | Safeguard Route 15 — in an item ball | Normal | — |
| TM21 | Frustration Same place as Black 2 / White 2 | Normal | — |
| TM24 | Thunderbolt Chargestone Cave — in an item ball | Electric | 95 |
| TM25 | Thunder Same place as Black 2 / White 2 | Electric | 120 |
| TM27 | Return Same place as Black 2 / White 2 | Normal | — |
| TM29 | Psychic Same place as Black 2 / White 2 | Psychic | 90 |
| TM30 | Shadow Ball Strange House — in an item ball | Ghost | 80 |
| TM32 | Double Team Route 2 — in an item ball | Normal | — |
| TM33 | Reflect Same place as Black 2 / White 2 | Psychic | — |
| TM37 | Sandstorm Same place as Black 2 / White 2 | Rock | — |
| TM40 | Aerial Ace Same place as Black 2 / White 2 | Flying | 60 |
| TM42 | Facade Same place as Black 2 / White 2 | Normal | 70 |
| TM44 | Rest Same place as Black 2 / White 2 | Psychic | — |
| TM48 | Round Castelia City — given to you | Normal | 60 |
| TM53 | Energy Ball Same place as Black 2 / White 2 | Grass | 80 |
| TM56 | Fling Same place as Black 2 / White 2 | Dark | — |
| TM57 | Charge Beam Same place as Black 2 / White 2 | Electric | 50 |
| TM68 | Giga Impact Same place as Black 2 / White 2 | Normal | 150 |
| TM70 | Flash Same place as Black 2 / White 2 | Normal | — |
| TM73 | Thunder Wave Same place as Black 2 / White 2 | Electric | — |
| TM77 | Psych Up Twist Mountain — in an item ball | Normal | — |
| TM85 | Dream Eater Same place as Black 2 / White 2 | Psychic | 100 |
| TM86 | Grass Knot Lostlorn Forest — in an item ball | Grass | — |
| TM87 | Swagger Route 9 — in an item ball | Normal | — |
| TM89 | U-turn Route 7 — in an item ball | Bug | 70 |
| TM90 | Substitute Giant Chasm — in an item ball | Normal | — |
| TM91 | Flash Cannon Chargestone Cave — in an item ball | Steel | 80 |
| TM92 | Trick Room Same place as Black 2 / White 2 | Psychic | — |