Jirachi in Fire Red Omega
#385 · Steel / Psychic · Chronum Tower floor 9 (stationary)
SteelPsychic
Abilities
Serene Grace
Base stats
Compared with the official games
Its stats, type and abilities match the official games — this hack leaves them alone. Its level-up moves and TM list may still differ; those are listed above.
Other changes in this hack
- Level-up: Jirachi now gets Rest at Level 35 and Double-Edge at 30 instead.
Where to find Jirachi
| Area | Method | Level | |
|---|---|---|---|
| Chronum Tower | Stationary | — |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Confusion Has a chance to confuse the target. | Psychic | Spec | 50 | 100 | 25 |
| 1 | Wish User will recover half its max HP at the end of the next turn. | Normal | Stat | — | — | 10 |
| 10 | Swift Never misses. | Normal | Phys | 60 | — | 20 |
| 15 | Helping Hand Ally’s next move inflicts half more damage. | Normal | Stat | — | — | 20 |
| 20 | Psychic Has a chance to lower the target’s Special Defense by one stage. | Psychic | Spec | 90 | 100 | 10 |
| 25 | Refresh Cleanses the user of a burn, paralysis, or poison. | Normal | Stat | — | — | 20 |
| 30 | Double-Edge** Added in this hack User receives 1/3 the damage inflicted in recoil. | Normal | Phys | 120 | 100 | 15 |
| 35 | Rest** Added in this hack User sleeps for two turns, completely healing itself. | Psychic | Stat | — | — | 5 |
| 40 | Future Sight Hits the target two turns later. | Psychic | Spec | 80 | 90 | 15 |
| 45 | Cosmic Power Raises the user’s Defense and Special Defense by one stage. | Psychic | Stat | — | — | 20 |
| 50 | Doom Desire Hits the target two turns later. | Steel | Phys | 120 | 85 | 5 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (26)
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM03 | Water Pulse Unchanged from FireRed | Water | 60 |
| TM04 | Calm Mind Unchanged from FireRed | Psychic | — |
| TM06 | Toxic Unchanged from FireRed | Poison | — |
| TM10 | Hidden Power Unchanged from FireRed | Normal | 1 |
| TM11 | Sunny Day Unchanged from FireRed | Fire | — |
| TM15 | Hyper Beam Unchanged from FireRed | Normal | 150 |
| TM16 | Light Screen Unchanged from FireRed | Psychic | — |
| TM17 | Protect Unchanged from FireRed | Normal | — |
| TM18 | Rain Dance Unchanged from FireRed | Water | — |
| TM20 | Safeguard Unchanged from FireRed | Normal | — |
| TM21 | Frustration Unchanged from FireRed | Normal | — |
| TM24 | Thunderbolt Unchanged from FireRed | Electric | 95 |
| TM25 | Thunder Unchanged from FireRed | Electric | 120 |
| TM27 | Return Unchanged from FireRed | Normal | — |
| TM29 | Psychic Unchanged from FireRed | Psychic | 90 |
| TM30 | Shadow Ball Unchanged from FireRed | Ghost | 80 |
| TM32 | Double Team Unchanged from FireRed | Normal | — |
| TM33 | Reflect Unchanged from FireRed | Psychic | — |
| TM34 | Shock Wave Unchanged from FireRed | Electric | 60 |
| TM37 | Sandstorm Unchanged from FireRed | Rock | — |
| TM40 | Aerial Ace Unchanged from FireRed | Flying | 60 |
| TM42 | Facade Unchanged from FireRed | Normal | 70 |
| TM43 | Secret Power Unchanged from FireRed | Normal | 70 |
| TM44 | Rest Unchanged from FireRed | Psychic | — |
| TM48 | Skill Swap Unchanged from FireRed | Psychic | — |
| HM05 | Flash Unchanged from FireRed | Normal | — |