Level-up moves 12
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Wish User will recover half its max HP at the end of the next turn. | Normal | Stat | — | — | 10 |
| 1 | Confusion Has a chance to confuse the target. | Psychic | Spec | 50 | 100 | 25 |
| 5 | Rest User sleeps for two turns, completely healing itself. | Psychic | Stat | — | — | 5 |
| 10 | Swift Never misses. | Normal | Phys | 60 | — | 20 |
| 15 | Helping Hand Ally’s next move inflicts half more damage. | Normal | Stat | — | — | 20 |
| 20 | Psychic Has a chance to lower the target’s Special Defense by one stage. | Psychic | Spec | 90 | 100 | 10 |
| 25 | Refresh Cleanses the user of a burn, paralysis, or poison. | Normal | Stat | — | — | 20 |
| 30 | Rest User sleeps for two turns, completely healing itself. | Psychic | Stat | — | — | 5 |
| 35 | Double-Edge User receives 1/3 the damage inflicted in recoil. | Normal | Phys | 120 | 100 | 15 |
| 40 | Future Sight Hits the target two turns later. | Psychic | Spec | 80 | 90 | 15 |
| 45 | Cosmic Power Raises the user’s Defense and Special Defense by one stage. | Psychic | Stat | — | — | 20 |
| 50 | Doom Desire Hits the target two turns later. | Steel | Phys | 120 | 85 | 5 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 26
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM03 | Water Pulse Sootopolis City Gym | Water | 60 |
| TM04 | Calm Mind Mossdeep City Gym | Psychic | — |
| TM06 | Toxic Fiery Path | Poison | — |
| TM10 | Hidden Power Fortree City — House 2 | Normal | 1 |
| TM11 | Sunny Day Scorched Slab | Fire | — |
| TM15 | Hyper Beam Location not compiled for this game yet | Normal | 150 |
| TM16 | Light Screen Location not compiled for this game yet | Psychic | — |
| TM17 | Protect Location not compiled for this game yet | Normal | — |
| TM18 | Rain Dance Abandoned Ship — Hidden Floor Rooms | Water | — |
| TM20 | Safeguard Location not compiled for this game yet | Normal | — |
| TM21 | Frustration Pacifidlog Town — House 2 | Normal | — |
| TM24 | Thunderbolt Mauville City (and 1 more) | Electric | 95 |
| TM25 | Thunder Location not compiled for this game yet | Electric | 120 |
| TM27 | Return Fallarbor Town — Cozmo's House (and 1 more) | Normal | — |
| TM29 | Psychic Mauville City — Game Corner (and 1 more) | Psychic | 90 |
| TM30 | Shadow Ball Mt. Pyre — 6F | Ghost | 80 |
| TM32 | Double Team Mauville City — Game Corner (and 1 more) | Normal | — |
| TM33 | Reflect Location not compiled for this game yet | Psychic | — |
| TM34 | Shock Wave Mauville City Gym | Electric | 60 |
| TM37 | Sandstorm Route 111 | Rock | — |
| TM40 | Aerial Ace Fortree City Gym | Flying | 60 |
| TM42 | Facade Petalburg City Gym | Normal | 70 |
| TM43 | Secret Power Location not compiled for this game yet | Normal | 70 |
| TM44 | Rest Lilycove City — House 2 | Psychic | — |
| TM48 | Skill Swap Mt. Pyre — Exterior | Psychic | — |
| HM05 | Flash Granite Cave — 1F | Normal | — |
Where to find Jirachi
Not found in the wild — evolve or trade for it.
Other changes in this game
- Move tutor: Body Slam, Defense Curl, Double-Edge, Dream Eater, Dynamic Punch, Endure, Fire Punch, Ice Punch, Icy Wind, Metronome, Mimic, Mud-Slap, Psych Up, Sleep Talk, Snore, Substitute, Swagger, Swift, Thunder Wave, ThunderPunch