#992 · HeartGold Generations · unchanged from the official games
Iron Hands
FightingElectricQuark Drive
In HeartGold Generations: It is not in any of this guide's encounter tables. Its type (Fighting / Electric), base stats (total 570) and abilities are the same as in the official games.
Level-up moves 17
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Arm Thrust The user looses a flurry of open-palmed arm thrusts that hit two to five times in a row. | Fighting | Phys | 15 | 100 | 20 |
| 1 | Focus Energy The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks. | Normal | Stat | — | — | 30 |
| 1 | Sand Attack Sand is hurled in the foe’s face, reducing its accuracy. | Ground | Stat | — | 100 | 15 |
| 1 | Tackle A physical attack in which the user charges and slams into the foe with its whole body. | Normal | Phys | 40 | 100 | 35 |
| 7 | Fake Out An attack that hits first and makes the target flinch. It only works the first turn the user is in battle. | Normal | Phys | 40 | 100 | 10 |
| 14 | Whirlwind The foe is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends. | Normal | Stat | — | — | 20 |
| 21 | Thunder Punch The foe is punched with an electrified fist. It may leave the target with paralysis. | Electric | Phys | 75 | 100 | 15 |
| 28 | Slam The foe is slammed with a long tail, vines, etc., to inflict damage. | Normal | Phys | 80 | 75 | 20 |
| 35 | Force Palm The foe is attacked with a shock wave. It may also leave the target paralyzed. | Fighting | Phys | 60 | 100 | 10 |
| 42 | Seismic Toss The foe is thrown using the power of gravity. It inflicts damage equal to the user’s level. | Fighting | Phys | — | 100 | 20 |
| 49 | Charge The user boosts the power of the Electric move it uses next. It also raises the user’s Sp. Def stat. | Electric | Stat | — | — | 20 |
| 56 | Wild Charge The user throws an electrified tackle. It hurts the user a little. | Electric | Phys | 90 | 100 | 15 |
| 63 | Close Combat The user fights the foe up close without guarding itself. It also cuts the user’s Defense and Sp. Def. | Fighting | Phys | 120 | 100 | 5 |
| 70 | Detect It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Fighting | Stat | — | — | 5 |
| 77 | Heavy Slam The user slams into the target. The greater the weight difference, the greater the damage. | Steel | Phys | — | 100 | 10 |
| 84 | Belly Drum The user maximizes its Attack stat in exchange for HP equal to half its max HP. | Normal | Stat | — | — | 10 |
| 91 | Focus Punch The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. | Fighting | Phys | 150 | 100 | 20 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 24
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM01 | Focus Punch | Fighting | 150 |
| TM06 | Toxic | Poison | — |
| TM10 | Hidden Power | Normal | 60 |
| TM15 | Hyper Beam | Normal | 150 |
| TM17 | Protect | Normal | — |
| TM21 | Frustration | Normal | — |
| TM24 | Thunderbolt | Electric | 90 |
| TM25 | Thunder | Electric | 110 |
| TM26 | Earthquake | Ground | 100 |
| TM27 | Return | Normal | — |
| TM31 | Brick Break | Fighting | 75 |
| TM32 | Double Team | Normal | — |
| TM39 | Rock Tomb | Rock | 60 |
| TM42 | Facade | Normal | 70 |
| TM43 | Secret Power | Normal | 70 |
| TM44 | Rest | Psychic | — |
| TM52 | Focus Blast | Fighting | 120 |
| TM56 | Fling | Dark | — |
| TM58 | Endure | Normal | — |
| TM68 | Giga Impact | Normal | 150 |
| TM75 | Swords Dance | Normal | — |
| TM80 | Rock Slide | Rock | 75 |
| TM82 | Sleep Talk | Normal | — |
| TM90 | Substitute | Normal | — |
Where to find Iron Hands
Not found in the wild — evolve or trade for it.