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Iron Hands
#992 · HeartGold Generations · unchanged from the official games

Iron Hands

FightingElectricQuark Drive

In HeartGold Generations: It is not in any of this guide's encounter tables. Its type (Fighting / Electric), base stats (total 570) and abilities are the same as in the official games.

Level-up moves 17

LvMoveTypeCatPowAccPP
1Arm Thrust
The user looses a flurry of open-palmed arm thrusts that hit two to five times in a row.
FightingPhys1510020
1Focus Energy
The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks.
NormalStat——30
1Sand Attack
Sand is hurled in the foe’s face, reducing its accuracy.
GroundStat—10015
1Tackle
A physical attack in which the user charges and slams into the foe with its whole body.
NormalPhys4010035
7Fake Out
An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.
NormalPhys4010010
14Whirlwind
The foe is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends.
NormalStat——20
21Thunder Punch
The foe is punched with an electrified fist. It may leave the target with paralysis.
ElectricPhys7510015
28Slam
The foe is slammed with a long tail, vines, etc., to inflict damage.
NormalPhys807520
35Force Palm
The foe is attacked with a shock wave. It may also leave the target paralyzed.
FightingPhys6010010
42Seismic Toss
The foe is thrown using the power of gravity. It inflicts damage equal to the user’s level.
FightingPhys—10020
49Charge
The user boosts the power of the Electric move it uses next. It also raises the user’s Sp. Def stat.
ElectricStat——20
56Wild Charge
The user throws an electrified tackle. It hurts the user a little.
ElectricPhys9010015
63Close Combat
The user fights the foe up close without guarding itself. It also cuts the user’s Defense and Sp. Def.
FightingPhys1201005
70Detect
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
FightingStat——5
77Heavy Slam
The user slams into the target. The greater the weight difference, the greater the damage.
SteelPhys—10010
84Belly Drum
The user maximizes its Attack stat in exchange for HP equal to half its max HP.
NormalStat——10
91Focus Punch
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
FightingPhys15010020

* a legal move, just moved to level-up · ** new to this game

TMs & HMs 24

#Move · where to get itTypePow
TM01Focus Punch
Fighting150
TM06Toxic
Poison—
TM10Hidden Power
Normal60
TM15Hyper Beam
Normal150
TM17Protect
Normal—
TM21Frustration
Normal—
TM24Thunderbolt
Electric90
TM25Thunder
Electric110
TM26Earthquake
Ground100
TM27Return
Normal—
TM31Brick Break
Fighting75
TM32Double Team
Normal—
TM39Rock Tomb
Rock60
TM42Facade
Normal70
TM43Secret Power
Normal70
TM44Rest
Psychic—
TM52Focus Blast
Fighting120
TM56Fling
Dark—
TM58Endure
Normal—
TM68Giga Impact
Normal150
TM75Swords Dance
Normal—
TM80Rock Slide
Rock75
TM82Sleep Talk
Normal—
TM90Substitute
Normal—

Where to find Iron Hands

Not found in the wild — evolve or trade for it.