#992 · Pokémon Mirror Gold · changed in this game
Iron Hands
FightingElectricQuark Drive
In Mirror Gold: First found in Johto Safari Zone — Wasteland (Walk (Day)). Its type (Fighting / Electric) and abilities are the same as in the official games. Base stats total 530, down from 570; 3 of the six changed, most of all Sp. Atk (50 → 30).
Level-up moves 19
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Arm Thrust Hits 2-5 times in one turn. | Fighting | Phys | 15 | 100 | 20 |
| 1 | Charge Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn. | Electric | Stat | — | — | 20 |
| 10 | Seismic Toss Inflicts damage equal to the user’s level. | Fighting | Phys | — | 100 | 20 |
| 13 | Tackle Inflicts regular damage with no additional effect. | Normal | Phys | 40 | 100 | 35 |
| 16 | Focus Energy Increases the user’s chance to score a critical hit. | Normal | Stat | — | — | 30 |
| 19 | Sand Attack Lowers the target’s accuracy by one stage. | Ground | Stat | — | 100 | 15 |
| 22 | ThunderPunch Has a chance to paralyze the target. | Electric | Phys | 75 | 100 | 15 |
| 25 | Whirlwind Immediately ends wild battles. Forces trainers to switch Pokémon. | Normal | Stat | — | — | 20 |
| 28 | Electric Terrain For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power. | Electric | Stat | — | — | 10 |
| 31 | Detect Prevents any moves from hitting the user this turn. | Fighting | Stat | — | — | 5 |
| 34 | Force Palm Has a chance to paralyze the target. | Fighting | Phys | 60 | 100 | 10 |
| 37 | Zing Zap Has a chance to make the target flinch. | Electric | Phys | 80 | 100 | 10 |
| 40 | Fake Out Can only be used as the first move after the user enters battle. Causes the target to flinch. | Normal | Phys | 40 | 100 | 10 |
| 43 | Slam Inflicts regular damage with no additional effect. | Normal | Phys | 80 | 75 | 20 |
| 46 | Heavy Slam Power is higher when the user weighs more than the target, up to a maximum of 120. | Steel | Phys | — | 100 | 10 |
| 49 | Close Combat Lowers the user’s Defense and Special Defense by one stage after inflicting damage. | Fighting | Phys | 120 | 100 | 5 |
| 52 | Wild Charge User receives 1/4 the damage it inflicts in recoil. | Electric | Phys | 90 | 100 | 15 |
| 55 | Belly Drum User pays half its max HP to max out its Attack. | Normal | Stat | — | — | 10 |
| 64 | Focus Punch If the user takes damage before attacking, the attack is canceled. | Fighting | Phys | 150 | 100 | 20 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 38
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TR00 | Swords Dance Goldenrod Department Store Lower 2F (also at Celadon Department Store Upper 2F) | Normal | — |
| TM001 | Focus Punch | Fighting | 150 |
| TR02 | Toxic Goldenrod Department Store Lower 2F (also at Celadon Department Store Upper 2F) | Poison | — |
| TR05 | Hyper Beam Celadon Department Store Upper 2F (also at Viridian Mart) | Normal | 150 |
| TR07 | Thunder Goldenrod Department Store Lower 2F (also at Celadon Department Store Upper 2F) | Electric | 110 |
| TR08 | Giga Impact Goldenrod Department Store Lower 2F (also at Celadon Department Store Upper 2F) | Normal | 150 |
| TM010 | Hidden Power | Normal | 60 |
| TR10 | Earthquake Mt. Mortar (hidden) (also at Celadon Department Store Upper 2F, Viridian Mart) | Ground | 100 |
| TR11 | Rock Slide Mt. Mortar 2F (hidden) (also at Celadon Department Store Upper 2F, Pewter Mart) | Rock | 75 |
| TM014 | Play Rough Goldenrod Department Store 5F | Fairy | 90 |
| TM015 | Low Kick Goldenrod Department Store 5F | Fighting | — |
| TM017 | Protect Goldenrod Department Store 5F | Normal | — |
| TM021 | Frustration Celadon Department Store 3F | Normal | — |
| TR21 | Reversal Celadon Department Store Upper 2F (also at Viridian Mart) | Fighting | — |
| TM024 | Thunderbolt | Electric | 90 |
| TR26 | Endure Goldenrod Department Store 4F (also at Celadon Department Store Upper 2F) | Normal | — |
| TM027 | Return Celadon Department Store 3F | Normal | — |
| TM031 | Brick Break | Fighting | 75 |
| TM032 | Body Slam | Normal | 85 |
| TR36 | Iron Defense Goldenrod Department Store 4F (also at Celadon Department Store Upper 2F) | Steel | — |
| TM039 | Rock Tomb | Rock | 60 |
| TM042 | Facade | Normal | 70 |
| TR42 | Close Combat Celadon Department Store Upper 2F (also at Viridian Mart) | Fighting | 120 |
| TM043 | Secret Power | Normal | 70 |
| TM044 | Rest | Psychic | — |
| TR45 | Focus Blast Celadon Department Store Upper 2F (also at Viridian Mart) | Fighting | 120 |
| TM056 | Fling | Dark | — |
| TM060 | Drain Punch | Fighting | 75 |
| TM082 | Sleep Talk | Normal | — |
| TM083 | Volt Switch Goldenrod Department Store 5F | Electric | 70 |
| TM090 | Substitute | Normal | — |
| TM096 | Supercell Slam Vermilion / Safari Mart (also at Celadon Department Store 3F) | Electric | 100 |
| TM099 | Iron Head Goldenrod Department Store 5F | Steel | 80 |
| TM107 | Heavy Slam Celadon Department Store 3F (also at Pewter Mart) | Steel | — |
| TM122 | Electric Terrain Vermilion / Safari Mart (also at Celadon Department Store 3F) | Electric | — |
| TM126 | Wild Charge Celadon Department Store 3F | Electric | 90 |
| TM131 | Charge Violet City Mart (also at Celadon Department Store 3F) | Electric | — |
| TM156 | Double-Edge Goldenrod Department Store 5F | Normal | 120 |
Where to find Iron Hands
| Area | Method | Level | |
|---|---|---|---|
| Johto Safari Zone — Wasteland | Walk (Day) | ||
| Johto Safari Zone — Wasteland | Walk (Morning) | ||
| Johto Safari Zone — Wasteland | Walk (Night) | ||
| Johto Safari Zone — Wasteland | Walk (bonus) (Day) | ||
| Johto Safari Zone — Wasteland | Walk (bonus) (Morning) | ||
| Johto Safari Zone — Wasteland | Walk (bonus) (Night) |