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Iron Hands

Iron Hands in Elite Redux

#992 · Fighting / Electric · see locations below

FightingElectric

Abilities

Iron Fist, Lead Coat, Long Reach (hidden)

Base stats

HP154
Attack140
Defense108
Sp. Attack50
Sp. Defense68
Speed50
Total570

Compared with the official games

Its stats, type and abilities match the official games — this hack leaves them alone. Its level-up moves and TM list may still differ; those are listed above.

Other changes in this hack

  • Innates (always active): Quark Drive, Power Core, Static
  • What the innates do: Quark Drive — Boosts highest stat in Electric Terrain or with Booster Energy. · Power Core — The Pokémon uses +20% of its Defense or SpDef during moves. · Static — 30% chance to paralyze on contact, 10% on non-contact.
  • Abilities you pick one of: Iron Fist — Boosts the power of punching moves by 1.3x. · Lead Coat — Takes 40% less from Phys. moves. This Pokémon's Speed is 0.9x. · Long Reach — Physical moves get a 1.2x bonus and don't make contact.
  • Tutor moves: Bulk Up, Counter, Earthquake, Electric Terrain, Endure, Facade, Feint, Flash, Focus Punch, Giga Impact, Hard Press, Heavy Slam, Helping Hand, Hidden Power, Hyper Beam, Knock Off, Low Kick, Magnet Rise, One-Inch Punch, Power-Up Punch, Protect, Rest, Return, Secret Power, Seismic Toss, Shocking Jab, Sleep Talk, Substitute, Take Down, Thunder, Thunder Punch, Thunderbolt, Whirlwind, Wild Charge
  • Egg groups: Undiscovered
  • Height 1.8 m, weight 380.7 kg

Where to find Iron Hands

AreaMethodLevel
Victory Road B1FGrass5% rare
Victory Road FroomGrass

Level-up moves

LvMoveTypeCatPowAccPP
1Arm Thrust
Straight-arm punches that strike the foe 2 to 5 times.
FightingPhys2510015
1Aura Force
Not done yet.
FightingPhys7010010
1Charge
Charges power to boost the electric move used next.
ElectricStat10020
1Hammer Arm
A swinging fist attack that also lowers Speed.
FightingPhys10010010
17Belly Drum
Maximizes Attack while sacrificing HP.
NormalStat10
17Fake Out
Priority +3. A 1st-turn, 1st-strike move that causes flinching.
NormalPhys4010010
24Brick Break
Destroys barriers such as Reflect and causes damage.
FightingPhys8510015
24Bullet Punch
Priority +1. Punches as fast as a bul-let. It always hits first.
SteelPhys4010015
24Cross Chop
A double-chopping attack. High critical-hit ratio.
FightingPhys4010015
24Vital Throw
Priority -1. Makes the user's move last, but it never misses.
FightingPhys12010
37Darkest Lariat
Swings the arms to strike It ignores stat changes.
DarkPhys9510010
37Storm Throw
This attack always results in a critical hit.
FightingPhys6010010
37Supercell Slam
Tackles with its shock body. Hurts on miss.
ElectricPhys1009510
46Double Shock
Unleashes two strong shocks, then loses the Electric-type.
ElectricPhys601005
46Revenge
An attack that gains power if injured by the foe.
FightingPhys6010010
46Reversal
Inflicts critical damage when the user's HP is low.
FightingPhys8010010
46Upper Hand
Priority +3. Deals damage and flinches if the target uses a prio. move.
FightingPhys6510015
51Drain Punch
A punch that absorbs over 30% of damage inflicted.
FightingPhys7510010
51Plasma Fists
Hits with electrical fists. Normal moves become Electric.
ElectricPhys10010015
51Wake-Up Slap
Powerful against sleeping foes, but also heals them.
FightingPhys10010010
56First Impression
Priority +3. Hits hard and first. Only works first turn.
BugPhys7510010
56Obstruct
Priority +4. Protects itself, harshly lowering Def on contact.
DarkStat10
56Volt Tackle
A life-risking tackle that slightly hurts the user.
ElectricPhys12010010
81Revival Blessing
Revives a fainted teammate with 50% HP.
NormalStat1

* a legal move, just moved to level-up · ** new to this hack

TMs & HMs (0)

#Move · where to get itTypePow

Open in the interactive guide