Level-up moves 18
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Arm Thrust Straight-arm punches that strike the foe 2 to 5 times. | Fighting | Phys | 15 | 100 | 20 |
| 1 | Electric Terrain Electrifies the ground for 5 turns. Prevents sleep. | Electric | Stat | — | — | 10 |
| 1 | Focus Energy Focuses power to raise the critical-hit ratio. | Normal | Stat | — | — | 30 |
| 1 | Sand Attack Reduces the foe's accuracy by hurling sand in its face. | B_UPDATED_MOVE_TYPES >= GEN_2 ? TYPE_GROUND : TYPE_NORMAL | Stat | — | 100 | 15 |
| 1 | Tackle Charges the foe with a full- body tackle. | Normal | Phys | 40 | 100 | 35 |
| 7 | Fake Out Moves 1st and flinches. Only works on user's 1st turn. | Normal | Phys | 40 | 100 | 10 |
| 14 | Whirlwind Blows away the foe, switches it out or ends wild battle. | Normal | Stat | — | — | 20 |
| 21 | Thunder Punch An electrified punch that may paralyze the foe. | Electric | Phys | 75 | 100 | 15 |
| 28 | Slam Slams the foe with a long tail, vine, etc. | Normal | Phys | 80 | 75 | 20 |
| 35 | Force Palm A shock wave attack that may paralyze the foe. | Fighting | Phys | 60 | 100 | 10 |
| 42 | Seismic Toss Inflicts damage identical to the user's level. | Fighting | Phys | 1 | 100 | 20 |
| 49 | Charge Charges power to boost the Electric move used next. | Electric | Stat | — | — | 20 |
| 56 | Wild Charge An electrical tackle that also hurts the user. | Electric | Phys | 90 | 100 | 15 |
| 63 | Close Combat | Fighting | Phys | 120 | 100 | 5 |
| 70 | Detect | Fighting | Stat | — | — | 5 |
| 77 | Heavy Slam | Steel | Phys | 1 | 100 | 10 |
| 84 | Belly Drum Maximizes Attack while sacrificing half of max HP. | Normal | Stat | — | — | 10 |
| 91 | Focus Punch Powerful attack, moves last. The user flinches if hit. | Fighting | Phys | 150 | 100 | 20 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 24
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM01 | Focus Punch Cianwood City Gym | Fighting | 150 |
| TM10 | Hidden Power Lake of Rage | Normal | 60 |
| TM15 | Hyper Beam Goldenrod City | Normal | 150 |
| TM17 | Protect Goldenrod City | Normal | — |
| TM21 | Frustration Celadon City | Normal | 1 |
| TM24 | Thunderbolt Goldenrod City | Electric | 90 |
| TM25 | Thunder Goldenrod City | Electric | 110 |
| TM26 | Earthquake Victory Road | Ground | 100 |
| TM27 | Return Goldenrod City | Normal | 1 |
| TM31 | Brick Break Route 17 | Fighting | 75 |
| TM39 | Rock Tomb Union Cave | Rock | 60 |
| TM42 | Facade Route 15 | Normal | 70 |
| TM43 | Secret Power Lake of Rage | Normal | 70 |
| TM44 | Rest Goldenrod City | Psychic | — |
| TM52 | Focus Blast Goldenrod City | Fighting | 120 |
| TM56 | Fling Rock Tunnel | Dark | 1 |
| TM58 | Endure Celadon City | Normal | — |
| TM60 | Drain Punch Route 39 | Fighting | 75 |
| TM68 | Giga Impact Celadon City | Normal | 150 |
| TM75 | Swords Dance Goldenrod City | Normal | — |
| TM80 | Rock Slide Pewter City Gym | Rock | 75 |
| TM82 | Sleep Talk Celadon City | Normal | — |
| TM83 | Natural Gift Goldenrod City | Normal | 1 |
| TM90 | Substitute Goldenrod City | Normal | — |
Where to find Iron Hands
Not found in the wild — evolve or trade for it.
Other changes in this game
- Move tutors: Endure, Rock Slide, Sleep Talk, Substitute, Swords Dance, Body Slam, Bulldoze, Double-Edge, Fire Punch, Ice Punch, Low Sweep, Metronome, Mimic, Seismic Toss, Thunder Punch, Volt Switch, Wild Charge