#673 · Pokémon Soulgold
Iron Hands
FightingElectricQuark Drive
Level-up moves 18
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Electric Terrain Electrifies the ground for 5 turns. Prevents sleep. | Electric | Stat | 0 | 0 | 10 |
| 1 | Sand Attack Reduces the foe's accuracy by hurling sand in its face. | Ground | Stat | 0 | 100 | 15 |
| 1 | Tackle Charges the foe with a full- body tackle. | Normal | Phys | 40 | 100 | 35 |
| 1 | Focus Energy Focuses power to raise the critical-hit ratio. | Normal | Stat | 0 | 0 | 30 |
| 1 | Arm Thrust Straight-arm punches that strike the foe 2 to 5 times. | Fighting | Phys | 15 | 100 | 20 |
| 7 | Fake Out Moves 1st and flinches. Only works on user's 1st turn. | Normal | Phys | 40 | 100 | 10 |
| 14 | Whirlwind Blows away the foe, switches it out or ends wild battle. | Normal | Stat | 0 | 0 | 20 |
| 21 | Thunder Punch An electrified punch that may paralyze the foe. | Electric | Phys | 75 | 100 | 15 |
| 28 | Slam Slams the foe with a long tail, vine, etc. | Normal | Phys | 80 | 75 | 20 |
| 35 | Force Palm A shock wave attack that may paralyze the foe. | Fighting | Phys | 60 | 100 | 10 |
| 42 | Seismic Toss Inflicts damage identical to the user's level. | Fighting | Phys | 1 | 100 | 20 |
| 49 | Charge Charges power to boost the Electric move used next. | Electric | Stat | 0 | 0 | 20 |
| 56 | Wild Charge An electrical tackle that also hurts the user. | Electric | Phys | 90 | 100 | 15 |
| 63 | Close Combat A strong attack but lowers the defensive stats. | Fighting | Phys | 120 | 100 | 5 |
| 70 | Detect Evades attack, but may fail if used in succession. | Fighting | Stat | 0 | 0 | 5 |
| 77 | Heavy Slam Does more damage if the user outweighs the foe. | Steel | Phys | 1 | 100 | 10 |
| 84 | Belly Drum Maximizes Attack while sacrificing half of max HP. | Normal | Stat | 0 | 0 | 10 |
| 91 | Focus Punch Powerful attack, moves last. The user flinches if hit. | Fighting | Phys | 150 | 100 | 20 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 27
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM10 | Hidden Power Lake of Rage House 1 (gift) | Normal | 60 |
| TM15 | Hyper Beam Goldenrod City Department Store 5F (mart) | Normal | 150 |
| TM17 | Protect Goldenrod City Department Store 5F (mart) | Normal | — |
| TM21 | Frustration Gate Route 40 Trainer Hill Courtyard (gift) | Normal | 1 |
| TM24 | Thunderbolt Railway Cave 3F (item ball) | Electric | 90 |
| TM25 | Thunder Goldenrod City Game Corner (bought) | Electric | 110 |
| TM26 | Earthquake Victory Road 1F (item ball) | Ground | 100 |
| TM27 | Return Goldenrod City Department Store 5F (gift) | Normal | 1 |
| TM31 | Brick Break Rinto Village Mart (mart) | Fighting | 75 |
| TM39 | Rock Tomb Route 35 (item ball) | Rock | 60 |
| TM42 | Facade Rinto Village Mart (mart) | Normal | 70 |
| TM44 | Rest Rinto Village (gift) | Psychic | — |
| TM47 | Low Sweep Safari Zone Gate (mart) | Fighting | 65 |
| TM52 | Focus Blast Vajra Desert East (item ball) | Fighting | 120 |
| TM56 | Fling Snowtop Mountain B1F (item ball); Sstidal Rooms (gift) | Dark | 1 |
| TM63 | Thunder Punch Goldenrod City Department Store 5F (mart) | Electric | 75 |
| TM68 | Giga Impact Safari Zone Gate (mart) | Normal | 150 |
| TM69 | Fire Punch Goldenrod City Department Store 5F (mart) | Fire | 75 |
| TM72 | Volt Switch Vajra Desert East (item ball) | Electric | 70 |
| TM75 | Swords Dance Kitakami Mountain 2F (item ball) | Normal | — |
| TM78 | Bulldoze Vajra Desert West (item ball) | Ground | 60 |
| TM80 | Rock Slide Route 49 (item ball) | Rock | 75 |
| TM85 | Drain Punch Route 39 (item ball) | Fighting | 75 |
| TM90 | Substitute Mahogany Town Shop (after rocket hideout event) | Normal | — |
| TM93 | Wild Charge Kitakami Border (item ball) | Electric | 90 |
| TM98 | Play Rough Rinto Village Mart (mart) | Fairy | 90 |
| TM100 | Ice Punch Goldenrod City Department Store 5F (mart) | Ice | 75 |
Where to find Iron Hands
| Area | Method | Level | |
|---|---|---|---|
| Meteor Island (Meteor Cave2) | Grass | 56-60 |
Other changes in this game
- Innates (always active, on top of whichever ability it has): Inner Focus, Scrappy, Defiant