ROM Hack Guides
HomePokémon Radical RedPokémon › Iron Hands
Iron Hands

Iron Hands in Pokémon Radical Red

#992 · Fighting / Electric · see locations below

FightingElectric

Abilities

Quark Drive

Base stats

HP154
Attack140
Defense108
Sp. Attack50
Sp. Defense68
Speed50
Total570

Other changes in this hack

  • Move tutors: Heat Wave, Icy Wind, Earthquake, Grassy Glide, Rising Voltage, Shadow Claw, Stone Edge, Knock Off, Volt Switch, Dragon Tail, Cosmic Power, Bulldoze, Cut

Where to find Iron Hands

AreaMethodLevel
Safari Zone Area 1Grass (Day)50-52

Level-up moves

LvMoveTypeCatPowAccPP
1Arm Thrust
A quick flurry of straight-arm punches that hit two to five times.
FightingPhys2510020
1Electric Terrain
The user electrifies the ground for five turns, powering up Electric moves and eluding sleep.
ElectricStat10
1Focus Energy
The user takes a deep breath and focuses to raise its critical-hit ratio.
NormalStat30
1Sand Attack
The user throw sand at the foe, lowering its Attack.
GroundStat10015
1Tackle
A physical attack in which the user charges, full body, into the foe.
NormalPhys4010035
7Fake Out
An attack that hits first and causes flinching. Usable only on 1st turn.
NormalPhys401005
14Whirlwind
The foe is made to switch out with an ally. In the wild, the battle ends.
NormalStat5
21Thunder Punch
The foe is punched with an electrified fist. It may leave the foe paralyzed.
ElectricPhys7510015
28Slam
The foe is struck with a long tail, vines, etc.
NormalPhys8010020
35Force Palm
The foe is attacked with a shock wave that may also leave it paralyzed.
FightingPhys6010010
42Seismic Toss
A gravity-fed throw that causes damage matching the user's level.
FightingPhys110020
49Charge
The user charges power to boost the Electric move it uses next.
ElectricStat20
56Plasma Fists
The user attacks with electrically charged fists. This makes Normal-type moves Electric-type.
ElectricPhys10010015
63Close Combat
The foe is fought up close. This cuts the user's Defense and Sp. Def.
FightingPhys1201005
70Detect
Enables the user to evade all attacks. It may fail if used in succession.
FightingStat5
77Heavy Slam
The user slams into the target. The greater the weight difference, the greater the damage.
SteelPhys110010
84Belly Drum
The user maximizes its Attack stat at the cost of half its full HP.
NormalStat10
91Focus Punch
An attack that is executed last. The user flinches if hit beforehand.
FightingPhys15010020

* legal move moved to level-up · ** new to this hack (not in the Legit build)

TMs & HMs (31)

#Move · where to get itTypePow
TM01Close Combat
Cerulean Cave 2F
Fighting120
TM06Toxic
Celadon City Game Corner Exchange — for sale
Poison
TM10Hidden Power
Silph Co. 1F
Normal60
TM11Soupercell Slam
Indigo Plateau League Approach
Electric120
TM17Protect
Celadon City Game Corner Exchange — for sale
Normal
TM23Iron Head
Rock Tunnel 1F
Steel80
TM24Thunderbolt
Celadon City Game Corner Exchange — for sale
Electric90
TM25Thunder
Power Plant
Electric110
TM26Earthquake
Saffron City Gian's House 1F
Ground100
TM27Return
Route 12 Gatehouse 2F
Normal1
TM31Brick Break
S.S. Anne 1F Room 2
Fighting75
TM32Aura Sphere
Safari Zone Area 4
Fighting80
TM39Rock Tomb
Pewter City Gym
Rock60
TM40Low Kick
Route 4
Fighting1
TM42Facade
Route 10
Normal70
TM44Rest
Diglett's Cave B1F
Psychic
TM52Focus Blast
Route 20
Fighting120
TM60Drain Punch
Saffron City Fighting Dojo
Fighting75
TM69Stomping Tantrum
S.S. Anne 2F Room 4
Ground75
TM75Knock Off
Celadon City Game Corner Exchange — for sale
Dark65
TM77Thunder Punch
Route 24
Electric75
TM78Low Sweep
Mt. Moon B2F
Fighting60
TM80Rock Slide
Rock Tunnel B1F
Rock75
TM82Sleep Talk
Celadon City Game Corner Exchange — for sale
Normal
TM92Volt Switch
Vermilion City Gym
Electric70
TM96Bulldoze
Route 5
Ground60
TM98Fire Punch
Route 11
Fire75
TM99Wild Charge
Route 10
Electric90
TM101Ice Punch
Route 9
Ice75
TM113Play Rough
Celadon City Department Store 3F
Fairy90
TM115Body Press
Silph Co. 5F
Fighting80

Open in the interactive guide