Iron Hands in Pokémon Radical Red
#992 · Fighting / Electric · see locations below
FightingElectric
Abilities
Quark Drive
Base stats
Other changes in this hack
- Move tutors: Heat Wave, Icy Wind, Earthquake, Grassy Glide, Rising Voltage, Shadow Claw, Stone Edge, Knock Off, Volt Switch, Dragon Tail, Cosmic Power, Bulldoze, Cut
Where to find Iron Hands
| Area | Method | Level | |
|---|---|---|---|
| Safari Zone Area 1 | Grass (Day) | 50-52 |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Arm Thrust A quick flurry of straight-arm punches that hit two to five times. | Fighting | Phys | 25 | 100 | 20 |
| 1 | Electric Terrain The user electrifies the ground for five turns, powering up Electric moves and eluding sleep. | Electric | Stat | — | — | 10 |
| 1 | Focus Energy The user takes a deep breath and focuses to raise its critical-hit ratio. | Normal | Stat | — | — | 30 |
| 1 | Sand Attack The user throw sand at the foe, lowering its Attack. | Ground | Stat | — | 100 | 15 |
| 1 | Tackle A physical attack in which the user charges, full body, into the foe. | Normal | Phys | 40 | 100 | 35 |
| 7 | Fake Out An attack that hits first and causes flinching. Usable only on 1st turn. | Normal | Phys | 40 | 100 | 5 |
| 14 | Whirlwind The foe is made to switch out with an ally. In the wild, the battle ends. | Normal | Stat | — | — | 5 |
| 21 | Thunder Punch The foe is punched with an electrified fist. It may leave the foe paralyzed. | Electric | Phys | 75 | 100 | 15 |
| 28 | Slam The foe is struck with a long tail, vines, etc. | Normal | Phys | 80 | 100 | 20 |
| 35 | Force Palm The foe is attacked with a shock wave that may also leave it paralyzed. | Fighting | Phys | 60 | 100 | 10 |
| 42 | Seismic Toss A gravity-fed throw that causes damage matching the user's level. | Fighting | Phys | 1 | 100 | 20 |
| 49 | Charge The user charges power to boost the Electric move it uses next. | Electric | Stat | — | — | 20 |
| 56 | Plasma Fists The user attacks with electrically charged fists. This makes Normal-type moves Electric-type. | Electric | Phys | 100 | 100 | 15 |
| 63 | Close Combat The foe is fought up close. This cuts the user's Defense and Sp. Def. | Fighting | Phys | 120 | 100 | 5 |
| 70 | Detect Enables the user to evade all attacks. It may fail if used in succession. | Fighting | Stat | — | — | 5 |
| 77 | Heavy Slam The user slams into the target. The greater the weight difference, the greater the damage. | Steel | Phys | 1 | 100 | 10 |
| 84 | Belly Drum The user maximizes its Attack stat at the cost of half its full HP. | Normal | Stat | — | — | 10 |
| 91 | Focus Punch An attack that is executed last. The user flinches if hit beforehand. | Fighting | Phys | 150 | 100 | 20 |
* legal move moved to level-up · ** new to this hack (not in the Legit build)
TMs & HMs (31)
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM01 | Close Combat Cerulean Cave 2F | Fighting | 120 |
| TM06 | Toxic Celadon City Game Corner Exchange — for sale | Poison | — |
| TM10 | Hidden Power Silph Co. 1F | Normal | 60 |
| TM11 | Soupercell Slam Indigo Plateau League Approach | Electric | 120 |
| TM17 | Protect Celadon City Game Corner Exchange — for sale | Normal | — |
| TM23 | Iron Head Rock Tunnel 1F | Steel | 80 |
| TM24 | Thunderbolt Celadon City Game Corner Exchange — for sale | Electric | 90 |
| TM25 | Thunder Power Plant | Electric | 110 |
| TM26 | Earthquake Saffron City Gian's House 1F | Ground | 100 |
| TM27 | Return Route 12 Gatehouse 2F | Normal | 1 |
| TM31 | Brick Break S.S. Anne 1F Room 2 | Fighting | 75 |
| TM32 | Aura Sphere Safari Zone Area 4 | Fighting | 80 |
| TM39 | Rock Tomb Pewter City Gym | Rock | 60 |
| TM40 | Low Kick Route 4 | Fighting | 1 |
| TM42 | Facade Route 10 | Normal | 70 |
| TM44 | Rest Diglett's Cave B1F | Psychic | — |
| TM52 | Focus Blast Route 20 | Fighting | 120 |
| TM60 | Drain Punch Saffron City Fighting Dojo | Fighting | 75 |
| TM69 | Stomping Tantrum S.S. Anne 2F Room 4 | Ground | 75 |
| TM75 | Knock Off Celadon City Game Corner Exchange — for sale | Dark | 65 |
| TM77 | Thunder Punch Route 24 | Electric | 75 |
| TM78 | Low Sweep Mt. Moon B2F | Fighting | 60 |
| TM80 | Rock Slide Rock Tunnel B1F | Rock | 75 |
| TM82 | Sleep Talk Celadon City Game Corner Exchange — for sale | Normal | — |
| TM92 | Volt Switch Vermilion City Gym | Electric | 70 |
| TM96 | Bulldoze Route 5 | Ground | 60 |
| TM98 | Fire Punch Route 11 | Fire | 75 |
| TM99 | Wild Charge Route 10 | Electric | 90 |
| TM101 | Ice Punch Route 9 | Ice | 75 |
| TM113 | Play Rough Celadon City Department Store 3F | Fairy | 90 |
| TM115 | Body Press Silph Co. 5F | Fighting | 80 |